//Captain's space suit, not hardsuits because no flashlight! /obj/item/clothing/head/helmet/space/capspace name = "captain's space helmet" icon_state = "capspace" item_state = "capspacehelmet" desc = "A special helmet designed for only the most fashionable of military figureheads." flags_inv = HIDEFACE permeability_coefficient = 0.01 armor = list(MELEE = 35, BULLET = 50, LASER = 50, ENERGY = 15, BOMB = 50, RAD = 50, FIRE = INFINITY, ACID = INFINITY) sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/helmet.dmi', "Grey" = 'icons/mob/clothing/species/grey/helmet.dmi' ) /obj/item/clothing/head/helmet/space/capspace/equipped(mob/living/carbon/human/user, slot) if(ishuman(user) && slot == SLOT_HUD_HEAD) if(isvox(user)) if(flags & BLOCKHAIR) flags &= ~BLOCKHAIR else if((initial(flags) & BLOCKHAIR) && !(flags & BLOCKHAIR)) flags |= BLOCKHAIR /obj/item/clothing/suit/space/captain name = "captain's space suit" desc = "A bulky, heavy-duty piece of exclusive Nanotrasen armor. YOU are in charge!" icon_state = "caparmor" item_state = "capspacesuit" w_class = WEIGHT_CLASS_BULKY allowed = list(/obj/item/tank/internals, /obj/item/flashlight,/obj/item/gun/energy, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton,/obj/item/restraints/handcuffs) armor = list(MELEE = 35, BULLET = 50, LASER = 50, ENERGY = 15, BOMB = 50, RAD = 50, FIRE = INFINITY, ACID = INFINITY) sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/suit.dmi' ) //Deathsquad space suit, not hardsuits because no flashlight! /obj/item/clothing/head/helmet/space/deathsquad name = "Deathsquad helmet" desc = "That's not red paint. That's real blood." icon_state = "deathsquad" item_state = "deathsquad" armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF vision_flags = SEE_MOBS lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE //don't render darkness while wearing these see_in_dark = 8 HUDType = MEDHUD strip_delay = 130 /obj/item/clothing/suit/space/deathsquad name = "Deathsquad suit" desc = "A heavily armored, advanced space suit that protects against most forms of damage." icon_state = "deathsquad" item_state = "swat_suit" allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/tank/internals,/obj/item/kitchen/knife/combat,/obj/item/flashlight) armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) flags_inv = HIDESHOES | HIDEJUMPSUIT | HIDETAIL max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF strip_delay = 130 dog_fashion = /datum/dog_fashion/back/deathsquad /obj/item/clothing/suit/space/deathsquad/Initialize(mapload) . = ..() ADD_TRAIT(src, TRAIT_PUNCTURE_IMMUNE, ROUNDSTART_TRAIT) /obj/item/clothing/head/helmet/space/deathsquad/beret name = "officer beret" desc = "An armored beret commonly used by special operations officers." icon_state = "beret_officer" flags = STOPSPRESSUREDMAGE | THICKMATERIAL flags_inv = null sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head.dmi' ) /obj/item/clothing/head/helmet/space/deathsquad/beret/solgov name = "\improper Trans-Solar Federation commander's beret" desc = "A camouflaged beret adorned with the star of the Trans-Solar Federation, worn by generals of the Trans-Solar Federation." icon_state = "solgovceliteberet" /obj/item/clothing/suit/space/deathsquad/officer name = "officer jacket" desc = "An armored jacket used in special operations." icon_state = "detective" item_state = "det_suit" blood_overlay_type = "coat" flags_inv = 0 slowdown = 0 armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) resistance_flags = FIRE_PROOF | ACID_PROOF w_class = WEIGHT_CLASS_NORMAL /obj/item/clothing/suit/space/deathsquad/officer/solgov name = "\improper Trans-Solar Federation commander's jacket" icon_state = "solgovcommander" item_state = "solgovcommander" //Space santa outfit suit /obj/item/clothing/head/helmet/space/santahat name = "Santa's hat" desc = "Ho ho ho. Merrry X-mas!" icon_state = "santahat" sprite_sheets = list( "Grey" = 'icons/mob/clothing/species/Grey/head.dmi', "Drask" = 'icons/mob/clothing/species/Drask/helmet.dmi' ) flags = BLOCKHAIR | STOPSPRESSUREDMAGE flags_cover = HEADCOVERSEYES dog_fashion = /datum/dog_fashion/head/santa /obj/item/clothing/head/helmet/space/santahat/attack_self(mob/user as mob) if(src.icon_state == "santahat") src.icon_state = "santahat_beard" src.item_state = "santahat_beard" to_chat(user, "Santa's beard expands out from the hat!") else src.icon_state = "santahat" src.item_state = "santahat" to_chat(user, "The beard slinks back into the hat...") /obj/item/clothing/suit/space/santa name = "Santa's suit" desc = "Festive!" icon_state = "santa" item_state = "santa" slowdown = 0 flags = STOPSPRESSUREDMAGE allowed = list(/obj/item) //for stuffing extra special presents //Space