/obj/structure/shuttle name = "shuttle" icon = 'icons/turf/shuttle.dmi' resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF max_integrity = 500 armor = list(melee = 100, bullet = 10, laser = 10, energy = 0, bomb = 0, rad = 0, fire = 50, acid = 70) //default + ignores melee /obj/structure/shuttle/shuttleRotate(rotation) return //This override is needed to properly rotate the object when on a shuttle that is rotated. /obj/structure/shuttle/engine name = "engine" density = TRUE anchored = TRUE /obj/structure/shuttle/engine/heater name = "heater" icon_state = "heater" /obj/structure/shuttle/engine/platform name = "platform" icon_state = "platform" /obj/structure/shuttle/engine/propulsion name = "propulsion" icon_state = "propulsion" opacity = TRUE /obj/structure/shuttle/engine/propulsion/burst /obj/structure/shuttle/engine/propulsion/burst/left icon_state = "burst_l" /obj/structure/shuttle/engine/propulsion/burst/right icon_state = "burst_r" /obj/structure/shuttle/engine/router name = "router" icon_state = "router"