/// How long the chat message's spawn-in animation will occur for #define CHAT_MESSAGE_SPAWN_TIME (0.2 SECONDS) /// How long the chat message will exist prior to any exponential decay #define CHAT_MESSAGE_LIFESPAN (5 SECONDS) /// How long the chat message's end of life fading animation will occur for #define CHAT_MESSAGE_EOL_FADE (0.7 SECONDS) /// Grace period for fade before we actually delete the chat message #define CHAT_MESSAGE_GRACE_PERIOD (0.2 SECONDS) /// Factor of how much the message index (number of messages) will account to exponential decay #define CHAT_MESSAGE_EXP_DECAY 0.7 /// Factor of how much height will account to exponential decay #define CHAT_MESSAGE_HEIGHT_DECAY 0.9 /// Approximate height in pixels of an 'average' line, used for height decay #define CHAT_MESSAGE_APPROX_LHEIGHT 11 /// Max width of chat message in pixels #define CHAT_MESSAGE_WIDTH 96 /// Max length of chat message in characters #define CHAT_MESSAGE_MAX_LENGTH 110 /// Maximum precision of float before rounding errors occur (in this context) #define CHAT_LAYER_Z_STEP 0.0001 /// The number of z-layer 'slices' usable by the chat message layering #define CHAT_LAYER_MAX_Z (CHAT_LAYER_MAX - CHAT_LAYER) / CHAT_LAYER_Z_STEP /// Macro from Lummox used to get height from a MeasureText proc. /// resolves the MeasureText() return value once, then resolves the height, then sets return_var to that. #define WXH_TO_HEIGHT(measurement, return_var) \ do { \ var/_measurement = measurement; \ return_var = text2num(copytext(_measurement, findtextEx(_measurement, "x") + 1)); \ } while(FALSE); /** * # Chat Message Overlay * * Datum for generating a message overlay on the map */ /datum/chatmessage /// The visual element of the chat messsage var/image/message /// The location in which the message is appearing var/atom/message_loc /// The client who heard this message var/client/owned_by /// Contains the approximate amount of lines for height decay var/approx_lines /// The current index used for adjusting the layer of each sequential chat message such that recent messages will overlay older ones var/static/current_z_idx = 0 /// When we started animating the message var/animate_start = 0 /// Our animation lifespan, how long this message will last var/animate_lifespan = 0 /** * Constructs a chat message overlay * * Arguments: * * text - The text content of the overlay * * target - The target atom to display the overlay at * * owner - The mob that owns this overlay, only this mob will be able to view it * * italics - Should we use italics or not * * lifespan - The lifespan of the message in deciseconds * * symbol - The symbol type of the message */ /datum/chatmessage/New(text, atom/target, mob/owner, italics, size, lifespan = CHAT_MESSAGE_LIFESPAN, symbol) . = ..() if(!istype(target)) CRASH("Invalid target given for chatmessage") if(QDELETED(owner) || !istype(owner) || !owner.client) stack_trace("/datum/chatmessage created with [isnull(owner) ? "null" : "invalid"] mob owner") qdel(src) return INVOKE_ASYNC(src, PROC_REF(generate_image), text, target, owner, lifespan, italics, size, symbol) /datum/chatmessage/Destroy() if(owned_by) if(owned_by.seen_messages) LAZYREMOVEASSOC(owned_by.seen_messages, message_loc, src) owned_by.images.Remove(message) owned_by = null message_loc = null message = null return ..() /** * Calls qdel on the chatmessage when its parent is deleted, used to register qdel signal */ /datum/chatmessage/proc/on_parent_qdel() qdel(src) /** * Generates a chat message image representation * * Arguments: * * text - The text content of the overlay * * target - The target atom to display the overlay at * * owner - The mob that owns this overlay, only this mob will be able to view it * * radio_speech - Fancy shmancy radio icon represents that we use radio * * lifespan - The lifespan of the message in deciseconds * * italics - Just copy and paste, sir * * size - Size of the message * * symbol - The symbol type of the message */ /datum/chatmessage/proc/generate_image(text, atom/target, mob/owner, lifespan, italics, size, symbol) // Register client who owns this message owned_by = owner.client RegisterSignal(owned_by, COMSIG_PARENT_QDELETING, PROC_REF(on_parent_qdel)) // Clip message var/maxlen = CHAT_MESSAGE_MAX_LENGTH var/datum/html/split_holder/s = split_html(text) if(length_char(s.inner_text) > maxlen) var/chattext = copytext_char(s.inner_text, 1, maxlen + 1) + "..." text = jointext(s.opening, "") + chattext + jointext(s.closing, "") // Calculate target color if not already present if(!target.chat_color || target.chat_color_name != target.name) target.chat_color = colorize_string(target.name) target.chat_color_name = target.name // Get rid of any URL schemes that might cause BYOND to automatically wrap something in an anchor tag var/static/regex/url_scheme = new(@"[A-Za-z][A-Za-z0-9+-\.]