// Use this define to register something as a purchasable! // * n — The proper name of the purchasable // * o — The object type path of the purchasable to spawn // * p — The price of the purchasable in mining points #define EQUIPMENT(n, o, p) n = new /datum/data/mining_equipment(n, o, p) /**********************Mining Equipment Vendor**************************/ /obj/machinery/mineral/equipment_vendor name = "mining equipment vendor" desc = "An equipment vendor for miners, points collected at an ore redemption machine can be spent here." icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "mining" density = TRUE anchored = TRUE var/obj/item/card/id/inserted_id var/list/prize_list // Initialized just below! (if you're wondering why - check CONTRIBUTING.md, look for: "hidden" init proc) var/dirty_items = FALSE // Used to refresh the static/redundant data in case the machine gets VV'd /obj/machinery/mineral/equipment_vendor/Initialize(mapload) . = ..() component_parts = list() component_parts += new /obj/item/circuitboard/mining_equipment_vendor(null) component_parts += new /obj/item/stock_parts/matter_bin(null) component_parts += new /obj/item/stock_parts/matter_bin(null) component_parts += new /obj/item/stock_parts/matter_bin(null) component_parts += new /obj/item/stack/sheet/glass(null) RefreshParts() /obj/machinery/mineral/equipment_vendor/Initialize(mapload) . = ..() prize_list = list() prize_list["Gear"] = list( EQUIPMENT("Advanced Scanner", /obj/item/t_scanner/adv_mining_scanner, 800), EQUIPMENT("Explorer's Webbing", /obj/item/storage/belt/mining, 500), EQUIPMENT("Fulton Beacon", /obj/item/fulton_core, 400), EQUIPMENT("Mining Conscription Kit", /obj/item/storage/backpack/duffel/mining_conscript, 1500), EQUIPMENT("Advanced Jetpack Module", /obj/item/mod/module/jetpack/advanced, 2000), EQUIPMENT("Jump Boots", /obj/item/clothing/shoes/bhop, 2500), EQUIPMENT("Lazarus Capsule", /obj/item/mobcapsule, 800), EQUIPMENT("Lazarus Capsule belt", /obj/item/storage/belt/lazarus, 200), EQUIPMENT("Mining MODsuit", /obj/item/mod/control/pre_equipped/mining/vendor, 3500), EQUIPMENT("Asteroid MODsuit Skin", /obj/item/mod/skin_applier/asteroid, 1000), EQUIPMENT("Tracking Bio-chip Kit", /obj/item/storage/box/minertracker, 600), ) prize_list["Consumables"] = list( EQUIPMENT("10 Marker Beacons", /obj/item/stack/marker_beacon/ten, 100), EQUIPMENT("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 600), EQUIPMENT("Fulton Pack", /obj/item/extraction_pack, 1000), EQUIPMENT("Jaunter", /obj/item/wormhole_jaunter, 750), EQUIPMENT("Chasm Jaunter Recovery Grenade", /obj/item/grenade/jaunter_grenade, 1500), EQUIPMENT("Lazarus Injector", /obj/item/lazarus_injector, 1000), EQUIPMENT("Point Transfer Card", /obj/item/card/mining_point_card, 500), EQUIPMENT("Shelter Capsule", /obj/item/survivalcapsule, 400), EQUIPMENT("Stabilizing Serum", /obj/item/hivelordstabilizer, 400), EQUIPMENT("Survival Medipen", /obj/item/reagent_containers/hypospray/autoinjector/survival, 500), ) prize_list["Kinetic Accelerator"] = list( EQUIPMENT("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750), EQUIPMENT("KA Adjustable Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer/adjustable, 150), EQUIPMENT("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000), EQUIPMENT("KA Cooldown Decrease", /obj/item/borg/upgrade/modkit/cooldown, 1000), EQUIPMENT("KA Damage Increase", /obj/item/borg/upgrade/modkit/damage, 1000), EQUIPMENT("KA Hyper Chassis", /obj/item/borg/upgrade/modkit/chassis_mod/orange, 300), EQUIPMENT("KA Minebot Passthrough", /obj/item/borg/upgrade/modkit/minebot_passthrough, 100), EQUIPMENT("KA Range Increase", /obj/item/borg/upgrade/modkit/range, 1000), EQUIPMENT("KA Super Chassis", /obj/item/borg/upgrade/modkit/chassis_mod, 250), EQUIPMENT("KA White Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer, 100), ) prize_list["Digging Tools"] = list( EQUIPMENT("Diamond Pickaxe", /obj/item/pickaxe/diamond, 