/* Table Frames * Contains: * Frames * Wooden Frames */ /* * Normal Frames */ /obj/structure/table_frame name = "table frame" desc = "Four metal legs with four framing rods for a table. You could easily pass through this." icon = 'icons/obj/structures.dmi' icon_state = "table_frame" density = FALSE anchored = FALSE layer = PROJECTILE_HIT_THRESHHOLD_LAYER max_integrity = 100 var/framestack = /obj/item/stack/rods var/framestackamount = 2 /obj/structure/table_frame/attackby(obj/item/I, mob/user, params) if(!try_make_table(I, user)) return ..() ///Try to make a table with the item used to attack. FALSE if you can't make a table and should attack. TRUE does not necessarily mean a table was made. /obj/structure/table_frame/proc/try_make_table(obj/item/stack/stack, mob/user) if(!istype(stack)) return FALSE if(!stack.table_type) return FALSE if(stack.get_amount() < 1) to_chat(user, "You need at least one sheet of [stack] to do this!") return TRUE to_chat(user, "You start adding [stack] to [src]...") if(!(do_after(user, 50, target = src) && stack.use(1))) return TRUE if(stack.table_type) make_new_table(stack.table_type) return TRUE /obj/structure/table_frame/wrench_act(mob/user, obj/item/I) . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) return TOOL_ATTEMPT_DISMANTLE_MESSAGE if(I.use_tool(src, user, 30, volume = I.tool_volume)) TOOL_DISMANTLE_SUCCESS_MESSAGE for(var/i = 1, i <= framestackamount, i++) new framestack(get_turf(src)) qdel(src) /obj/structure/table_frame/proc/make_new_table(table_type) //makes sure the new table made retains what we had as a frame var/obj/structure/table/T = new table_type(loc) T.frame = type T.framestack = framestack T.framestackamount = framestackamount qdel(src) /obj/structure/table_frame/deconstruct(disassembled = TRUE) new framestack(get_turf(src), framestackamount) qdel(src) /obj/structure/table_frame/narsie_act() new /obj/structure/table_frame/wood(loc) qdel(src) /* * Wooden Frames */ /obj/structure/table_frame/wood name = "wooden table frame" desc = "Four wooden legs with four framing wooden rods for a wooden table. You could easily pass through this." icon_state = "wood_frame" framestack = /obj/item/stack/sheet/wood framestackamount = 2 resistance_flags = FLAMMABLE /obj/structure/table_frame/wood/try_make_table(obj/item/stack/stack, mob/user) if(!istype(stack, /obj/item/stack/tile/carpet) && !istype(stack, /obj/item/stack/sheet/wood)) return FALSE if(stack.get_amount() < 1) //no need for safeties as we did an istype earlier to_chat(user, "You need at least one sheet of [stack] to do this!") return TRUE to_chat(user, "You start adding [stack] to [src]...") if(!(do_after(user, 50, target = src) && stack.use(1))) return TRUE if(istype(stack, /obj/item/stack/tile/carpet)) make_new_table(/obj/structure/table/wood/poker) return TRUE make_new_table(stack.table_type) return TRUE /obj/structure/table_frame/brass name = "brass table frame" desc = "Four pieces of brass arranged in a square. It's slightly warm to the touch." icon_state = "brass_frame" resistance_flags = FIRE_PROOF | ACID_PROOF density = TRUE anchored = TRUE framestack = /obj/item/stack/tile/brass framestackamount = 1 /obj/structure/table_frame/brass/try_make_table(obj/item/stack/stack, mob/user) if(!istype(stack, /obj/item/stack/tile/brass)) return FALSE if(stack.get_amount() < 1) //no need for safeties as we did an istype earlier to_chat(user, "You need at least one sheet of [stack] to do this!") return TRUE to_chat(user, "You start adding [stack] to [src]...") if(do_after(user, 20, target = src) && stack.use(1)) make_new_table(stack.table_type) return TRUE /obj/structure/table_frame/brass/narsie_act() ..() if(src) //do we still exist? var/previouscolor = color color = "#960000" animate(src, color = previouscolor, time = 8)