GLOBAL_LIST_EMPTY(sounds_cache) /client/proc/stop_global_admin_sounds() set category = "Event" set name = "Stop Global Admin Sounds" if(!check_rights(R_SOUNDS)) return var/sound/awful_sound = sound(null, repeat = 0, wait = 0, channel = CHANNEL_ADMIN) log_admin("[key_name(src)] stopped admin sounds.") message_admins("[key_name_admin(src)] stopped admin sounds.", 1) for(var/mob/M in GLOB.player_list) M << awful_sound /client/proc/play_sound(S as sound) set category = "Event" set name = "Play Global Sound" if(!check_rights(R_SOUNDS)) return var/sound/uploaded_sound = sound(S, repeat = 0, wait = 1, channel = CHANNEL_ADMIN) uploaded_sound.priority = 250 GLOB.sounds_cache += S if(alert("Are you sure?\nSong: [S]\nNow you can also play this sound using \"Play Server Sound\".", "Confirmation request" ,"Play", "Cancel") == "Cancel") return if(holder.fakekey) if(alert("Playing this sound will expose your real ckey despite being in stealth mode. You sure?", "Double check" ,"Play", "Cancel") == "Cancel") return log_admin("[key_name(src)] played sound [S]") message_admins("[key_name_admin(src)] played sound [S]", 1) for(var/mob/M in GLOB.player_list) if(M.client.prefs.sound & SOUND_MIDI) if(ckey in M.client.prefs.admin_sound_ckey_ignore) continue // This player has this admin muted if(isnewplayer(M) && (M.client.prefs.sound & SOUND_LOBBY)) M.stop_sound_channel(CHANNEL_LOBBYMUSIC) uploaded_sound.volume = 100 * M.client.prefs.get_channel_volume(CHANNEL_ADMIN) var/this_uid = M.client.UID() to_chat(M, "[ckey] played [S] (SILENCE) (ALWAYS SILENCE THIS ADMIN)") SEND_SOUND(M, uploaded_sound) SSblackbox.record_feedback("tally", "admin_verb", 1, "Play Global Sound") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/play_local_sound(S as sound) set category = "Event" set name = "Play Local Sound" if(!check_rights(R_SOUNDS)) return log_admin("[key_name(src)] played a local sound [S]") message_admins("[key_name_admin(src)] played a local sound [S]", 1) playsound(get_turf(src.mob), S, 50, 0, 0) SSblackbox.record_feedback("tally", "admin_verb", 1, "Play Local Sound") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/play_server_sound() set category = "Event" set name = "Play Server Sound" if(!check_rights(R_SOUNDS)) return var/list/sounds = file2list("sound/serversound_list.txt") sounds += GLOB.sounds_cache var/melody = input("Select a sound from the server to play", "Server sound list") as null|anything in sounds if(!melody) return play_sound(melody) SSblackbox.record_feedback("tally", "admin_verb", 1, "Play Server Sound") //If you are copy-pasting this, ensure the 2nd paramter is unique to the new proc! /client/proc/play_intercomm_sound() set category = "Event" set name = "Play Sound via Intercomms" set desc = "Plays a sound at every intercomm on the station z level. Works best with small sounds." if(!check_rights(R_SOUNDS)) return var/A = alert("This will play a sound at every intercomm, are you sure you want to continue? This works best with short sounds, beware.","Warning","Yep","Nope") if(A != "Yep") return var/list/sounds = file2list("sound/serversound_list.txt") sounds += GLOB.sounds_cache var/melody = input("Select a sound from the server to play", "Server sound list") as null|anything in sounds if(!melody) return var/cvol = 35 var/inputvol = input("How loud would you like this to be? (1-70)", "Volume", "35") as num | null if(!inputvol) return if(inputvol && inputvol >= 1 && inputvol <= 70) cvol = inputvol //Allows for override to utilize intercomms on all z-levels var/B = alert("Do you want to play through intercomms on ALL Z-levels, or just the station?", "Override", "All", "Station") var/ignore_z = 0 if(B == "All") ignore_z = 1 //Allows for override to utilize incomplete and unpowered intercomms var/C = alert("Do you want to play through unpowered / incomplete intercomms, so the crew can't silence it?", "Override", "Yep", "Nope") var/ignore_power = 0 if(C == "Yep") ignore_power = 1 for(var/O in GLOB.global_intercoms) var/obj/item/radio/intercom/I = O if(!is_station_level(I.z) && !ignore_z) continue if(!I.on && !ignore_power) continue playsound(I, melody, cvol)