2000), EQUIPMENT("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750), EQUIPMENT("Kinetic Crusher", /obj/item/kinetic_crusher, 750), EQUIPMENT("Resonator", /obj/item/resonator, 800), EQUIPMENT("Silver Pickaxe", /obj/item/pickaxe/silver, 1000), EQUIPMENT("Super Resonator", /obj/item/resonator/upgraded, 2500), ) prize_list["Minebot"] = list( EQUIPMENT("Nanotrasen Minebot", /obj/item/mining_drone_cube, 800), EQUIPMENT("Minebot AI Upgrade", /obj/item/slimepotion/sentience/mining, 1000), EQUIPMENT("Minebot Armor Upgrade", /obj/item/mine_bot_upgrade/health, 400), EQUIPMENT("Minebot Cooldown Upgrade", /obj/item/borg/upgrade/modkit/cooldown/minebot, 600), EQUIPMENT("Minebot Melee Upgrade", /obj/item/mine_bot_upgrade, 400), ) prize_list["Miscellaneous"] = list( EQUIPMENT("Absinthe", /obj/item/reagent_containers/drinks/bottle/absinthe/premium, 100), EQUIPMENT("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300), EQUIPMENT("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 150), EQUIPMENT("GAR Meson Scanners", /obj/item/clothing/glasses/meson/gar, 500), EQUIPMENT("Laser Pointer", /obj/item/laser_pointer, 300), EQUIPMENT("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000), EQUIPMENT("Soap", /obj/item/soap/nanotrasen, 200), EQUIPMENT("Space Cash", /obj/item/stack/spacecash/c200, 2000), EQUIPMENT("Whiskey", /obj/item/reagent_containers/drinks/bottle/whiskey, 100), EQUIPMENT("HRD-MDE Project Box", /obj/item/storage/box/hardmode_box, 3500) //I want miners have to pay a lot to get this, but be set once they do. ) prize_list["Extra"] = list() // Used in child vendors /obj/machinery/mineral/equipment_vendor/proc/remove_id() if(inserted_id) inserted_id.forceMove(get_turf(src)) inserted_id = null return TRUE /obj/machinery/mineral/equipment_vendor/power_change() . = ..() update_icon(UPDATE_ICON_STATE) if(. && inserted_id && (stat & NOPOWER)) visible_message("The ID slot indicator light flickers on [src] as it spits out a card before powering down.") remove_id() /obj/machinery/mineral/equipment_vendor/update_icon_state() if(has_power()) icon_state = initial(icon_state) else icon_state = "[initial(icon_state)]-off" /obj/machinery/mineral/equipment_vendor/attack_hand(mob/user) if(..()) return ui_interact(user) /obj/machinery/mineral/equipment_vendor/attack_ghost(mob/user) ui_interact(user) /obj/machinery/mineral/equipment_vendor/ui_data(mob/user) var/list/data = list() // ID if(inserted_id) data["has_id"] = TRUE data["id"] = list( "name" = inserted_id.registered_name, "points" = inserted_id.mining_points, ) else data["has_id"] = FALSE return data /obj/machinery/mineral/equipment_vendor/ui_static_data(mob/user) var/list/static_data = list() // Available items - in static data because we don't wanna compute this list every time! It hardly changes. static_data["items"] = list() for(var/cat in prize_list) var/list/cat_items = list() for(var/prize_name in prize_list[cat]) var/datum/data/mining_equipment/prize = prize_list[cat][prize_name] cat_items[prize_name] = list("name" = prize_name, "price" = prize.cost) static_data["items"][cat] = cat_items return static_data /obj/machinery/mineral/equipment_vendor/vv_edit_var(var_name, var_value) // Gotta update the static data in case an admin VV's the items for some reason..! if(var_name == "prize_list") dirty_items = TRUE return ..() /obj/machinery/mineral/equipment_vendor/ui_state(mob/user) return GLOB.default_state /obj/machinery/mineral/equipment_vendor/ui_interact(mob/user, datum/tgui/ui = null) // Update static data if need be if(dirty_items) if(!ui) ui = SStgui.get_open_ui(user, src) dirty_items = FALSE // Open the window ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "MiningVendor", name) ui.open() ui.set_autoupdate(FALSE) /obj/machinery/mineral/equipment_vendor/ui_act(action, params) if(..()) return . = TRUE switch(action) if("logoff") if(!inserted_id) return if(ishuman(usr)) usr.put_in_hands(inserted_id) else inserted_id.forceMove(get_turf(src)) inserted_id = null if("purchase") if(!inserted_id) return var/category = params["cat"] // meow var/name = params["name"] if(!