/obj/effect/proc_holder/spell/mind_transfer name = "Mind Transfer" desc = "This spell allows the user to switch bodies with a target." school = "transmutation" base_cooldown = 600 clothes_req = FALSE invocation = "GIN'YU CAPAN" invocation_type = "whisper" selection_activated_message = "You prepare to transfer your mind. Click on a target to cast the spell." selection_deactivated_message = "You decide that your current form is good enough." cooldown_min = 200 //100 deciseconds reduction per rank var/list/protected_roles = list(SPECIAL_ROLE_WIZARD, SPECIAL_ROLE_CHANGELING, SPECIAL_ROLE_CULTIST) //which roles are immune to the spell var/paralysis_amount_caster = 40 SECONDS //how much the caster is paralysed for after the spell var/paralysis_amount_victim = 40 SECONDS //how much the victim is paralysed for after the spell action_icon_state = "mindswap" /obj/effect/proc_holder/spell/mind_transfer/create_new_targeting() var/datum/spell_targeting/click/T = new() T.allowed_type = /mob/living T.range = 1 T.click_radius = 0 return T /obj/effect/proc_holder/spell/mind_transfer/valid_target(mob/living/target, mob/user) return target.stat != DEAD && target.key && target.mind /* Urist: I don't feel like figuring out how you store object spells so I'm leaving this for you to do. Make sure spells that are removed from spell_list are actually removed and deleted when mind transfering. Also, you never added distance checking after target is selected. I've went ahead and did that. */ /obj/effect/proc_holder/spell/mind_transfer/cast(list/targets, mob/user = usr) var/mob/living/target = targets[1] if(user.suiciding) to_chat(user, "You're killing yourself! You can't concentrate enough to do this!") return if(target.mind.special_role in protected_roles) to_chat(user, "Their mind is resisting your spell.") return if(issilicon(target)) to_chat(user, "You feel this enslaved being is just as dead as its cold, hard exoskeleton.") return var/mob/living/victim = target//The target of the spell whos body will be transferred to. var/mob/living/caster = user//The wizard/whomever doing the body transferring. //MIND TRANSFER BEGIN if(caster.mind.special_verbs.len)//If the caster had any special verbs, remove them from the mob verb list. for(var/V in caster.mind.special_verbs)//Since the caster is using an object spell system, this is mostly moot. caster.verbs -= V//But a safety nontheless. if(victim.mind.special_verbs.len)//Now remove all of the victim's verbs. for(var/V in victim.mind.special_verbs) victim.verbs -= V var/mob/dead/observer/ghost = victim.ghostize(0) caster.mind.transfer_to(victim) if(victim.mind.special_verbs.len)//To add all the special verbs for the original caster. for(var/V in caster.mind.special_verbs)//Not too important but could come into play. caster.verbs += V ghost.mind.transfer_to(caster) if(ghost.key) GLOB.non_respawnable_keys -= ghost.ckey caster.key = ghost.key //have to transfer the key since the mind was not active qdel(ghost) if(caster.mind.special_verbs.len)//If they had any special verbs, we add them here. for(var/V in caster.mind.special_verbs) caster.verbs += V //MIND TRANSFER END //Here we paralyze both mobs and knock them out for a time. caster.Paralyse(paralysis_amount_caster) victim.Paralyse(paralysis_amount_victim)