/obj/machinery/computer/shuttle/labor name = "labor shuttle console" desc = "Used to call and send the labor camp shuttle." circuit = /obj/item/circuitboard/labor_shuttle shuttleId = "laborcamp" possible_destinations = "laborcamp_home;laborcamp_away" req_access = list(ACCESS_BRIG) /obj/machinery/computer/shuttle/labor/one_way name = "prisoner shuttle console" desc = "A one-way shuttle console, used to summon the shuttle to the labor camp." possible_destinations = "laborcamp_away" circuit = /obj/item/circuitboard/labor_shuttle/one_way /obj/machinery/computer/shuttle/labor/one_way/allowed(mob/M) if(..()) return TRUE for(var/obj/item/card/id/prisoner/prisoner_id in M) if(!prisoner_id.goal) continue //no goal? no shuttle if(prisoner_id.mining_points >= prisoner_id.goal) return TRUE //completed goal? call it return FALSE //if we didn't match above, no shuttle call /**********************Prisoners' Console**************************/ /obj/machinery/mineral/labor_prisoner_shuttle_console name = "prisoner shuttle controller" desc = "A console used by released prisoners to move the shuttle." icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "console" density = FALSE var/inserted_id_uid var/obj/item/radio/intercom/announcer /obj/machinery/mineral/labor_prisoner_shuttle_console/Initialize() . = ..() announcer = new /obj/item/radio/intercom(null) announcer.follow_target = src announcer.config(list("Security" = 0)) /obj/machinery/mineral/labor_prisoner_shuttle_console/Destroy() QDEL_NULL(announcer) return ..() /obj/machinery/mineral/labor_prisoner_shuttle_console/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/card/id/prisoner)) if(inserted_id_uid) to_chat(user, "There's an ID inserted already.") return if(!user.unEquip(I)) return I.forceMove(src) inserted_id_uid = I.UID() to_chat(user, "You insert [I].") SStgui.update_uis(src) return return ..() /obj/machinery/mineral/labor_prisoner_shuttle_console/attack_hand(mob/user) add_fingerprint(user) ui_interact(user) /obj/machinery/mineral/labor_prisoner_shuttle_console/attack_ghost(mob/user) attack_hand(user) /obj/machinery/mineral/labor_prisoner_shuttle_console/ui_state(mob/user) return GLOB.default_state /obj/machinery/mineral/labor_prisoner_shuttle_console/ui_interact(mob/user, datum/tgui/ui = null) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "PrisonerShuttleConsole", name) ui.open() /obj/machinery/mineral/labor_prisoner_shuttle_console/ui_data(mob/user) var/list/data = list() var/obj/item/card/id/prisoner/inserted_id = locateUID(inserted_id_uid) data["emagged"] = emagged data["id_inserted"] = !isnull(inserted_id) if(inserted_id) data["id_name"] = inserted_id.registered_name data["id_points"] = inserted_id.mining_points data["id_goal"] = inserted_id.goal data["can_go_home"] = check_auth() return data /obj/machinery/mineral/labor_prisoner_shuttle_console/ui_act(action, params, datum/tgui/ui) if(..()) return var/obj/item/card/id/prisoner/inserted_id = locateUID(inserted_id_uid) switch(action) if("handle_id") if(inserted_id) if(!ui.user.put_in_hands(inserted_id)) inserted_id.forceMove(get_turf(src)) inserted_id_uid = null return TRUE var/obj/item/I = ui.user.get_active_hand() if(istype(I, /obj/item/card/id/prisoner)) if(!ui.user.unEquip(I)) return I.forceMove(src) inserted_id_uid = I.UID() if("move_shuttle") if(!alone_in_area(get_area(src), ui.user)) to_chat(ui.user, "Prisoners are only allowed to be released while alone.") return TRUE switch(SSshuttle.moveShuttle("laborcamp", "laborcamp_home", TRUE, ui.user)) if(1) to_chat(ui.user, "Shuttle not found.") if(2) to_chat(ui.user, "Shuttle already at station.") if(3) to_chat(ui.user, "No permission to dock could be granted.") else if(!emagged) var/message = "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval." announcer.autosay(message, "Labor Camp Controller", "Security") sec_record_release(ui.user) to_chat(ui.user, "Shuttle received message and will be sent shortly.") ui.user.create_log(MISC_LOG, "used [src] to call the laborcamp shuttle") return TRUE /obj/machinery/mineral/labor_prisoner_shuttle_console/proc/sec_record_release(mob/living/carbon/human/target) var/target_name = target?.get_visible_name(TRUE) if(!target_name || target_name == "Unknown") return //Do you have the slightest idea how little that narrows it down? var/datum/data/record/R = find_record("name", target_name, GLOB.data_core.security) if(!(R?.fields["criminal"] in list(SEC_RECORD_STATUS_INCARCERATED))) return //stops cheese set_criminal_status(target, R, SEC_RECORD_STATUS_RELEASED, "Automatically released upon reaching labor points quota", "Labor Camp Controller", user_name = "Automated System") /obj/machinery/mineral/labor_prisoner_shuttle_console/proc/check_auth() if(emagged) return TRUE //Shuttle is emagged, let any ol' person through var/obj/item/card/id/prisoner/inserted_id = locateUID(inserted_id_uid) if(!inserted_id?.goal) return FALSE //ID not properly set up or not present, abort! return (inserted_id.mining_points >= inserted_id.goal) //Otherwise, only let them out if the prisoner's reached his quota. /obj/machinery/mineral/labor_prisoner_shuttle_console/emag_act(mob/user) if(!emagged) emagged = TRUE to_chat(user, "PZZTTPFFFT") return TRUE /**********************Point Lookup Console**************************/ /obj/machinery/mineral/labor_points_checker name = "points checking console" desc = "A console used by prisoners to check the progress on their quotas. Simply swipe a prisoner ID." icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "console" density = FALSE /obj/machinery/mineral/labor_points_checker/attack_hand(mob/user) . = ..() if(.) return user.examinate(src) /obj/machinery/mineral/labor_points_checker/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/card/id/prisoner)) var/obj/item/card/id/prisoner/prisoner_id = I if(!prisoner_id.goal) to_chat(user, "Error: No point quota assigned by security, exiting.") return to_chat(user, "ID: [prisoner_id.registered_name]") to_chat(user, "Points Collected:[prisoner_id.mining_points]") to_chat(user, "Point Quota: [prisoner_id.goal]") to_chat(user, "Collect points by bringing ore to the labor camp ore redemption machine. Reach your quota to earn your release.") return if(istype(I, /obj/item/card/id)) to_chat(user, "Error: Invalid ID") return return ..()