*:\/\/", "g") text = replacetext(text, url_scheme, "") // Reject whitespace var/static/regex/whitespace = new(@"^\s*$") if(whitespace.Find(text)) qdel(src) return var/output_color = sanitize_color(target.get_runechat_color()) // Get_runechat_color can be overriden on atoms to display a specific one (Example: Humans having their hair colour as runechat colour) // Symbol for special runechats (emote) switch(symbol) if(RUNECHAT_SYMBOL_EMOTE) symbol = "* " size ||= "small" if(RUNECHAT_SYMBOL_LOOC) symbol = "\[LOOC] " size ||= "small" output_color = "gray" else symbol = null // Approximate text height var/static/regex/html_metachars = new(@"&[A-Za-z]{1,7};", "g") var/complete_text = "[symbol][text]" var/mheight WXH_TO_HEIGHT(owned_by.MeasureText(complete_text, null, CHAT_MESSAGE_WIDTH), mheight) if(!VERB_SHOULD_YIELD) return finish_image_generation(mheight, target, owner, complete_text, lifespan) var/datum/callback/our_callback = CALLBACK(src, PROC_REF(finish_image_generation), mheight, target, owner, complete_text, lifespan) SSrunechat.message_queue += our_callback return ///finishes the image generation after the MeasureText() call in generate_image(). ///necessary because after that call the proc can resume at the end of the tick and cause overtime. /datum/chatmessage/proc/finish_image_generation(mheight, atom/target, mob/owner, complete_text, lifespan) var/rough_time = REALTIMEOFDAY approx_lines = max(1, mheight / CHAT_MESSAGE_APPROX_LHEIGHT) // Translate any existing messages upwards, apply exponential decay factors to timers message_loc = target if(owned_by.seen_messages) var/idx = 1 var/combined_height = approx_lines for(var/datum/chatmessage/m as anything in owned_by.seen_messages[message_loc]) combined_height += m.approx_lines var/time_alive = rough_time - m.animate_start var/lifespan_until_fade = m.animate_lifespan - CHAT_MESSAGE_EOL_FADE if(time_alive >= lifespan_until_fade) // If already fading out or dead, just shift upwards animate(m.message, pixel_y = m.message.pixel_y + mheight, time = CHAT_MESSAGE_SPAWN_TIME, flags = ANIMATION_PARALLEL) continue // Ensure we don't accidentially spike alpha up or something silly like that m.message.alpha = m.get_current_alpha(time_alive) var/adjusted_lifespan_until_fade = lifespan_until_fade * (CHAT_MESSAGE_EXP_DECAY ** idx++) * (CHAT_MESSAGE_HEIGHT_DECAY ** combined_height) m.animate_lifespan = adjusted_lifespan_until_fade + CHAT_MESSAGE_EOL_FADE var/remaining_lifespan_until_fade = adjusted_lifespan_until_fade - time_alive if(remaining_lifespan_until_fade > 0) // Still got some lifetime to go; stay faded in for the remainder, then fade out animate(m.message, alpha = 255, time = remaining_lifespan_until_fade) animate(alpha = 0, time = CHAT_MESSAGE_EOL_FADE) else // Current time alive is beyond new adjusted lifespan, your time has come my son animate(m.message, alpha = 0, time = CHAT_MESSAGE_EOL_FADE) // We run this after the alpha animate, because we don't want to interrup it, but also don't want to block it by running first // Sooo instead we do this. bit messy but it fuckin works animate(m.message, pixel_y = m.message.pixel_y + mheight, time = CHAT_MESSAGE_SPAWN_TIME, flags = ANIMATION_PARALLEL) // Reset z index if relevant if(current_z_idx >= CHAT_LAYER_MAX_Z) current_z_idx = 0 // Build message image message = image(loc = message_loc, layer = CHAT_LAYER + CHAT_LAYER_Z_STEP * current_z_idx++) message.plane = GAME_PLANE message.