GLOBAL_VAR(claw_game_html) /obj/machinery/economy/arcade/claw name = "Claw Game" desc = "One of the most infuriating ways to win a toy." icon = 'icons/obj/arcade.dmi' icon_state = "clawmachine_1_on" token_price = 5 window_name = "Claw Game" var/machine_image = "_1" /// Chance to dispense a SECOND prize if you win, increased by matter bin rating var/bonus_prize_chance = 5 /obj/machinery/economy/arcade/claw/Initialize(mapload) . = ..() machine_image = pick("_1", "_2") update_icon(UPDATE_ICON_STATE) component_parts = list() component_parts += new /obj/item/circuitboard/clawgame(null) component_parts += new /obj/item/stock_parts/matter_bin(null) component_parts += new /obj/item/stock_parts/manipulator(null) component_parts += new /obj/item/stack/cable_coil(null, 5) component_parts += new /obj/item/stack/sheet/glass(null, 1) RefreshParts() if(!GLOB.claw_game_html) GLOB.claw_game_html = file2text('code/modules/arcade/crane.html') /obj/machinery/economy/arcade/claw/RefreshParts() var/bin_upgrades = 0 for(var/obj/item/stock_parts/matter_bin/B in component_parts) bin_upgrades = B.rating bonus_prize_chance = bin_upgrades * 5 //equals +5% chance per matter bin rating level (+20% with rating 4) /obj/machinery/economy/arcade/claw/update_icon_state() if(stat & BROKEN) icon_state = "clawmachine[machine_image]_broken" else if(panel_open) icon_state = "clawmachine[machine_image]_open" else if(stat & NOPOWER) icon_state = "clawmachine[machine_image]_off" else icon_state = "clawmachine[machine_image]_on" /obj/machinery/economy/arcade/claw/win() icon_state = "clawmachine[machine_image]_win" if(prob(bonus_prize_chance)) //double prize mania! atom_say("DOUBLE PRIZE!") new /obj/item/toy/prizeball(get_turf(src)) else atom_say("WINNER!") new /obj/item/toy/prizeball(get_turf(src)) playsound(loc, 'sound/arcade/win.ogg', 50, TRUE) addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, update_icon), UPDATE_ICON_STATE), 10) /obj/machinery/economy/arcade/claw/start_play(mob/user as mob) ..() var/datum/asset/claw_game_page_asset = get_asset_datum(/datum/asset/group/claw_game) claw_game_page_asset.send(user) var/my_game_html = replacetext(GLOB.claw_game_html, "/* ref src */", UID()) var/datum/browser/popup = new(user, window_name, name, 915, 700, src) popup.set_content(my_game_html) popup.add_stylesheet("page", 'code/modules/arcade/page.css') popup.add_scss_stylesheet("Button", 'tgui/packages/tgui/styles/components/Button.scss') popup.add_script("jquery-1.8.2.min", 'html/browser/jquery-1.8.2.min.js') popup.add_script("jquery-ui-1.8.24.custom.min", 'html/browser/jquery-ui-1.8.24.custom.min.js') popup.open() user.set_machine(src) /obj/machinery/economy/arcade/claw/Topic(href, list/href_list) if(..()) return var/prize_won = null prize_won = href_list["prizeWon"] if(!isnull(prize_won)) close_game() if(prize_won == "1") win()