// Forces entry and exit points /obj/effect/mazegen/module_helper/entry_exit name = "entrance/exit allocator" /obj/effect/mazegen/module_helper/entry_exit/helper_run(blockwise = FALSE, obj/effect/mazegen/host) if(blockwise) var/turf/T = get_turf(src) var/obj/effect/mazegen/generator/blockwise/BWG = host T.ChangeTurf(BWG.floor_material) else for(var/obj/structure/window/reinforced/mazeglass/MG in get_turf(src)) qdel(MG)