(category in prize_list) || !(name in prize_list[category])) // Not trying something that's not in the list, are you? return var/datum/data/mining_equipment/prize = prize_list[category][name] if(prize.cost > inserted_id.mining_points) // shouldn't be able to access this since the button is greyed out, but.. to_chat(usr, "You have insufficient points.") return inserted_id.mining_points -= prize.cost new prize.equipment_path(loc) else return FALSE add_fingerprint() /obj/machinery/mineral/equipment_vendor/attackby(obj/item/I, mob/user, params) if(default_deconstruction_screwdriver(user, "mining-open", "mining", I)) return if(panel_open) if(istype(I, /obj/item/crowbar)) remove_id() default_deconstruction_crowbar(user, I) return TRUE if(istype(I, /obj/item/mining_voucher)) if(!has_power()) return redeem_voucher(I, user) return if(istype(I, /obj/item/card/id)) if(!has_power()) return var/obj/item/card/id/C = user.get_active_hand() if(istype(C) && !istype(inserted_id)) if(!user.drop_item()) return C.forceMove(src) inserted_id = C ui_interact(user) return return ..() /** * Called when someone slaps the machine with a mining voucher * * Arguments: * * voucher - The voucher card item * * redeemer - The person holding it */ /obj/machinery/mineral/equipment_vendor/proc/redeem_voucher(obj/item/mining_voucher/voucher, mob/redeemer) var/items = list("Survival Capsule and Explorer's Webbing", "Resonator Kit", "Minebot Kit", "Extraction and Rescue Kit", "Crusher Kit", "Plasma Cutter", "Jaunter Kit", "Mining Conscription Kit") var/selection = tgui_input_list(redeemer, "Pick your equipment", "Mining Voucher Redemption", items) if(!selection || !Adjacent(redeemer) || QDELETED(voucher) || voucher.loc != redeemer) return var/drop_location = drop_location() switch(selection) if("Survival Capsule and Explorer's Webbing") new /obj/item/storage/belt/mining/vendor(drop_location) if("Resonator Kit") new /obj/item/extinguisher/mini(drop_location) new /obj/item/resonator(drop_location) if("Minebot Kit") new /obj/item/mining_drone_cube(drop_location) new /obj/item/weldingtool/hugetank(drop_location) new /obj/item/clothing/head/welding(drop_location) if("Extraction and Rescue Kit") new /obj/item/extraction_pack(drop_location) new /obj/item/fulton_core(drop_location) new /obj/item/stack/marker_beacon/thirty(drop_location) if("Crusher Kit") new /obj/item/extinguisher/mini(drop_location) new /obj/item/kinetic_crusher(drop_location) if("Plasma Cutter") new /obj/item/gun/energy/plasmacutter(drop_location) if("Jaunter Kit") new /obj/item/wormhole_jaunter(drop_location) new /obj/item/stack/medical/bruise_pack/advanced(drop_location) if("Mining Conscription Kit") new /obj/item/storage/backpack/duffel/mining_conscript(drop_location) qdel(voucher) /obj/machinery/mineral/equipment_vendor/ex_act(severity, target) do_sparks(5, TRUE, src) if(prob(50 / severity) && severity < 3) qdel(src) /obj/machinery/mineral/equipment_vendor/Destroy() remove_id() return ..() /**********************Mining Equiment Vendor (Golem)**************************/ /obj/machinery/mineral/equipment_vendor/golem name = "golem ship equipment vendor" /obj/machinery/mineral/equipment_vendor/golem/Initialize(mapload) . = ..() component_parts = list() component_parts += new /obj/item/circuitboard/mining_equipment_vendor/golem(null) component_parts += new /obj/item/stock_parts/matter_bin(null) component_parts += new /obj/item/stock_parts/matter_bin(null) component_parts += new /obj/item/stock_parts/matter_bin(null) component_parts += new /obj/item/stack/sheet/glass(null) RefreshParts() /obj/machinery/mineral/equipment_vendor/golem/Initialize() . = ..