/datum/map_template var/name = "Default Template Name" var/width = 0 var/height = 0 var/mappath = null var/mapfile = null var/loaded = 0 // Times loaded this round /// Do we exclude this from CI checks? If so, set this to the templates pathtype itself to avoid it getting passed down var/ci_exclude = null // DO NOT SET THIS IF YOU DO NOT KNOW WHAT YOU ARE DOING /datum/map_template/New(path = null, map = null, rename = null) if(path) mappath = path if(mappath) preload_size(mappath) if(map) mapfile = map if(rename) name = rename /datum/map_template/proc/preload_size(path) var/bounds = GLOB.maploader.load_map(file(path), 1, 1, 1, shouldCropMap = FALSE, measureOnly = TRUE) if(bounds) width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1 height = bounds[MAP_MAXY] return bounds /datum/map_template/proc/load(turf/T, centered = 0) var/turf/placement = T var/min_x = placement.x var/min_y = placement.y if(centered) min_x -= round(width/2) min_y -= round(height/2) var/max_x = min_x + width - 1 var/max_y = min_y + height - 1 if(!T) return 0 var/turf/bot_left = locate(max(1, min_x), max(1, min_y), placement.z) var/turf/top_right = locate(min(world.maxx, max_x), min(world.maxy, max_y), placement.z) // 1 bigger, to update the turf smoothing var/turf/ST_bot_left = locate(max(1, min_x-1), max(1, min_y-1), placement.z) var/turf/ST_top_right = locate(min(world.maxx, max_x+1), min(world.maxy, max_y+1), placement.z) // This is to place a freeze on initialization until the map's done loading // otherwise atmos and stuff will start running mid-load // This system will metaphorically snap in half (not postpone init everywhere) // if given a multi-z template // it might need to be adapted for that when that time comes GLOB.space_manager.add_dirt(placement.z) try var/list/bounds = GLOB.maploader.load_map(get_file(), min_x, min_y, placement.z, shouldCropMap = TRUE) if(!bounds) return 0 if(bot_left == null || top_right == null) stack_trace("One of the late setup corners is bust") if(ST_bot_left == null || ST_top_right == null) stack_trace("One of the smoothing corners is bust") catch(var/exception/e) GLOB.space_manager.remove_dirt(placement.z) late_setup_level(block(bot_left, top_right), block(ST_bot_left, ST_top_right)) message_admins("Map template [name] threw an error while loading. Safe exit attempted, but check for errors at [ADMIN_COORDJMP(placement)].") log_admin("Map template [name] threw an error while loading. Safe exit attempted.") throw e GLOB.space_manager.remove_dirt(placement.z) late_setup_level( block(bot_left, top_right), block(ST_bot_left, ST_top_right)) log_game("[name] loaded at [min_x],[min_y],[placement.z]") return 1 /datum/map_template/proc/get_file() if(mapfile) . = mapfile else if(mappath) . = wrap_file(mappath) if(!.) stack_trace(" The file of [src] appears to be empty/non-existent.") /datum/map_template/proc/get_affected_turfs(turf/T, centered = 0) var/turf/placement = T var/min_x = placement.x var/min_y = placement.y if(centered) min_x -= round(width/2) min_y -= round(height/2) var/max_x = min_x + width-1 var/max_y = min_y + height-1 placement = locate(max(min_x,1), max(min_y,1), placement.z) return block(placement, locate(min(max_x, world.maxx), min(max_y, world.maxy), placement.z)) /datum/map_template/proc/fits_in_map_bounds(turf/T, centered = 0) var/turf/placement = T var/min_x = placement.x var/min_y = placement.y if(centered) min_x -= round(width/2) min_y -= round(height/2) var/max_x = min_x + width-1 var/max_y = min_y + height-1 if(min_x < 1 || min_y < 1 || max_x > world.maxx || max_y > world.maxy) return 0 else return 1 /proc/preloadTemplates(path = "_maps/map_files/templates/") //see master controller setup for(var/map in flist(path)) if(cmptext(copytext(map, length(map) - 3), ".dmm")) var/datum/map_template/T = new(path = "[path][map]", rename = "[map]") GLOB.map_templates[T.name] = T if(GLOB.configuration.ruins.enable_space_ruins) // so we don't unnecessarily clutter start-up preloadRuinTemplates() preloadShelterTemplates() preloadShuttleTemplates() preloadBridgeTemplates() preloadEventTemplates() /proc/preloadRuinTemplates() // Merge the active lists together var/list/space_ruins = GLOB.configuration.ruins.active_space_ruins.Copy() var/list/lava_ruins = GLOB.configuration.ruins.active_lava_ruins.Copy() var/list/all_ruins = space_ruins | lava_ruins for(var/item in subtypesof(/datum/map_template/ruin)) var/datum/map_template/ruin/ruin_type = item // screen out the abstract subtypes if(!initial(ruin_type.id)) continue var/datum/map_template/ruin/R = new ruin_type() // If not in the active list, skip it if(!(R.mappath in all_ruins)) continue GLOB.map_templates[R.name] = R if(istype(R, /datum/map_template/ruin/lavaland)) GLOB.lava_ruins_templates[R.name] = R if(istype(R, /datum/map_template/ruin/space)) GLOB.space_ruins_templates[R.name] = R /proc/preloadShelterTemplates() for(var/item in subtypesof(/datum/map_template/shelter)) var/datum/map_template/shelter/shelter_type = item if(!(initial(shelter_type.mappath))) continue var/datum/map_template/shelter/S = new shelter_type() GLOB.shelter_templates[S.shelter_id] = S GLOB.map_templates[S.shelter_id] = S /proc/preloadShuttleTemplates() for(var/item in subtypesof(/datum/map_template/shuttle)) var/datum/map_template/shuttle/shuttle_type = item if(!initial(shuttle_type.suffix)) continue var/datum/map_template/shuttle/S = new shuttle_type() GLOB.shuttle_templates[S.shuttle_id] = S GLOB.map_templates[S.shuttle_id] = S /proc/preloadBridgeTemplates() for(var/item in subtypesof(/datum/map_template/ruin/bridge/horizontal)) var/datum/map_template/ruin/bridge/horizontal/horizontal_type = item if(!(initial(horizontal_type.suffix))) continue var/datum/map_template/ruin/bridge/horizontal/S = new horizontal_type() GLOB.bridge_horizontal_templates[S.suffix] = S GLOB.map_templates[S.suffix] = S for(var/item in subtypesof(/datum/map_template/ruin/bridge/vertical)) var/datum/map_template/ruin/bridge/horizontal/vertical_type = item if(!(initial(vertical_type.suffix))) continue var/datum/map_template/ruin/bridge/vertical/V = new vertical_type() GLOB.bridge_vertical_templates[V.suffix] = V GLOB.map_templates[V.suffix] = V /proc/preloadEventTemplates() for(var/item in subtypesof(/datum/map_template/event)) var/datum/map_template/event/event_type = item if(!initial(event_type.mappath)) continue var/datum/map_template/event/E = new event_type() GLOB.map_templates[E.event_id] = E