//This proc is the most basic of the procs. All it does is make a new mob on the same tile and transfer over a few variables. //Returns the new mob //Note that this proc does NOT do MMI related stuff! /mob/proc/change_mob_type(new_type = null, turf/location = null, new_name = null as text, delete_old_mob = 0 as num, forcekey = 0) if(isnewplayer(src)) to_chat(usr, "cannot convert players who have not entered yet.") return if(!new_type) new_type = clean_input("Mob type path:", "Mob type") if(istext(new_type)) new_type = text2path(new_type) if(!ispath(new_type)) to_chat(usr, "Invalid type path (new_type = [new_type]) in change_mob_type(). Contact a coder.") return if(new_type == /mob/new_player) to_chat(usr, "cannot convert into a new_player mob type.") return var/mob/M if(isturf(location)) M = new new_type( location ) else M = new new_type( src.loc ) if(!M || !ismob(M)) to_chat(usr, "Type path is not a mob (new_type = [new_type]) in change_mob_type(). Contact a coder.") qdel(M) return if(istext(new_name)) M.name = new_name M.real_name = new_name else M.name = src.name M.real_name = src.real_name if(src.dna) M.dna = src.dna.Clone() if((mind && isliving(M)) && !forcekey) mind.transfer_to(M) else M.key = key if(delete_old_mob) spawn(1) qdel(src) return M