//- Are all the floors with or without air, as they should be? (regular or airless)
//- Does the area have an APC?
//- Does the area have an Air Alarm?
//- Does the area have a Request Console?
//- Does the area have lights?
//- Does the area have a light switch?
//- Does the area have enough intercoms?
//- Does the area have enough security cameras? (Use the 'Camera Range Display' verb under Debug)
//- Is the area connected to the scrubbers air loop?
//- Is the area connected to the vent air loop? (vent pumps)
//- Is everything wired properly?
//- Does the area have a fire alarm and firedoors?
//- Do all pod doors work properly?
//- Are accesses set properly on doors, pod buttons, etc.
//- Are all items placed properly? (not below vents, scrubbers, tables)
//- Does the disposal system work properly from all the disposal units in this room and all the units, the pipes of which pass through this room?
//- Check for any misplaced or stacked piece of pipe (air and disposal)
//- Check for any misplaced or stacked piece of wire
//- Identify how hard it is to break into the area and where the weak points are
//- Check if the area has too much empty space. If so, make it smaller and replace the rest with maintenance tunnels.
GLOBAL_VAR_INIT(camera_range_display_status, 0)
GLOBAL_VAR_INIT(intercom_range_display_status, 0)
/obj/effect/debugging/mapfix_marker
name = "map fix marker"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "mapfixmarker"
desc = "I am a mappers mistake."
/obj/effect/debugging/marker
icon = 'icons/turf/areas.dmi'
icon_state = "yellow"
/obj/effect/debugging/marker/Move()
return 0
/client/proc/camera_view()
set category = "Mapping"
set name = "Camera Range Display"
if(!check_rights(R_DEBUG))
return
if(GLOB.camera_range_display_status)
GLOB.camera_range_display_status = 0
else
GLOB.camera_range_display_status = 1
for(var/obj/effect/debugging/marker/M in world)
qdel(M)
if(GLOB.camera_range_display_status)
for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
for(var/turf/T in orange(7, C))
var/obj/effect/debugging/marker/F = new/obj/effect/debugging/marker(T)
if(!(F in view(7, C.loc)))
qdel(F)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Camera Range Display") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/sec_camera_report()
set category = "Mapping"
set name = "Camera Report"
if(!check_rights(R_DEBUG))
return
var/list/obj/machinery/camera/CL = list()
for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
CL += C
var/output = {"CAMERA ANOMALIES REPORT
The following anomalies have been detected. The ones in red need immediate attention: Some of those in black may be intentional.
"}
for(var/obj/machinery/camera/C1 in CL)
for(var/obj/machinery/camera/C2 in CL)
if(C1 != C2)
if(C1.c_tag == C2.c_tag)
output += "- c_tag match for sec. cameras at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) and \[[C2.x], [C2.y], [C2.z]\] ([C2.loc.loc]) - c_tag is [C1.c_tag]
"
if(C1.loc == C2.loc && C1.dir == C2.dir && C1.pixel_x == C2.pixel_x && C1.pixel_y == C2.pixel_y)
output += "- FULLY overlapping sec. cameras at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) Networks: [C1.network] and [C2.network]
"
if(C1.loc == C2.loc)
output += "- overlapping sec. cameras at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) Networks: [C1.network] and [C2.network]
"
var/turf/T = get_step(C1,turn(C1.dir,180))
if(!T || !isturf(T) || !T.density)
if(!(locate(/obj/structure/grille,T)))
var/window_check = 0
for(var/obj/structure/window/W in T)
if(W.dir == turn(C1.dir,180) || W.fulltile)
window_check = 1
break
if(!window_check)
output += "- Camera not connected to wall at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) Network: [C1.network]
"
output += "
"
usr << browse(output,"window=airreport;size=1000x500")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Camera Report") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/intercom_view()
set category = "Mapping"
set name = "Intercom Range Display"
if(!check_rights(R_DEBUG))
return
if(GLOB.intercom_range_display_status)
GLOB.intercom_range_display_status = 0
else
GLOB.intercom_range_display_status = 1
for(var/obj/effect/debugging/marker/M in world)
qdel(M)
if(GLOB.intercom_range_display_status)
for(var/obj/item/radio/intercom/I in GLOB.global_radios)
for(var/turf/T in orange(7,I))
var/obj/effect/debugging/marker/F = new/obj/effect/debugging/marker(T)
if(!(F in view(7,I.loc)))
qdel(F)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Intercom Range Display") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/count_objects_on_z_level()
set category = "Mapping"
set name = "Count Objects On Level"
if(!check_rights(R_DEBUG))
return
var/level = clean_input("Which z-level?","Level?")
if(!level) return
var/num_level = text2num(level)
if(!num_level) return
if(!isnum(num_level)) return
var/type_text = clean_input("Which type path?","Path?")
if(!type_text) return
var/type_path = text2path(type_text)
if(!type_path) return
var/count = 0
var/list/atom/atom_list = list()
for(var/atom/A in world)
if(istype(A,type_path))
var/atom/B = A
while(!(isturf(B.loc)))
if(B && B.loc)
B = B.loc
else
break
if(B)
if(B.z == num_level)
count++
atom_list += A
to_chat(world, "There are [count] objects of type [type_path] on z-level [num_level].")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Count Objects (On Level)") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/count_objects_all()
set category = "Mapping"
set name = "Count Objects All"
if(!check_rights(R_DEBUG))
return
var/type_text = clean_input("Which type path?","")
if(!type_text) return
var/type_path = text2path(type_text)
if(!type_path) return
var/count = 0
for(var/atom/A in world)
if(istype(A,type_path))
count++
to_chat(world, "There are [count] objects of type [type_path] in the game world.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Count Objects (Global)") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/set_next_map()
set category = "Server"
set name = "Set Next Map"
if(!check_rights(R_SERVER))
return
var/list/map_datums = list()
for(var/x in subtypesof(/datum/map))
var/datum/map/M = x
if(initial(M.voteable))
map_datums["[initial(M.fluff_name)] ([initial(M.technical_name)])"] = M // Put our map in
var/target_map_name = input(usr, "Select target map", "Next map", null) as null|anything in map_datums
if(!target_map_name)
return
var/datum/map/TM = map_datums[target_map_name]
SSmapping.next_map = new TM
var/announce_to_players = alert(usr, "Do you wish to tell the playerbase about your choice?", "Announce", "Yes", "No")
message_admins("[key_name_admin(usr)] has set the next map to [SSmapping.next_map.fluff_name] ([SSmapping.next_map.technical_name])")
log_admin("[key_name(usr)] has set the next map to [SSmapping.next_map.fluff_name] ([SSmapping.next_map.technical_name])")
if(announce_to_players == "Yes")
to_chat(world, "[key] has chosen the following map for next round: [SSmapping.next_map.fluff_name] ([SSmapping.next_map.technical_name])")