/obj/effect/proc_holder/spell/charge_up/bounce/lightning name = "Lightning Bolt" desc = "Throws a lightning bolt at your enemies. Classic. When clicked will start to charge in power. Then click on a mob to send the bolt before it overloads with power." base_cooldown = 30 SECONDS clothes_req = TRUE invocation = "UN'LTD P'WAH!" invocation_type = "shout" cooldown_min = 3 SECONDS action_icon_state = "lightning" charge_sound = new /sound('sound/magic/lightning_chargeup.ogg', channel = 7) max_charge_time = 10 SECONDS stop_charging_text = "You stop charging the lightning around you." stop_charging_fail_text = "The lightning around you is too strong to stop now!" start_charging_text = "You start gathering lightning around you." bounce_hit_sound = 'sound/magic/lightningshock.ogg' var/damaging = TRUE /obj/effect/proc_holder/spell/charge_up/bounce/lightning/New() ..() charge_up_overlay = image(icon = 'icons/effects/effects.dmi', icon_state = "electricity", layer = EFFECTS_LAYER) /obj/effect/proc_holder/spell/charge_up/bounce/lightning/lightnian clothes_req = FALSE invocation_type = "none" damaging = FALSE /obj/effect/proc_holder/spell/charge_up/bounce/lightning/get_bounce_energy() if(damaging) return max(15, get_energy_charge() / 2) return 0 /obj/effect/proc_holder/spell/charge_up/bounce/lightning/get_bounce_amount() if(damaging) return 5 return round(get_energy_charge() / 20) /obj/effect/proc_holder/spell/charge_up/bounce/lightning/create_beam(mob/origin, mob/target) origin.Beam(target, icon_state = "lightning[rand(1, 12)]", icon = 'icons/effects/effects.dmi', time = 5) /obj/effect/proc_holder/spell/charge_up/bounce/lightning/apply_bounce_effect(mob/origin, mob/living/target, energy, mob/user) if(damaging) target.electrocute_act(energy, "Lightning Bolt", flags = SHOCK_NOGLOVES) else target.AdjustJitter(2000 SECONDS) //High numbers for violent convulsions target.AdjustStuttering(4 SECONDS) target.Slowed(6 SECONDS) addtimer(CALLBACK(target, TYPE_PROC_REF(/mob/living, AdjustJitter), -2000 SECONDS, 10), 2 SECONDS) //Still jittery, but vastly less