#define RAD_AMOUNT_LOW 50 #define RAD_AMOUNT_MEDIUM 200 #define RAD_AMOUNT_HIGH 500 #define RAD_AMOUNT_EXTREME 1000 /datum/component/radioactive dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS var/source ///the half-life measured in ticks var/hl3_release_date var/strength var/can_contaminate /datum/component/radioactive/Initialize(_strength = 0, _source, _half_life = RAD_HALF_LIFE, _can_contaminate = TRUE) strength = _strength source = _source hl3_release_date = _half_life can_contaminate = _can_contaminate if(istype(parent, /atom)) RegisterSignal(parent, COMSIG_PARENT_EXAMINE, PROC_REF(rad_examine)) if(isitem(parent)) RegisterSignal(parent, COMSIG_ITEM_ATTACK, PROC_REF(rad_attack)) RegisterSignal(parent, COMSIG_ITEM_ATTACK_OBJ, PROC_REF(rad_attack)) else return COMPONENT_INCOMPATIBLE if(strength > RAD_MINIMUM_CONTAMINATION) SSradiation.warn(src) //Let's make er glow //This relies on parent not being a turf or something. IF YOU CHANGE THAT, CHANGE THIS var/atom/movable/master = parent master.add_filter("rad_glow", 2, list("type" = "outline", "color" = "#39ff1430", "size" = 2)) addtimer(CALLBACK(src, PROC_REF(glow_loop), master), rand(1, 19)) //Things should look uneven START_PROCESSING(SSradiation, src) /datum/component/radioactive/Destroy() STOP_PROCESSING(SSradiation, src) var/atom/movable/master = parent master.remove_filter("rad_glow") return ..() /datum/component/radioactive/process() if(!prob(50)) return radiation_pulse(parent, strength, RAD_DISTANCE_COEFFICIENT * 2, FALSE, can_contaminate) if(!hl3_release_date) return strength -= strength / hl3_release_date SSradiation.update_rad_cache(src) if(strength <= RAD_BACKGROUND_RADIATION) qdel(src) return PROCESS_KILL /datum/component/radioactive/proc/glow_loop(atom/movable/master) var/filter = master.get_filter("rad_glow") if(filter) animate(filter, alpha = 110, time = 15, loop = -1) animate(alpha = 40, time = 25) /datum/component/radioactive/InheritComponent(datum/component/C, i_am_original, _strength, _source, _half_life, _can_contaminate) if(!i_am_original) return if(!hl3_release_date) // Permanently radioactive things don't get to grow stronger return if(C) var/datum/component/radioactive/other = C strength = max(strength, other.strength) else strength = max(strength, _strength) /datum/component/radioactive/proc/rad_examine(datum/source, mob/user, list/out) SIGNAL_HANDLER var/atom/master = parent var/list/fragments = list() if(get_dist(master, user) <= 1) fragments += "The air around [master] feels warm" switch(strength) if(0 to RAD_AMOUNT_LOW) if(length(fragments)) fragments += "." if(RAD_AMOUNT_LOW to RAD_AMOUNT_MEDIUM) fragments += "[length(fragments) ? " and [master.p_they()] " : "[master] "]feel[master.p_s()] weird to look at." if(RAD_AMOUNT_MEDIUM to RAD_AMOUNT_HIGH) fragments += "[length(fragments) ? " and [master.p_they()] " : "[master] "]seem[master.p_s()] to be glowing a bit." if(RAD_AMOUNT_HIGH to INFINITY) //At this level the object can contaminate other objects fragments += "[length(fragments) ? " and [master.p_they()] " : "[master] "]hurt[master.p_s()] to look at." if(length(fragments)) out += "[fragments.Join()]" /datum/component/radioactive/proc/rad_attack(datum/source, atom/movable/target, mob/living/user) SIGNAL_HANDLER radiation_pulse(parent, strength / 20) target.rad_act(strength / 2) if(!hl3_release_date) return strength -= strength / hl3_release_date #undef RAD_AMOUNT_LOW #undef RAD_AMOUNT_MEDIUM #undef RAD_AMOUNT_HIGH #undef RAD_AMOUNT_EXTREME