() desc += "\nIt seems a few selections have been added." prize_list["Extra"] += list( EQUIPMENT("Extra ID", /obj/item/card/id/golem, 250), EQUIPMENT("Science Backpack", /obj/item/storage/backpack/science, 250), EQUIPMENT("Full Toolbelt", /obj/item/storage/belt/utility/full/multitool, 250), EQUIPMENT("Monkey Cube", /obj/item/food/snacks/monkeycube, 250), EQUIPMENT("Royal Cape of the Liberator", /obj/item/bedsheet/rd/royal_cape, 500), EQUIPMENT("Grey Slime Extract", /obj/item/slime_extract/grey, 1000), EQUIPMENT("KA Trigger Modification Kit", /obj/item/borg/upgrade/modkit/trigger_guard, 1000), EQUIPMENT("Shuttle Console Board", /obj/item/circuitboard/shuttle/golem_ship, 2000), EQUIPMENT("The Liberator's Legacy", /obj/item/storage/box/rndboards, 2000), ) /**********************Mining Equiment Vendor (Gulag)**************************/ /obj/machinery/mineral/equipment_vendor/labor name = "labor camp equipment vendor" desc = "An equipment vendor for scum, points collected at an ore redemption machine can be spent here." /obj/machinery/mineral/equipment_vendor/labor/Initialize(mapload) . = ..() component_parts = list() component_parts += new /obj/item/circuitboard/mining_equipment_vendor/labor(null) component_parts += new /obj/item/stock_parts/matter_bin(null) component_parts += new /obj/item/stock_parts/matter_bin(null) component_parts += new /obj/item/stock_parts/matter_bin(null) component_parts += new /obj/item/stack/sheet/glass(null) RefreshParts() /obj/machinery/mineral/equipment_vendor/labor/Initialize() . = ..() prize_list = list() prize_list["Scum"] += list( EQUIPMENT("Trauma Kit", /obj/item/stack/medical/bruise_pack/advanced, 150), EQUIPMENT("Whisky", /obj/item/reagent_containers/drinks/bottle/whiskey, 100), EQUIPMENT("Beer", /obj/item/reagent_containers/drinks/cans/beer, 50), EQUIPMENT("Absinthe", /obj/item/reagent_containers/drinks/bottle/absinthe/premium, 250), EQUIPMENT("Cigarettes", /obj/item/storage/fancy/cigarettes, 100), EQUIPMENT("Medical Marijuana", /obj/item/storage/fancy/cigarettes/cigpack_med, 250), EQUIPMENT("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 150), EQUIPMENT("Box of matches", /obj/item/storage/fancy/matches, 50), EQUIPMENT("Cheeseburger", /obj/item/food/snacks/burger/cheese, 150), EQUIPMENT("Big Burger", /obj/item/food/snacks/burger/bigbite, 250), EQUIPMENT("Recycled Prisoner", /obj/item/food/snacks/soylentgreen, 500), EQUIPMENT("Crayons", /obj/item/storage/fancy/crayons, 350), EQUIPMENT("Plushie", /obj/random/plushie, 750), EQUIPMENT("Dnd set", /obj/item/storage/box/characters, 500), EQUIPMENT("Dice set", /obj/item/storage/box/dice, 250), EQUIPMENT("Cards", /obj/item/deck/cards, 150), EQUIPMENT("UNUM!", /obj/item/deck/unum, 200), EQUIPMENT("Guitar", /obj/item/instrument/guitar, 750), EQUIPMENT("Synthesizer", /obj/item/instrument/piano_synth, 1500), EQUIPMENT("Diamond Pickaxe", /obj/item/pickaxe/diamond, 2000), EQUIPMENT("Analyzer", /obj/item/analyzer, 50) ) /**********************Mining Equipment Datum**************************/ /datum/data/mining_equipment var/equipment_name = "generic" var/equipment_path = null var/cost = 0 /datum/data/mining_equipment/New(name, path, equipment_cost) equipment_name = name equipment_path = path cost = equipment_cost /**********************Mining Equipment Voucher**********************/ /obj/item/mining_voucher name = "mining voucher" desc = "A token to redeem a piece of equipment. Use it on a mining equipment vendor." icon = 'icons/obj/mining_tool.dmi' icon_state = "mining_voucher" w_class = WEIGHT_CLASS_TINY /**********************Mining Point Card**********************/ /obj/item/card/mining_point_card name = "mining point card" desc = "A small card preloaded with mining points. Swipe your ID card over it to transfer the points, then discard." icon_state = "data" var/points = 500 /obj/item/card/mining_point_card/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/card/id)) if(points) var/obj/item/card/id/C = I C.mining_points += points to_chat(user, "You transfer [points] points to [C].") points = 0 else to_chat(user, "There's no points left on [src].") ..() /obj/item/card/mining_point_card/examine(mob/user) . = ..() . += "There's [points] points on the card." #undef EQUIPMENT