//added by cael from old bs12 //not sure if there's an immediate place for secure wall lockers, but i'm sure the players will think of something /obj/structure/closet/walllocker desc = "A wall mounted storage locker." name = "wall locker" icon = 'icons/obj/walllocker.dmi' icon_state = "wall-locker" density = FALSE anchored = TRUE icon_closed = "wall-locker" icon_opened = "wall-lockeropen" /obj/structure/closet/walllocker/close() . = ..() density = FALSE //It's a locker in a wall, you aren't going to be walking into it. /obj/structure/closet/walllocker/emerglocker name = "emergency locker" desc = "A wall mounted locker with emergency supplies" icon_state = "emerg" icon_closed = "emerg" icon_opened = "emerg_open" /obj/structure/closet/walllocker/emerglocker/populate_contents() new /obj/item/tank/internals/emergency_oxygen(src) new /obj/item/tank/internals/emergency_oxygen(src) new /obj/item/tank/internals/emergency_oxygen(src) new /obj/item/clothing/mask/breath(src) new /obj/item/clothing/mask/breath(src) new /obj/item/clothing/mask/breath(src) new /obj/item/crowbar(src) new /obj/item/crowbar(src) new /obj/item/crowbar(src) /obj/structure/closet/walllocker/emerglocker/north pixel_y = 32 dir = SOUTH /obj/structure/closet/walllocker/emerglocker/south pixel_y = -32 dir = NORTH /obj/structure/closet/walllocker/emerglocker/west pixel_x = -32 dir = WEST /obj/structure/closet/walllocker/emerglocker/east pixel_x = 32 dir = EAST