#define NO_CHANGE -1 /** * Two Handed Component * * When applied to an item it will make it two handed * */ /datum/component/two_handed dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // Only one of the component can exist on an item /// Are we holding the two handed item properly var/wielded = FALSE /// The multiplier applied to force when wielded, does not work with force_wielded, and force_unwielded var/force_multiplier = 0 /// The force of the item when weilded var/force_wielded = 0 /// The force of the item when unweilded var/force_unwielded = 0 /// Play sound when wielded var/wieldsound = FALSE /// Play sound when unwielded var/unwieldsound = FALSE /// Play sound on attack when wielded var/attacksound = FALSE /// Does it have to be held in both hands var/require_twohands = FALSE /// The icon that will be used when wielded var/icon_wielded = FALSE /// Reference to the offhand created for the item var/obj/item/offhand/offhand_item = null /// The amount of increase recived from sharpening the item var/sharpened_increase = 0 /// A callback on the parent to be called when the item is wielded var/datum/callback/wield_callback /// A callback on the parent to be called when the item is unwielded var/datum/callback/unwield_callback /// Whether or not the object is only sharp when wielded. If it's never sharp, ignore this. var/only_sharp_when_wielded = FALSE /** * Two Handed component * * vars: * * require_twohands (optional) Does the item need both hands to be carried * * wieldsound (optional) The sound to play when wielded * * unwieldsound (optional) The sound to play when unwielded * * attacksound (optional) The sound to play when wielded and attacking * * force_multiplier (optional) The force multiplier when wielded, do not use with force_wielded, and force_unwielded * * force_wielded (optional) The force setting when the item is wielded, do not use with force_multiplier * * force_unwielded (optional) The force setting when the item is unwielded, do not use with force_multiplier * * icon_wielded (optional) The icon to be used when wielded * * only_sharp_when_wielded (optional) Is the item only sharp when held in both hands? */ /datum/component/two_handed/Initialize(require_twohands = FALSE, wieldsound = FALSE, unwieldsound = FALSE, attacksound = FALSE, \ force_multiplier = 0, force_wielded = 0, force_unwielded = 0, icon_wielded = FALSE, \ only_sharp_when_wielded = FALSE, datum/callback/wield_callback, datum/callback/unwield_callback) if(!isitem(parent)) return COMPONENT_INCOMPATIBLE src.require_twohands = require_twohands src.wieldsound = wieldsound src.unwieldsound = unwieldsound src.attacksound = attacksound src.force_multiplier = force_multiplier src.force_wielded = force_wielded src.force_unwielded = force_unwielded src.icon_wielded = icon_wielded src.wield_callback = wield_callback src.unwield_callback = unwield_callback src.only_sharp_when_wielded = only_sharp_when_wielded // Inherit the new values passed to the component /datum/component/two_handed/InheritComponent(datum/component/two_handed/new_comp, original, require_twohands = NO_CHANGE, wieldsound = NO_CHANGE, unwieldsound = NO_CHANGE, \ force_multiplier = NO_CHANGE, force_wielded = NO_CHANGE, force_unwielded = NO_CHANGE, icon_wielded = NO_CHANGE, \ only_sharp_when_wielded = NO_CHANGE, datum/callback/wield_callback = NO_CHANGE, datum/callback/unwield_callback = NO_CHANGE) if(!original) return if(require_twohands != NO_CHANGE) src.require_twohands = require_twohands if(wieldsound != NO_CHANGE) src.wieldsound = wieldsound if(unwieldsound != NO_CHANGE) src.unwieldsound = unwieldsound if(attacksound != NO_CHANGE) src.attacksound = attacksound if(force_multiplier != NO_CHANGE) src.force_multiplier = force_multiplier if(force_wielded != NO_CHANGE) src.force_wielded = force_wielded if(force_unwielded != NO_CHANGE) src.force_unwielded = force_unwielded if(icon_wielded != NO_CHANGE) src.icon_wielded = icon_wielded if(wield_callback != NO_CHANGE) src.wield_callback = wield_callback if(unwield_callback != NO_CHANGE) src.unwield_callback = unwield_callback if(only_sharp_when_wielded != NO_CHANGE) src.only_sharp_when_wielded = only_sharp_when_wielded // register signals withthe parent item /datum/component/two_handed/RegisterWithParent() RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, PROC_REF(on_equip)) RegisterSignal(parent, COMSIG_ITEM_DROPPED, PROC_REF(on_drop)) RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, PROC_REF(on_attack_self)) RegisterSignal(parent, COMSIG_ITEM_ATTACK, PROC_REF(on_attack)) RegisterSignal(parent, COMSIG_ATOM_UPDATE_ICON, PROC_REF(on_update_icon)) RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(on_moved)) RegisterSignal(parent, COMSIG_ITEM_SHARPEN_ACT, PROC_REF(on_sharpen)) RegisterSignal(parent, COMSIG_CARBON_UPDATE_HANDCUFFED, PROC_REF(on_handcuff_user)) RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, PROC_REF(on_attack_hand)) // Remove all siginals registered to the parent item /datum/component/two_handed/UnregisterFromParent() UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED, COMSIG_ITEM_ATTACK_SELF, COMSIG_ITEM_ATTACK, COMSIG_ATOM_UPDATE_ICON, COMSIG_MOVABLE_MOVED, COMSIG_ITEM_SHARPEN_ACT)) /// Triggered on equip of the item containing the component /datum/component/two_handed/proc/on_equip(datum/source, mob/user, slot) SIGNAL_HANDLER // COMSIG_ITEM_EQUIPPED if(require_twohands && (slot == SLOT_HUD_LEFT_HAND || slot == SLOT_HUD_RIGHT_HAND)) // force equip the item INVOKE_ASYNC(src, PROC_REF(wield), user) if(!user.is_holding(parent) && wielded && !require_twohands) INVOKE_ASYNC(src, PROC_REF(unwield), user) /// Triggered on drop of item containing the component /datum/component/two_handed/proc/on_drop(datum/source, mob/user) SIGNAL_HANDLER // COMSIG_ITEM_DROPPED if(require_twohands) //Don't let the item fall to the ground and cause bugs if it's actually being equipped on another slot. INVOKE_ASYNC(src, PROC_REF(unwield), user, FALSE, FALSE) if(wielded) INVOKE_ASYNC(src, PROC_REF(unwield), user) if(source == offhand_item && !QDELETED(source)) offhand_item = null qdel(source) /// Triggered on destroy of the component's offhand /datum/component/two_handed/proc/on_destroy(datum/source) SIGNAL_HANDLER offhand_item = null /// Triggered on attack self of the item containing the component /datum/component/two_handed/proc/on_attack_self(datum/source, mob/user) SIGNAL_HANDLER // COMSIG_ITEM_ATTACK_SELF if(require_twohands) return if(wielded) INVOKE_ASYNC(src, PROC_REF(unwield), user) else if(user.is_holding(parent)) INVOKE_ASYNC(src, PROC_REF(wield), user) /datum/component/two_handed/proc/on_attack_hand(datum/source, mob/user) SIGNAL_HANDLER // COMSIG_ATOM_ATTACK_HAND if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_HAND, user) & COMPONENT_CANCEL_ATTACK_CHAIN) if(require_twohands && user.get_inactive_hand()) to_chat(user, "[parent] is too cumbersome to carry in one hand!") return COMPONENT_CANCEL_ATTACK_CHAIN /** * Wield the two handed item in both hands * * vars: * * user The mob/living/carbon that is wielding the item */ /datum/component/two_handed/proc/wield(mob/living/carbon/user) if(wielded) return