pirate outfit /obj/item/clothing/head/helmet/space/pirate name = "pirate hat" desc = "Yarr." icon_state = "pirate" item_state = "pirate" armor = list(MELEE = 20, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 75, ACID = 150) flags = BLOCKHAIR | STOPSPRESSUREDMAGE flags_cover = HEADCOVERSEYES strip_delay = 40 put_on_delay = 20 /obj/item/clothing/suit/space/pirate name = "pirate coat" desc = "Yarr." icon_state = "pirate" item_state = "pirate" w_class = WEIGHT_CLASS_NORMAL allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/tank/internals) slowdown = 0 armor = list(MELEE = 20, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 75, ACID = 150) strip_delay = 40 put_on_delay = 20 //Paramedic EVA suit /obj/item/clothing/head/helmet/space/eva/paramedic name = "paramedic EVA helmet" desc = "A brand new paramedic EVA helmet. It seems to mold to your head shape. Used for retrieving bodies in space." icon_state = "paramedic-eva-helmet" item_state = "paramedic-eva-helmet" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/helmet.dmi', "Grey" = 'icons/mob/clothing/species/grey/helmet.dmi', "Skrell" = 'icons/mob/clothing/species/skrell/helmet.dmi', "Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi', "Drask" = 'icons/mob/clothing/species/drask/helmet.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi', ) sprite_sheets_obj = list( "Vox" = 'icons/obj/clothing/species/vox/hats.dmi' ) /obj/item/clothing/suit/space/eva/paramedic name = "paramedic EVA suit" icon_state = "paramedic-eva" item_state = "paramedic-eva" desc = "A brand new paramedic EVA suit. The nitrile seems a bit too thin to be space proof. Used for retrieving bodies in space." slowdown = 0.25 w_class = WEIGHT_CLASS_NORMAL sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/suit.dmi', "Skrell" = 'icons/mob/clothing/species/skrell/suit.dmi', "Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi', "Drask" = 'icons/mob/clothing/species/drask/suit.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi', ) sprite_sheets_obj = list( "Vox" = 'icons/obj/clothing/species/vox/suits.dmi' ) /obj/item/clothing/suit/space/eva name = "EVA suit" icon_state = "spacenew" item_state = "s_suit" desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies." armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 10, FIRE = 50, ACID = 95) sprite_sheets = list( "Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi', "Vox" = 'icons/mob/clothing/species/vox/suit.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi', ) sprite_sheets_obj = list( "Tajaran" = 'icons/obj/clothing/species/tajaran/suits.dmi', "Unathi" = 'icons/obj/clothing/species/unathi/suits.dmi', "Vox" = 'icons/obj/clothing/species/vox/suits.dmi', "Vulpkanin" = 'icons/obj/clothing/species/vulpkanin/suits.dmi' ) /obj/item/clothing/head/helmet/space/eva name = "EVA helmet" icon_state = "spacenew" item_state = "s_helmet" desc = "A lightweight space helmet with the basic ability to protect the wearer from the vacuum of space during emergencies." flags_inv = HIDEMASK|HIDEEARS|HIDEEYES armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 10, FIRE = 50, ACID = 95) flash_protect = FLASH_PROTECTION_NONE sprite_sheets = list( "Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi', "Vox" = 'icons/mob/clothing/species/vox/helmet.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi', "Grey" = 'icons/mob/clothing/species/grey/helmet.dmi' ) sprite_sheets_obj = list( "Vox" = 'icons/obj/clothing/species/vox/hats.dmi', "Vulpkanin" = 'icons/obj/clothing/species/vulpkanin/hats.dmi' ) //Mime's Hardsuit /obj/item/clothing/head/helmet/space/eva/mime name = "mime EVA helmet" // icon = 'spaceciv.dmi' desc = ". . ." icon_state = "spacemimehelmet" item_state = "spacemimehelmet" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/helmet.dmi') sprite_sheets_obj = null /obj/item/clothing/suit/space/eva/mime name = "mime EVA suit" // icon = 'spaceciv.dmi' desc = ". . ." icon_state = "spacemime_suit" item_state = "spacemime_items" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/suit.dmi') sprite_sheets_obj = null /obj/item/clothing/head/helmet/space/eva/clown name = "clown EVA helmet" // icon = 'spaceciv.dmi' desc = "An EVA helmet specifically designed for the clown. SPESSHONK!" icon_state = "clownhelmet" item_state = "clownhelmet" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/helmet.dmi') sprite_sheets_obj = null /obj/item/clothing/suit/space/eva/clown name = "clown EVA suit" // icon = 'spaceciv.dmi' desc = "An EVA suit specifically designed for the clown. SPESSHONK!" icon_state = "spaceclown_suit" item_state = "spaceclown_items" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/suit.dmi') sprite_sheets_obj = null