/obj/effect/proc_holder/spell/aoe/conjure/build/mime_wall name = "Invisible Wall" desc = "The mime's performance transmutates into physical reality." school = "mime" panel = "Mime" summon_type = list(/obj/structure/forcefield/mime) invocation_type = "emote" invocation_emote_self = "You form a wall in front of yourself." summon_lifespan = 20 SECONDS base_cooldown = 30 SECONDS clothes_req = FALSE cast_sound = null human_req = TRUE action_icon_state = "mime" action_background_icon_state = "bg_mime" /obj/effect/proc_holder/spell/aoe/conjure/build/mime_wall/Click() if(usr && usr.mind) if(!usr.mind.miming) to_chat(usr, "You must dedicate yourself to silence first.") return invocation = "[usr.name] looks as if a wall is in front of [usr.p_them()]." else invocation_type ="none" ..() /obj/effect/proc_holder/spell/mime/create_new_targeting() return new /datum/spell_targeting/self /obj/effect/proc_holder/spell/mime/speak name = "Speech" desc = "Make or break a vow of silence." school = "mime" panel = "Mime" clothes_req = FALSE base_cooldown = 5 MINUTES human_req = TRUE action_icon_state = "mime_silence" action_background_icon_state = "bg_mime" /obj/effect/proc_holder/spell/mime/speak/Click() if(!usr) return if(!ishuman(usr)) return var/mob/living/carbon/human/H = usr if(H.mind.miming) still_recharging_msg = "You can't break your vow of silence that fast!" else still_recharging_msg = "You'll have to wait before you can give your vow of silence again!" ..() /obj/effect/proc_holder/spell/mime/speak/cast(list/targets,mob/user = usr) for(var/mob/living/carbon/human/H in targets) H.mind.miming=!H.mind.miming if(H.mind.miming) to_chat(H, "You make a vow of silence.") else to_chat(H, "You break your vow of silence.") //Advanced Mimery traitor item spells /obj/effect/proc_holder/spell/forcewall/mime name = "Invisible Greater Wall" desc = "Form an invisible three tile wide blockade." school = "mime" panel = "Mime" wall_type = /obj/effect/forcefield/mime/advanced invocation_type = "emote" invocation_emote_self = "You form a blockade in front of yourself." base_cooldown = 60 SECONDS sound = null clothes_req = FALSE action_icon_state = "mime_bigwall" action_background_icon_state = "bg_mime" /obj/effect/proc_holder/spell/forcewall/mime/Click() if(usr && usr.mind) if(!usr.mind.miming) to_chat(usr, "You must dedicate yourself to silence first.") return invocation = "[usr.name] looks as if a blockade is in front of [usr.p_them()]." else invocation_type ="none" ..() /obj/effect/proc_holder/spell/mime/fingergun name = "Finger Gun" desc = "Shoot lethal, silencing bullets out of your fingers! 3 bullets available per cast. Use your fingers to holster them manually." school = "mime" panel = "Mime" clothes_req = FALSE base_cooldown = 30 SECONDS human_req = TRUE action_icon_state = "fingergun" action_background_icon_state = "bg_mime" var/gun = /obj/item/gun/projectile/revolver/fingergun var/obj/item/gun/projectile/revolver/fingergun/current_gun /obj/effect/proc_holder/spell/mime/fingergun/cast(list/targets, mob/user = usr) for(var/mob/living/carbon/human/C in targets) if(!current_gun) to_chat(user, "You draw your fingers!") current_gun = new gun(get_turf(user), src) C.drop_item() C.put_in_hands(current_gun) RegisterSignal(C, COMSIG_MOB_WILLINGLY_DROP, PROC_REF(holster_hand)) else holster_hand(user, TRUE) revert_cast(user) /obj/effect/proc_holder/spell/mime/fingergun/Destroy() current_gun = null return ..() /obj/effect/proc_holder/spell/mime/fingergun/proc/holster_hand(atom/target, any=FALSE) SIGNAL_HANDLER if(!current_gun || !any && action.owner.get_active_hand() != current_gun) return to_chat(action.owner, "You holster your fingers. Another time perhaps...") QDEL_NULL(current_gun) /obj/effect/proc_holder/spell/mime/fingergun/fake desc = "Pretend you're shooting bullets out of your fingers! 3 bullets available per cast. Use your fingers to holster them manually." gun = /obj/item/gun/projectile/revolver/fingergun/fake // Mime Spellbooks /obj/item/spellbook/oneuse/mime spell = /obj/effect/proc_holder/spell/aoe/conjure/build/mime_wall spellname = "Invisible Wall" name = "Miming Manual : " desc = "It contains various pictures of mimes mid-performance, aswell as some illustrated tutorials." icon_state = "bookmime" /obj/item/spellbook/oneuse/mime/attack_self(mob/user) var/obj/effect/proc_holder/spell/S = new spell for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list) if(knownspell.type == S.type) if(user.mind) to_chat(user, "You've already read this one.") return if(used) recoil(user) else user.mind.AddSpell(S) to_chat(user, "You flip through the pages. Your understanding of the boundaries of reality increases. You can cast [spellname]!") user.create_log(MISC_LOG, "learned the spell [spellname] ([S])") user.create_attack_log("[key_name(user)] learned the spell [spellname] ([S]).") onlearned(user) /obj/item/spellbook/oneuse/mime/recoil(mob/user) to_chat(user, "You flip through the pages. Nothing of interest to you.") /obj/item/spellbook/oneuse/mime/onlearned(mob/user) used = TRUE if(!locate(/obj/effect/proc_holder/spell/mime/speak) in user.mind.spell_list) //add vow of silence if not known by user user.mind.AddSpell(new /obj/effect/proc_holder/spell/mime/speak) to_chat(user, "You have learned how to use silence to improve your performance.") /obj/item/spellbook/oneuse/mime/fingergun spell = /obj/effect/proc_holder/spell/mime/fingergun spellname = "Finger Gun" desc = "It contains illustrations of guns and how to mime them." /obj/item/spellbook/oneuse/mime/fingergun/fake spell = /obj/effect/proc_holder/spell/mime/fingergun/fake /obj/item/spellbook/oneuse/mime/greaterwall spell = /obj/effect/proc_holder/spell/forcewall/mime spellname = "Invisible Greater Wall" desc = "It contains illustrations of the great walls of human history."