if(ismonkeybasic(user)) if(require_twohands) to_chat(user, "[parent] is too heavy and cumbersome for you to carry!") user.unEquip(parent, force = TRUE) else to_chat(user, "[parent] too heavy for you to wield fully.") return if(user.get_inactive_hand()) if(require_twohands) to_chat(user, "[parent] is too cumbersome to carry in one hand!") user.unEquip(parent, force = TRUE) else to_chat(user, "You need your other hand to be empty!") return if(!user.has_both_hands()) if(require_twohands) user.unEquip(parent, force = TRUE) to_chat(user, "You don't have enough intact hands.") return // wield update status if(SEND_SIGNAL(parent, COMSIG_TWOHANDED_WIELD, user) & COMPONENT_TWOHANDED_BLOCK_WIELD) return // blocked wield from item wielded = TRUE ADD_TRAIT(parent, TRAIT_WIELDED, "[\ref(src)]") RegisterSignal(user, COMSIG_MOB_SWAPPING_HANDS, PROC_REF(on_swapping_hands)) if(only_sharp_when_wielded) var/obj/O = parent O.set_sharpness(TRUE) wield_callback?.Invoke(parent, user) // update item stats and name var/obj/item/parent_item = parent if(force_multiplier) parent_item.force *= force_multiplier else if(force_wielded) parent_item.force = force_wielded if(sharpened_increase && only_sharp_when_wielded) parent_item.force += sharpened_increase parent_item.name = "[parent_item.name] (Wielded)" parent_item.update_appearance() if(isrobot(user)) to_chat(user, "You dedicate your module to [parent].") else to_chat(user, "You grab [parent] with both hands.") // Play sound if one is set if(wieldsound) playsound(parent_item.loc, wieldsound, 50, TRUE) // Let's reserve the other hand offhand_item = new(user) offhand_item.name = "[parent_item.name] - offhand" offhand_item.desc = "Your second grip on [parent_item]." offhand_item.wielded = TRUE RegisterSignal(offhand_item, COMSIG_ITEM_DROPPED, PROC_REF(on_drop)) RegisterSignal(offhand_item, COMSIG_PARENT_QDELETING, PROC_REF(on_destroy)) user.put_in_inactive_hand(offhand_item) /** * Unwield the two handed item * * vars: * * user The mob/living/carbon that is unwielding the item * * show_message (option) show a message to chat on unwield * * can_drop (option) whether 'dropItemToGround' can be called or not. */ /datum/component/two_handed/proc/unwield(mob/living/carbon/user, show_message=TRUE, can_drop=TRUE) if(!wielded) return // wield update status wielded = FALSE UnregisterSignal(user, COMSIG_MOB_SWAPPING_HANDS) SEND_SIGNAL(parent, COMSIG_TWOHANDED_UNWIELD, user) REMOVE_TRAIT(parent, TRAIT_WIELDED, "[\ref(src)]") unwield_callback?.Invoke(parent, user) if(only_sharp_when_wielded) var/obj/O = parent O.set_sharpness(FALSE) // update item stats var/obj/item/parent_item = parent if(sharpened_increase && only_sharp_when_wielded) parent_item.force -= sharpened_increase if(force_multiplier) parent_item.force /= force_multiplier else if(force_unwielded) parent_item.force = force_unwielded // update the items name to remove the wielded status var/sf = findtext(parent_item.name, " (Wielded)", -10) // 10 == length(" (Wielded)") if(sf) parent_item.name = copytext(parent_item.name, 1, sf) else parent_item.name = "[initial(parent_item.name)]" // Update icons parent_item.update_appearance() if(istype(user)) // tk showed that we might not have a mob here if(user.get_item_by_slot(SLOT_HUD_BACK) == parent) user.update_inv_back() else user.update_inv_l_hand() user.update_inv_r_hand() // if the item requires two handed drop the item on unwield if(require_twohands && can_drop) user.unEquip(parent, force = TRUE) // Show message if requested if(show_message) if(isrobot(user)) to_chat(user, "You free up your module.") else if(require_twohands) to_chat(user, "You drop [parent].") else to_chat(user, "You are now carrying [parent] with one hand.") // Play sound if set if(unwieldsound) playsound(parent_item.loc, unwieldsound, 50, TRUE) // Remove the object in the offhand if(offhand_item) UnregisterSignal(offhand_item, list(COMSIG_ITEM_DROPPED, COMSIG_PARENT_QDELETING)) qdel(offhand_item) // Clear any old refrence to an item that should be gone now offhand_item = null /** * on_attack triggers on attack with the parent item */ /datum/component/two_handed/proc/on_attack(obj/item/source, mob/living/target, mob/living/user) SIGNAL_HANDLER // COMSIG_ITEM_ATTACK if(wielded && attacksound) var/obj/item/parent_item = parent playsound(parent_item.loc, attacksound, 50, TRUE) /** * on_update_icon triggers on call to update parent items icon * * Updates the icon using icon_wielded if set */ /datum/component/two_handed/proc/on_update_icon(obj/item/source) SIGNAL_HANDLER if(!wielded) return NONE if(!icon_wielded) return NONE source.icon_state = icon_wielded return COMSIG_ATOM_NO_UPDATE_ICON_STATE /** * on_moved Triggers on item moved */ /datum/component/two_handed/proc/on_moved(datum/source, mob/user, dir) SIGNAL_HANDLER INVOKE_ASYNC(src, PROC_REF(unwield), user, FALSE, FALSE) /** * on_swap_hands Triggers on swapping hands, blocks swap if the other hand is busy */ /datum/component/two_handed/proc/on_swapping_hands(mob/user, obj/item/held_item) SIGNAL_HANDLER if(!held_item) return if(held_item == parent) return COMPONENT_BLOCK_SWAP /** * on_sharpen Triggers on usage of a sharpening stone on the item */ /datum/component/two_handed/proc/on_sharpen(obj/item/item, amount, max_amount) SIGNAL_HANDLER if(!item) return COMPONENT_BLOCK_SHARPEN_BLOCKED if(sharpened_increase) return COMPONENT_BLOCK_SHARPEN_ALREADY if(force_wielded >= max_amount) return COMPONENT_BLOCK_SHARPEN_MAXED var/wielded_val = 0 if(force_multiplier) var/obj/item/parent_item = parent if(wielded) wielded_val = parent_item.force else wielded_val = parent_item.force * force_multiplier else wielded_val = force_wielded if(wielded_val > max_amount) return COMPONENT_BLOCK_SHARPEN_MAXED sharpened_increase = min(amount, (max_amount - wielded_val)) var/obj/item/I = parent if(!only_sharp_when_wielded) force_unwielded += sharpened_increase I.force += sharpened_increase // todo double check this logic is correct else if(wielded) I.force += sharpened_increase // also update force_wielded so this still gets applied after re-wielding force_wielded += sharpened_increase return COMPONENT_SHARPEN_APPLIED // don't return the "sharpened applied" signal since we probably wanna sharpen the base form too /datum/component/two_handed/proc/on_handcuff_user(mob/user, handcuff_status) SIGNAL_HANDLER // COMSIG_CARBON_UPDATE_HANDCUFFED if(handcuff_status) if(require_twohands) INVOKE_ASYNC(src, PROC_REF(try_drop_item), user) else user.visible_message("[user] unwields [parent] as the handcuffs make it too hard to hold properly.") INVOKE_ASYNC(src, PROC_REF(unwield), user) /datum/component/two_handed/proc/try_drop_item(mob/user) if(user.unEquip(parent)) user.visible_message("[user] loses [user.p_their()] grip on [parent]!") /** * The offhand dummy item for two handed items * */ /obj/item/offhand name = "offhand" icon_state = "offhand" w_class = WEIGHT_CLASS_HUGE flags = ABSTRACT | NODROP resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF var/wielded = FALSE // Off Hand tracking of wielded status /obj/item/offhand/Destroy() wielded = FALSE return ..() /obj/item/offhand/equipped(mob/user, slot) . = ..() if(wielded && !user.is_holding(src) && !QDELETED(src)) qdel(src) #undef NO_CHANGE