/obj/machinery/computer/shuttle/labor
name = "labor shuttle console"
desc = "Used to call and send the labor camp shuttle."
circuit = /obj/item/circuitboard/labor_shuttle
shuttleId = "laborcamp"
possible_destinations = "laborcamp_home;laborcamp_away"
req_access = list(ACCESS_BRIG)
/obj/machinery/computer/shuttle/labor/one_way
name = "prisoner shuttle console"
desc = "A one-way shuttle console, used to summon the shuttle to the labor camp."
possible_destinations = "laborcamp_away"
circuit = /obj/item/circuitboard/labor_shuttle/one_way
/obj/machinery/computer/shuttle/labor/one_way/allowed(mob/M)
if(..())
return TRUE
for(var/obj/item/card/id/prisoner/prisoner_id in M)
if(!prisoner_id.goal)
continue //no goal? no shuttle
if(prisoner_id.mining_points >= prisoner_id.goal)
return TRUE //completed goal? call it
return FALSE //if we didn't match above, no shuttle call
/**********************Prisoners' Console**************************/
/obj/machinery/mineral/labor_prisoner_shuttle_console
name = "prisoner shuttle controller"
desc = "A console used by released prisoners to move the shuttle."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = FALSE
var/inserted_id_uid
var/obj/item/radio/intercom/announcer
/obj/machinery/mineral/labor_prisoner_shuttle_console/Initialize()
. = ..()
announcer = new /obj/item/radio/intercom(null)
announcer.follow_target = src
announcer.config(list("Security" = 0))
/obj/machinery/mineral/labor_prisoner_shuttle_console/Destroy()
QDEL_NULL(announcer)
return ..()
/obj/machinery/mineral/labor_prisoner_shuttle_console/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/card/id/prisoner))
if(inserted_id_uid)
to_chat(user, "There's an ID inserted already.")
return
if(!user.unEquip(I))
return
I.forceMove(src)
inserted_id_uid = I.UID()
to_chat(user, "You insert [I].")
SStgui.update_uis(src)
return
return ..()
/obj/machinery/mineral/labor_prisoner_shuttle_console/attack_hand(mob/user)
add_fingerprint(user)
ui_interact(user)
/obj/machinery/mineral/labor_prisoner_shuttle_console/attack_ghost(mob/user)
attack_hand(user)
/obj/machinery/mineral/labor_prisoner_shuttle_console/ui_state(mob/user)
return GLOB.default_state
/obj/machinery/mineral/labor_prisoner_shuttle_console/ui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "PrisonerShuttleConsole", name)
ui.open()
/obj/machinery/mineral/labor_prisoner_shuttle_console/ui_data(mob/user)
var/list/data = list()
var/obj/item/card/id/prisoner/inserted_id = locateUID(inserted_id_uid)
data["emagged"] = emagged
data["id_inserted"] = !isnull(inserted_id)
if(inserted_id)
data["id_name"] = inserted_id.registered_name
data["id_points"] = inserted_id.mining_points
data["id_goal"] = inserted_id.goal
data["can_go_home"] = check_auth()
return data
/obj/machinery/mineral/labor_prisoner_shuttle_console/ui_act(action, params, datum/tgui/ui)
if(..())
return
var/obj/item/card/id/prisoner/inserted_id = locateUID(inserted_id_uid)
switch(action)
if("handle_id")
if(inserted_id)
if(!ui.user.put_in_hands(inserted_id))
inserted_id.forceMove(get_turf(src))
inserted_id_uid = null
return TRUE
var/obj/item/I = ui.user.get_active_hand()
if(istype(I, /obj/item/card/id/prisoner))
if(!ui.user.unEquip(I))
return
I.forceMove(src)
inserted_id_uid = I.UID()
if("move_shuttle")
if(!alone_in_area(get_area(src), ui.user))
to_chat(ui.user, "Prisoners are only allowed to be released while alone.")
return TRUE
switch(SSshuttle.moveShuttle("laborcamp", "laborcamp_home", TRUE, ui.user))
if(1)
to_chat(ui.user, "Shuttle not found.")
if(2)
to_chat(ui.user, "Shuttle already at station.")
if(3)
to_chat(ui.user, "No permission to dock could be granted.")
else
if(!emagged)
var/message = "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval."
announcer.autosay(message, "Labor Camp Controller", "Security")
sec_record_release(ui.user)
to_chat(ui.user, "Shuttle received message and will be sent shortly.")
ui.user.create_log(MISC_LOG, "used [src] to call the laborcamp shuttle")
return TRUE
/obj/machinery/mineral/labor_prisoner_shuttle_console/proc/sec_record_release(mob/living/carbon/human/target)
var/target_name = target?.get_visible_name(TRUE)
if(!target_name || target_name == "Unknown")
return //Do you have the slightest idea how little that narrows it down?
var/datum/data/record/R = find_record("name", target_name, GLOB.data_core.security)
if(!(R?.fields["criminal"] in list(SEC_RECORD_STATUS_INCARCERATED)))
return //stops cheese
set_criminal_status(target, R, SEC_RECORD_STATUS_RELEASED, "Automatically released upon reaching labor points quota", "Labor Camp Controller", user_name = "Automated System")
/obj/machinery/mineral/labor_prisoner_shuttle_console/proc/check_auth()
if(emagged)
return TRUE //Shuttle is emagged, let any ol' person through
var/obj/item/card/id/prisoner/inserted_id = locateUID(inserted_id_uid)
if(!inserted_id?.goal)
return FALSE //ID not properly set up or not present, abort!
return (inserted_id.mining_points >= inserted_id.goal) //Otherwise, only let them out if the prisoner's reached his quota.
/obj/machinery/mineral/labor_prisoner_shuttle_console/emag_act(mob/user)
if(!emagged)
emagged = TRUE
to_chat(user, "PZZTTPFFFT")
return TRUE
/**********************Point Lookup Console**************************/
/obj/machinery/mineral/labor_points_checker
name = "points checking console"
desc = "A console used by prisoners to check the progress on their quotas. Simply swipe a prisoner ID."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = FALSE
/obj/machinery/mineral/labor_points_checker/attack_hand(mob/user)
. = ..()
if(.)
return
user.examinate(src)
/obj/machinery/mineral/labor_points_checker/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/card/id/prisoner))
var/obj/item/card/id/prisoner/prisoner_id = I
if(!prisoner_id.goal)
to_chat(user, "Error: No point quota assigned by security, exiting.")
return
to_chat(user, "ID: [prisoner_id.registered_name]")
to_chat(user, "Points Collected:[prisoner_id.mining_points]")
to_chat(user, "Point Quota: [prisoner_id.goal]")
to_chat(user, "Collect points by bringing ore to the labor camp ore redemption machine. Reach your quota to earn your release.")
return
if(istype(I, /obj/item/card/id))
to_chat(user, "Error: Invalid ID")
return
return ..()