// Camera mob, used by AI camera and blob. /mob/camera name = "camera mob" density = FALSE move_force = INFINITY move_resist = INFINITY status_flags = GODMODE // You can't damage it. mouse_opacity = MOUSE_OPACITY_TRANSPARENT see_in_dark = 8 invisibility = 101 // No one can see us sight = SEE_SELF move_on_shuttle = FALSE flags_2 = IMMUNE_TO_SHUTTLECRUSH_2 /mob/camera/experience_pressure_difference() return /mob/camera/forceMove(atom/destination) var/oldloc = loc loc = destination Moved(oldloc, NONE)