/obj/effect/proc_holder/spell/touch/cluwne name = "Curse of the Cluwne" desc = "Turns the target into a fat and cursed monstrosity of a clown." hand_path = /obj/item/melee/touch_attack/cluwne school = "transmutation" base_cooldown = 1 MINUTES clothes_req = TRUE cooldown_min = 200 //100 deciseconds reduction per rank action_icon_state = "cluwne" /mob/living/carbon/human/proc/makeCluwne() if(istype(back, /obj/item/mod/control)) // Check if the target is wearing a modsuit var/obj/item/mod/control/modsuit_control = back if(istype(wear_suit, /obj/item/clothing/suit/mod)) // Check if the modsuit is deployed modsuit_control.active = FALSE // Instantly deactivate the modsuit - if it was activated modsuit_control.quick_deploy(src) // The modsuit is no longer deployed to_chat(src, "You feel funny.") if(!get_int_organ(/obj/item/organ/internal/brain/cluwne)) var/obj/item/organ/internal/brain/cluwne/idiot_brain = new idiot_brain.insert(src, make_cluwne = 0) idiot_brain.dna = dna.Clone() setBrainLoss(80, use_brain_mod = FALSE) set_nutrition(9000) overeatduration = 9000 Confused(60 SECONDS) if(mind) mind.assigned_role = "Cluwne" dna.SetSEState(GLOB.nervousblock, 1, 1) singlemutcheck(src, GLOB.nervousblock, MUTCHK_FORCED) rename_character(real_name, "cluwne") unEquip(w_uniform, 1) unEquip(shoes, 1) unEquip(gloves, 1) var/obj/item/organ/internal/honktumor/cursed/tumor = new tumor.insert(src) if(!istype(wear_mask, /obj/item/clothing/mask/cursedclown)) //Infinite loops otherwise unEquip(wear_mask, 1) equip_to_slot_if_possible(new /obj/item/clothing/under/cursedclown, SLOT_HUD_JUMPSUIT, TRUE, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/gloves/cursedclown, SLOT_HUD_GLOVES, TRUE, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/mask/cursedclown, SLOT_HUD_WEAR_MASK, TRUE, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/shoes/cursedclown, SLOT_HUD_SHOES, TRUE, TRUE) /mob/living/carbon/human/proc/makeAntiCluwne() to_chat(src, "You don't feel very funny.") adjustBrainLoss(-120) set_nutrition(NUTRITION_LEVEL_STARVING) overeatduration = 0 SetConfused(0) SetJitter(0) if(mind) mind.assigned_role = "Lawyer" var/obj/item/organ/internal/honktumor/cursed/tumor = get_int_organ(/obj/item/organ/internal/honktumor/cursed) if(tumor) tumor.remove(src) else dna.SetSEState(GLOB.clumsyblock, FALSE) dna.SetSEState(GLOB.comicblock, FALSE) singlemutcheck(src, GLOB.clumsyblock, MUTCHK_FORCED) singlemutcheck(src, GLOB.comicblock, MUTCHK_FORCED) dna.SetSEState(GLOB.nervousblock, FALSE) singlemutcheck(src, GLOB.nervousblock, MUTCHK_FORCED) var/obj/item/clothing/under/U = w_uniform unEquip(w_uniform, 1) if(U) qdel(U) var/obj/item/clothing/shoes/S = shoes unEquip(shoes, 1) if(S) qdel(S) if(istype(wear_mask, /obj/item/clothing/mask/cursedclown)) unEquip(wear_mask, 1) if(istype(gloves, /obj/item/clothing/gloves/cursedclown)) var/obj/item/clothing/gloves/G = gloves unEquip(gloves, 1) qdel(G) equip_to_slot_if_possible(new /obj/item/clothing/under/rank/procedure/lawyer/black, SLOT_HUD_JUMPSUIT, TRUE, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/shoes/black, SLOT_HUD_SHOES, TRUE, TRUE)