/datum/buildmode_mode/advanced
key = "advanced"
var/objholder = null
// FIXME: add logic which adds a button displaying the icon
// of the currently selected path
/datum/buildmode_mode/advanced/show_help(mob/user)
to_chat(user, "***********************************************************")
to_chat(user, "Right Mouse Button on buildmode button = Set object type")
to_chat(user, "Left Mouse Button + alt on turf/obj = Copy object type")
to_chat(user, "Left Mouse Button on turf/obj = Place objects")
to_chat(user, "Right Mouse Button = Delete objects")
to_chat(user, "")
to_chat(user, "Use the button in the upper left corner to")
to_chat(user, "change the direction of built objects.")
to_chat(user, "***********************************************************")
/datum/buildmode_mode/advanced/change_settings(mob/user)
var/target_path = input(user,"Enter typepath:" ,"Typepath","/obj/structure/closet")
objholder = text2path(target_path)
if(!ispath(objholder))
objholder = pick_closest_path(target_path)
if(!objholder)
alert("No path was selected")
return
else if(ispath(objholder, /area))
objholder = null
alert("That path is not allowed.")
return
/datum/buildmode_mode/advanced/handle_click(user, params, obj/object)
var/list/pa = params2list(params)
var/left_click = pa.Find("left")
var/right_click = pa.Find("right")
var/alt_click = pa.Find("alt")
if(left_click && alt_click)
if(isturf(object) || isobj(object) || ismob(object))
objholder = object.type
to_chat(user, "[initial(object.name)] ([object.type]) selected.")
else
to_chat(user, "[initial(object.name)] is not a turf, object, or mob! Please select again.")
else if(left_click)
if(ispath(objholder,/turf))
var/turf/T = get_turf(object)
log_admin("Build Mode: [key_name(user)] modified [T] ([T.x],[T.y],[T.z]) to [objholder]")
T.ChangeTurf(objholder)
else if(!isnull(objholder))
//we only want to set the direction of mobs or objects, not turfs or areas.
var/atom/movable/A = new objholder(get_turf(object))
if(istype(A))
A.setDir(BM.build_dir)
log_admin("Build Mode: [key_name(user)] modified [A]'s ([A.x],[A.y],[A.z]) dir to [BM.build_dir]")
else
to_chat(user, "Select object type first.")
else if(right_click)
if(isobj(object))
log_admin("Build Mode: [key_name(user)] deleted [object] at ([object.x],[object.y],[object.z])")
qdel(object)