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA | KEEP_APART message.alpha = 0 message.pixel_y = owner.bound_height * 0.95 message.maptext_width = CHAT_MESSAGE_WIDTH message.maptext_height = mheight message.maptext_x = (CHAT_MESSAGE_WIDTH - owner.bound_width) * -0.5 message.maptext = complete_text animate_start = rough_time animate_lifespan = lifespan // View the message LAZYADDASSOC(owned_by.seen_messages, message_loc, src) owned_by.images |= message // Fade in animate(message, alpha = 255, time = CHAT_MESSAGE_SPAWN_TIME) // Stay faded in animate(alpha = 255, time = lifespan - CHAT_MESSAGE_SPAWN_TIME - CHAT_MESSAGE_EOL_FADE) // Fade out animate(alpha = 0, time = CHAT_MESSAGE_EOL_FADE) // Register with the runechat SS to handle destruction addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(qdel), src), lifespan + CHAT_MESSAGE_GRACE_PERIOD, TIMER_DELETE_ME, SSrunechat) /// Returns the current alpha of the message based on the time spent /datum/chatmessage/proc/get_current_alpha(time_alive) if(time_alive < CHAT_MESSAGE_SPAWN_TIME) return (time_alive / CHAT_MESSAGE_SPAWN_TIME) * 255 var/lifespan_until_fade = animate_lifespan - CHAT_MESSAGE_EOL_FADE if(time_alive <= lifespan_until_fade) return 255 return (1 - ((time_alive - lifespan_until_fade) / CHAT_MESSAGE_EOL_FADE)) * 255 /** * Creates a message overlay at a defined location for a given speaker * * Arguments: * * speaker - The atom who is saying this message * * raw_message - The text content of the message * * italics - Vacuum and other things * * size - Size of the message * * symbol - The symbol type of the message */ /mob/proc/create_chat_message(atom/movable/speaker, raw_message, italics = FALSE, size, symbol) // Display visual above source new /datum/chatmessage(raw_message, speaker, src, italics, size, CHAT_MESSAGE_LIFESPAN, symbol) // Tweak these defines to change the available color ranges #define CM_COLOR_SAT_MIN 0.6 #define CM_COLOR_SAT_MAX 0.7 #define CM_COLOR_LUM_MIN 0.65 #define CM_COLOR_LUM_MAX 0.75 /** * Gets a color for a name, will return the same color for a given string consistently within a round.atom * * Note that this proc aims to produce pastel-ish colors using the HSL colorspace. These seem to be favorable for displaying on the map. * * Arguments: * * name - The name to generate a color for * * sat_shift - A value between 0 and 1 that will be multiplied against the saturation * * lum_shift - A value between 0 and 1 that will be multiplied against the luminescence */ /datum/chatmessage/proc/colorize_string(name, sat_shift = 1, lum_shift = 1) // seed to help randomness var/static/rseed = rand(1,26) // get hsl using the selected 6 characters of the md5 hash var/hash = copytext(md5(name + station_name()), rseed, rseed + 6) var/h = hex2num(copytext(hash, 1, 3)) * (360 / 255) var/s = (hex2num(copytext(hash, 3, 5)) >> 2) * ((CM_COLOR_SAT_MAX - CM_COLOR_SAT_MIN) / 63) + CM_COLOR_SAT_MIN var/l = (hex2num(copytext(hash, 5, 7)) >> 2) * ((CM_COLOR_LUM_MAX - CM_COLOR_LUM_MIN) / 63) + CM_COLOR_LUM_MIN // adjust for shifts s *= clamp(sat_shift, 0, 1) l *= clamp(lum_shift, 0, 1) // convert to rgb var/h_int = round(h/60) // mapping each section of H to 60 degree sections var/c = (1 - abs(2 * l - 1)) * s var/x = c * (1 - abs((h / 60) % 2 - 1)) var/m = l - c * 0.5 x = (x + m) * 255 c = (c + m) * 255 m *= 255 switch(h_int) if(0) return "#[num2hex(c, 2)][num2hex(x, 2)][num2hex(m, 2)]" if(1) return "#[num2hex(x, 2)][num2hex(c, 2)][num2hex(m, 2)]" if(2) return "#[num2hex(m, 2)][num2hex(c, 2)][num2hex(x, 2)]" if(3) return "#[num2hex(m, 2)][num2hex(x, 2)][num2hex(c, 2)]" if(4) return "#[num2hex(x, 2)][num2hex(m, 2)][num2hex(c, 2)]" if(5) return "#[num2hex(c, 2)][num2hex(m, 2)][num2hex(x, 2)]" /** * Ensures a colour is bright enough for the system * * This proc is used to brighten parts of a colour up if its too dark, and looks bad * * Arguments: * * hex - Hex colour to be brightened up */ /datum/chatmessage/proc/sanitize_color(color) var/list/HSL = rgb2hsl(hex2num(copytext(color,2,4)),hex2num(copytext(color,4,6)),hex2num(copytext(color,6,8))) HSL[3] = max(HSL[3],0.4) var/list/RGB = hsl2rgb(arglist(HSL)) return "#[num2hex(RGB[1],2)][num2hex(RGB[2],2)][num2hex(RGB[3],2)]" /** * Proc to allow atoms to set their own runechat colour * * This is a proc designed to be overridden in places if you want a specific atom to use a specific runechat colour * Exampls include consoles using a colour based on their screen colour, and mobs using a colour based off of a customisation property * */ /atom/proc/get_runechat_color() return chat_color