/obj/item/assembly/voice
name = "voice analyzer"
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
icon_state = "voice"
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
origin_tech = "magnets=1;engineering=1"
var/listening = FALSE
var/recorded = null //the activation message
var/recorded_type = 0 // 0 for say, 1 for emote
bomb_name = "voice-activated bomb"
/obj/item/assembly/voice/examine(mob/user)
. = ..()
if(recorded || listening)
. += "A meter on it flickers with every nearby sound."
else
. += "It is deactivated."
/obj/item/assembly/voice/hear_talk(mob/living/M as mob, list/message_pieces)
hear_input(M, multilingual_to_message(message_pieces), 0)
/obj/item/assembly/voice/hear_message(mob/living/M as mob, msg)
hear_input(M, msg, 1)
/obj/item/assembly/voice/proc/hear_input(mob/living/M as mob, msg, type)
if(!isliving(M))
return
if(listening)
if(findtext(msg, ""))
recorded = strip_html_properly(msg)
else
recorded = msg
recorded_type = type
listening = FALSE
var/turf/T = get_turf(src) //otherwise it won't work in hand
T.visible_message("[bicon(src)] beeps, \"Activation message is [type ? "the sound when one [recorded]" : "'[recorded]'."]\"")
else if(findtext(msg, recorded) && type == recorded_type)
var/turf/T = get_turf(src) //otherwise it won't work in hand
T.visible_message("[bicon(src)] beeps!")
pulse(0)
/obj/item/assembly/voice/activate()
return // previously this toggled listning when not in a holder, that's a little silly. It was only called in attack_self that way.
/obj/item/assembly/voice/attack_self(mob/user)
if(!user || !secured)
return FALSE
listening = !listening
var/turf/T = get_turf(src)
T.visible_message("[bicon(src)] beeps, \"[listening ? "Now" : "No longer"] recording input.\"")
return TRUE
/obj/item/assembly/voice/toggle_secure()
. = ..()
listening = FALSE
/obj/item/assembly/voice/noise
name = "noise sensor"
desc = "A simple noise sensor that triggers on vocalizations other than speech."
icon_state = "voice"
materials = list(MAT_METAL = 210, MAT_GLASS = 50)
origin_tech = "magnets=1;engineering=1"
bomb_name = "noise-activated bomb"
/obj/item/assembly/voice/noise/attack_self(mob/user)
return
/obj/item/assembly/voice/noise/examine(mob/user)
. = ..()
. += "It does not appear to have any controls."
/obj/item/assembly/voice/noise/hear_talk(mob/living/M as mob, list/message_pieces)
return
/obj/item/assembly/voice/noise/hear_message(mob/living/M as mob, msg)
pulse(0)
var/turf/T = get_turf(src) //otherwise it won't work in hand
T.visible_message("[bicon(src)] beeps!")