#define STARTUP_STAGE 1 #define MAIN_STAGE 2 #define WIND_DOWN_STAGE 3 #define END_STAGE 4 //Used for all kinds of weather, ex. lavaland ash storms. SUBSYSTEM_DEF(weather) name = "Weather" flags = SS_BACKGROUND wait = 10 runlevels = RUNLEVEL_GAME offline_implications = "Ash storms will no longer trigger. No immediate action is needed." var/list/processing = list() var/list/eligible_zlevels = list() var/list/next_hit_by_zlevel = list() //Used by barometers to know when the next storm is coming cpu_display = SS_CPUDISPLAY_LOW /datum/controller/subsystem/weather/get_metrics() . = ..() var/list/cust = list() cust["processing"] = length(processing) .["custom"] = cust /datum/controller/subsystem/weather/fire() // process active weather for(var/V in processing) var/datum/weather/W = V if(W.aesthetic || W.stage != MAIN_STAGE) continue for(var/i in GLOB.mob_living_list) var/mob/living/L = i if(W.can_weather_act(L)) W.weather_act(L) // start random weather on relevant levels for(var/z in eligible_zlevels) var/possible_weather = eligible_zlevels[z] var/datum/weather/W = pickweight(possible_weather) run_weather(W, list(text2num(z))) eligible_zlevels -= z var/randTime = rand(3000, 6000) addtimer(CALLBACK(src, PROC_REF(make_eligible), z, possible_weather), randTime + initial(W.weather_duration_upper), TIMER_UNIQUE) //Around 5-10 minutes between weathers next_hit_by_zlevel["[z]"] = world.time + randTime + initial(W.telegraph_duration) /datum/controller/subsystem/weather/Initialize() for(var/V in subtypesof(/datum/weather)) var/datum/weather/W = V var/probability = initial(W.probability) var/target_trait = initial(W.target_trait) // any weather with a probability set may occur at random if(probability) for(var/z in levels_by_trait(target_trait)) LAZYINITLIST(eligible_zlevels["[z]"]) eligible_zlevels["[z]"][W] = probability /datum/controller/subsystem/weather/proc/run_weather(datum/weather/weather_datum_type, z_levels) if(istext(weather_datum_type)) for(var/V in subtypesof(/datum/weather)) var/datum/weather/W = V if(initial(W.name) == weather_datum_type) weather_datum_type = V break if(!ispath(weather_datum_type, /datum/weather)) CRASH("run_weather called with invalid weather_datum_type: [weather_datum_type || "null"]") if(isnull(z_levels)) z_levels = levels_by_trait(initial(weather_datum_type.target_trait)) else if(isnum(z_levels)) z_levels = list(z_levels) else if(!islist(z_levels)) CRASH("run_weather called with invalid z_levels: [z_levels || "null"]") var/datum/weather/W = new weather_datum_type(z_levels) W.telegraph() /datum/controller/subsystem/weather/proc/make_eligible(z, possible_weather) eligible_zlevels[z] = possible_weather next_hit_by_zlevel["[z]"] = null /datum/controller/subsystem/weather/proc/get_weather(z, area/active_area) var/datum/weather/A for(var/V in processing) var/datum/weather/W = V if((z in W.impacted_z_levels) && W.area_type == active_area) A = W break return A