//MISC structures- if it is less than 100 lines and doesn't fit in a category, toss it in here! /*CURRENT CONTENTS: NT recruitment signpost Ninja Teleportation Console */ /obj/structure/signpost icon = 'icons/obj/stationobjs.dmi' icon_state = "signpost" anchored = TRUE density = TRUE /obj/structure/ninjatele name = "Long-Distance Teleportation Console" desc = "A console used to send a Spider Clan operative long distances rapidly." icon = 'icons/obj/ninjaobjects.dmi' icon_state = "teleconsole" anchored = TRUE density = FALSE /obj/structure/ninjatele/attack_hand(mob/user as mob) if(user.mind.special_role=="Ninja") switch(alert("Phase Jaunt relay primed, target locked as [station_name()], initiate VOID-shift translocation? (Warning! Internals required!)",,"Yes","No")) if("Yes") if(user.z != src.z) return user.loc.loc.Exited(user) user.loc = pick(GLOB.carplist) // In the future, possibly make specific NinjaTele landmarks, and give him an option to teleport to North/South/East/West of SS13 instead of just hijacking a carpspawn. playsound(user.loc, 'sound/effects/phasein.ogg', 25, 1) playsound(user.loc, 'sound/effects/sparks2.ogg', 50, 1) new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(user), user.dir) to_chat(user, "VOID-Shift translocation successful") if("No") to_chat(user, "Process aborted!") return else to_chat(user, "FĆAL �Rr�R: ŧer nt recgnized, c-cntr-r䣧-ç äcked.") /obj/structure/respawner name = "\improper Long-Distance Cloning Machine" desc = "Top-of-the-line Nanotrasen technology allows for cloning of crew members from off-station upon bluespace request." icon = 'icons/obj/objects.dmi' icon_state = "borgcharger1(old)" anchored = TRUE density = TRUE /// An outfit for ghosts to spawn with var/datum/outfit/selected_outfit /obj/structure/respawner/attack_ghost(mob/dead/observer/user) if(check_rights(R_EVENT)) var/outfit_pick = alert(user, "Do you want to pick an outfit or respawn?", "Pick an Outfit?", "Pick outfit", "Respawn", "Cancel") if(outfit_pick == "Cancel") return if(outfit_pick == "Pick outfit") var/new_outfit = user.client.robust_dress_shop() if(!new_outfit) return log_admin("[key_name(user)] changed a respawner machine's outfit to [new_outfit].") message_admins("[key_name(user)] changed a respawner machine's outfit to [new_outfit].") if(new_outfit == "Naked") selected_outfit = null return selected_outfit = new_outfit return var/response = alert(user, "Are you sure you want to spawn here?\n(If you do this, you won't be able to be cloned!)", "Respawn?", "Yes", "No") if(response == "Yes") var/turf/respawner_location = get_turf(src) if(!respawner_location) // gotta check it still exists, else you'll get sent to nullspace return var/mob/living/carbon/human/new_human = user.incarnate_ghost() if(!new_human) // gotta check they haven't spawned in again yet, else we get runtimes and logspam return new_human.forceMove(respawner_location) log_admin("[key_name(new_human)] was incarnated by a respawner machine.") message_admins("[key_name_admin(new_human)] was incarnated by a respawner machine.") new_human.mind.offstation_role = TRUE // To prevent them being an antag objective if(selected_outfit) new_human.equipOutfit(selected_outfit) /obj/structure/ghost_beacon name = "ethereal beacon" desc = "A structure that draws ethereal attention when active. Use an empty hand to activate." icon = 'icons/obj/lavaland/artefacts.dmi' icon_state = "anomaly_crystal" anchored = TRUE density = TRUE var/active = FALSE var/ghost_alert_delay = 30 SECONDS var/last_ghost_alert var/alert_title = "Ethereal Beacon Active!" var/atom/attack_atom /obj/structure/ghost_beacon/Initialize() . = ..() last_ghost_alert = world.time attack_atom = src if(active) START_PROCESSING(SSobj, src) /obj/structure/ghost_beacon/Destroy() if(active) STOP_PROCESSING(SSobj, src) attack_atom = null return ..() /obj/structure/ghost_beacon/attack_ghost(mob/dead/observer/user) if(user.can_advanced_admin_interact()) attack_hand(user) else if(attack_atom != src) attack_atom.attack_ghost(user) /obj/structure/ghost_beacon/attack_hand(mob/user) if(!is_admin(user)) return to_chat(user, "You [active ? "disable" : "enable"] \the [src].") if(active) STOP_PROCESSING(SSobj, src) else START_PROCESSING(SSobj, src) active = !active /obj/structure/ghost_beacon/process() if(last_ghost_alert + ghost_alert_delay < world.time) notify_ghosts("[src] active in [get_area(src)].", 'sound/effects/ghost2.ogg', title = alert_title, source = attack_atom, action = (attack_atom == src ? NOTIFY_JUMP : NOTIFY_ATTACK)) last_ghost_alert = world.time /obj/structure/boulder name = "boulder" desc = "A large rock." icon = 'icons/obj/mining.dmi' icon_state = "boulder1" density = TRUE opacity = TRUE anchored = TRUE