//Originally coded by ISaidNo, later modified by Kelenius. Ported from Baystation12. /obj/structure/closet/crate/secure/loot name = "abandoned crate" desc = "What could be inside?" icon_state = "securecrate" var/code = null var/lastattempt = null var/attempts = 10 var/codelen = 4 integrity_failure = 0 //no breaking open the crate /obj/structure/closet/crate/secure/loot/Initialize(mapload) . = ..() var/list/digits = list("1", "2", "3", "4", "5", "6", "7", "8", "9", "0") code = "" for(var/i = 0, i < codelen, i++) var/dig = pick(digits) code += dig digits -= dig //Player can enter codes with matching digits, but there are never matching digits in the answer /obj/structure/closet/crate/secure/loot/populate_contents() var/loot = rand(1,100) //100 different crates with varying chances of spawning switch(loot) if(1 to 5) //5% chance new /obj/item/reagent_containers/drinks/bottle/rum(src) new /obj/item/food/snacks/grown/ambrosia/deus(src) new /obj/item/reagent_containers/drinks/bottle/whiskey(src) new /obj/item/lighter(src) if(6 to 10) new /obj/item/bedsheet(src) new /obj/item/kitchen/knife(src) new /obj/item/wirecutters(src) new /obj/item/screwdriver(src) new /obj/item/weldingtool(src) new /obj/item/hatchet(src) new /obj/item/crowbar(src) if(11 to 15) new /obj/item/reagent_containers/glass/beaker/bluespace(src) if(16 to 20) new /obj/item/stack/ore/diamond(src, 10) if(21 to 25) for(var/i in 1 to 5) new /obj/item/poster/random_contraband(src) if(26 to 30) for(var/i in 1 to 3) new /obj/item/reagent_containers/glass/beaker/noreact(src) if(31 to 35) new /obj/item/seeds/firelemon(src) if(36 to 40) new /obj/item/melee/baton(src) if(41 to 45) new /obj/item/clothing/under/pants/shorts/red(src) new /obj/item/clothing/under/pants/shorts/blue(src) if(46 to 50) new /obj/item/clothing/under/chameleon(src) for(var/i in 1 to 7) new /obj/item/clothing/accessory/horrible(src) if(51 to 52) // 2% chance new /obj/item/melee/classic_baton(src) if(53 to 54) new /obj/item/toy/balloon(src) if(55 to 56) var/newitem = pick(subtypesof(/obj/item/toy/figure/mech)) new newitem(src) if(57 to 58) new /obj/item/toy/syndicateballoon(src) if(59 to 60) new /obj/item/borg/upgrade/modkit/aoe/mobs(src) new /obj/item/clothing/suit/space(src) new /obj/item/clothing/head/helmet/space(src) if(61 to 62) for(var/i in 1 to 5) new /obj/item/clothing/head/kitty(src) new /obj/item/petcollar(src) if(63 to 64) for(var/i in 1 to rand(4, 7)) var/newcoin = pick(/obj/item/coin/silver, /obj/item/coin/silver, /obj/item/coin/silver, /obj/item/coin/iron, /obj/item/coin/iron, /obj/item/coin/iron, /obj/item/coin/gold, /obj/item/coin/diamond, /obj/item/coin/plasma, /obj/item/coin/uranium) new newcoin(src) if(65 to 66) new /obj/item/clothing/suit/ianshirt(src) new /obj/item/clothing/suit/corgisuit(src) new /obj/item/clothing/head/corgi(src) if(67 to 68) for(var/i in 1 to rand(4, 7)) var/newitem = pick(subtypesof(/obj/item/stock_parts)) new newitem(src) if(69 to 70) new /obj/item/stack/ore/bluespace_crystal(src, 5) if(71 to 72) new /obj/item/pickaxe/drill(src) if(73 to 74) new /obj/item/pickaxe/drill/jackhammer(src) if(75 to 76) new /obj/item/pickaxe/diamond(src) if(77 to 78) new /obj/item/pickaxe/drill/diamonddrill(src) if(79 to 80) new /obj/item/cane(src) new /obj/item/clothing/head/collectable/tophat(src) if(81 to 82) new /obj/item/gun/energy/plasmacutter(src) if(83 to 84) new /obj/item/toy/katana(src) if(85 to 86) new /obj/item/defibrillator/compact(src) if(87 to 88) new /obj/item/storage/backpack/clown(src) new /obj/item/clothing/under/rank/civilian/clown(src) new /obj/item/clothing/shoes/clown_shoes(src) new /obj/item/pda/clown(src) new /obj/item/clothing/mask/gas/clown_hat(src) new /obj/item/bikehorn(src) new /obj/item/toy/crayon/rainbow(src) new /obj/item/reagent_containers/spray/waterflower(src) new /obj/item/reagent_containers/drinks/bottle/bottleofbanana(src) if(89) //1% chance new /obj/item/weed_extract(src) if(90) new /obj/item/organ/internal/brain(src) if(91) new /obj/item/organ/internal/brain/xeno(src) if(92) new /obj/item/organ/internal/heart(src) if(93) new /obj/item/soulstone/anybody(src) if(94) new /obj/item/katana(src) if(95) new /obj/item/clothing/under/rank/civilian/mime(src) new /obj/item/clothing/shoes/black(src) new /obj/item/pda/mime(src) new /obj/item/clothing/gloves/color/white(src) new /obj/item/clothing/mask/gas/mime(src) new /obj/item/clothing/head/beret(src) new /obj/item/clothing/suit/suspenders(src) new /obj/item/toy/crayon/mime(src) new /obj/item/reagent_containers/drinks/bottle/bottleofnothing(src) if(96) new /obj/item/hand_tele(src) if(97) new /obj/item/clothing/mask/balaclava new /obj/item/gun/projectile/automatic/pistol(src) new /obj/item/ammo_box/magazine/m10mm(src) if(98) new /obj/item/organ/internal/cyberimp/arm/katana(src) if(99) new /obj/item/storage/belt/champion(src) new /obj/item/clothing/mask/luchador(src) if(100) new /obj/item/clothing/head/bearpelt(src) /obj/structure/closet/crate/secure/loot/attack_hand(mob/user) if(locked) to_chat(user, "The crate is locked with a Deca-code lock.") var/input = clean_input("Enter [codelen] digits.", "Deca-Code Lock", "") if(in_range(src, user)) if(input == code) to_chat(user, "The crate unlocks!") locked = FALSE overlays.Cut() overlays += "securecrateg" else if(input == null || length(input) != codelen) to_chat(user, "You leave the crate alone.") else to_chat(user, "A red light flashes.") lastattempt = input attempts-- if(attempts == 0) boom(user) else return ..() /obj/structure/closet/crate/secure/loot/attackby(obj/item/W, mob/user) if(locked) if(istype(W, /obj/item/card/emag)) boom(user) return 1 if(istype(W, /obj/item/multitool)) to_chat(user, "DECA-CODE LOCK REPORT:") if(attempts == 1) to_chat(user, "* Anti-Tamper Bomb will activate on next failed access attempt.") else to_chat(user, "* Anti-Tamper Bomb will activate after [attempts] failed access attempts.") if(lastattempt != null) var/bulls = 0 var/cows = 0 var/list/banned = list() for(var/i in 1 to codelen) var/list/a = copytext(lastattempt, i, i + 1) if(a in banned) continue var/g = findtext(code, a) if(g) banned += a if(g == i) ++bulls else ++cows to_chat(user, "Last code attempt had [bulls] correct digits at correct positions and [cows] correct digits at incorrect positions.") return 1 return ..() /obj/structure/closet/crate/secure/loot/emag_act(mob/user) if(locked) boom(user) /obj/structure/closet/crate/secure/loot/togglelock(mob/user) if(locked) attack_hand(user) else ..() /obj/structure/closet/crate/secure/loot/deconstruct(disassembled = TRUE) boom()