/*! * Copyright (c) 2022 Aleksej Komarov * SPDX-License-Identifier: MIT */ SUBSYSTEM_DEF(ping) name = "Ping" priority = FIRE_PRIORITY_PING wait = 4 SECONDS flags = SS_NO_INIT runlevels = RUNLEVEL_LOBBY | RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME offline_implications = "Chat ping system will no longer function correctly. No immediate action is needed." /// List used each time SS fires to track which clients have been processed so far var/list/current_run = list() /datum/controller/subsystem/ping/stat_entry() ..("P:[length(GLOB.clients)]") /datum/controller/subsystem/ping/fire(resumed = FALSE) // Prepare the new batch of clients if(!resumed) src.current_run = GLOB.clients.Copy() // De-reference the list for sanic speeds var/list/current_run = src.current_run while(length(current_run)) var/client/client = current_run[current_run.len] current_run.len-- if(client?.tgui_panel?.is_ready()) // Send a soft ping client.tgui_panel.window.send_message("ping/soft", list( // Slightly less than the subsystem timer (somewhat arbitrary) // to prevent incoming pings from resetting the afk state "afk" = client.is_afk(3.5 SECONDS), )) if(MC_TICK_CHECK) return