// the SMES // stores power #define SMESMAXCHARGELEVEL 200000 #define SMESMAXOUTPUT 200000 #define SMESRATE 0.05 // rate of internal charge to external power /obj/machinery/power/smes name = "power storage unit" desc = "A high-capacity superconducting magnetic energy storage (SMES) unit." icon_state = "smes" density = TRUE var/capacity = 5e6 // maximum charge var/charge = 0 // actual charge var/input_attempt = TRUE // 1 = attempting to charge, 0 = not attempting to charge var/inputting = TRUE // 1 = actually inputting, 0 = not inputting var/input_level = 50000 // amount of power the SMES attempts to charge by var/input_level_max = 200000 // cap on input_level var/input_available = 0 // amount of charge available from input last tick var/output_attempt = TRUE // 1 = attempting to output, 0 = not attempting to output var/outputting = TRUE // 1 = actually outputting, 0 = not outputting var/output_level = 50000 // amount of power the SMES attempts to output var/output_level_max = 200000 // cap on output_level var/output_used = 0 // amount of power actually outputted. may be less than output_level if the powernet returns excess power var/name_tag = null var/obj/machinery/power/terminal/terminal = null /obj/machinery/power/smes/Initialize(mapload) . = ..() component_parts = list() component_parts += new /obj/item/circuitboard/smes(null) component_parts += new /obj/item/stock_parts/cell/high(null) component_parts += new /obj/item/stock_parts/cell/high(null) component_parts += new /obj/item/stock_parts/cell/high(null) component_parts += new /obj/item/stock_parts/cell/high(null) component_parts += new /obj/item/stock_parts/cell/high(null) component_parts += new /obj/item/stock_parts/capacitor(null) component_parts += new /obj/item/stack/cable_coil(null, 5) RefreshParts() dir_loop: for(var/d in GLOB.cardinal) var/turf/T = get_step(src, d) for(var/obj/machinery/power/terminal/term in T) if(term && term.dir == turn(d, 180)) terminal = term break dir_loop if(!terminal) stat |= BROKEN return terminal.master = src update_icon() /obj/machinery/power/smes/upgraded/Initialize(mapload) . = ..() component_parts = list() component_parts += new /obj/item/circuitboard/smes(null) component_parts += new /obj/item/stock_parts/cell/hyper(null) component_parts += new /obj/item/stock_parts/cell/hyper(null) component_parts += new /obj/item/stock_parts/cell/hyper(null) component_parts += new /obj/item/stock_parts/cell/hyper(null) component_parts += new /obj/item/stock_parts/cell/hyper(null) component_parts += new /obj/item/stock_parts/capacitor/super(null) component_parts += new /obj/item/stack/cable_coil(null, 5) RefreshParts() /obj/machinery/power/smes/RefreshParts() var/IO = 0 var/C = 0 for(var/obj/item/stock_parts/capacitor/CP in component_parts) IO += CP.rating input_level_max = 200000 * IO output_level_max = 200000 * IO for(var/obj/item/stock_parts/cell/PC in component_parts) C += PC.maxcharge capacity = C / (15000) * 1e6 /obj/machinery/power/smes/update_overlays() . = ..() if(stat & BROKEN) return . += "smes-op[outputting ? 1 : 0]" . += "smes-oc[inputting ? 1 : 0]" var/charge_level = chargedisplay() if(charge_level > 0) . += "smes-og[charge_level]" /obj/machinery/power/smes/attackby(obj/item/I, mob/user, params) //opening using screwdriver if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I)) update_icon() return //changing direction using wrench if(default_change_direction_wrench(user, I)) terminal = null var/turf/T = get_step(src, dir) for(var/obj/machinery/power/terminal/term in T) if(term && term.dir == turn(dir, 180)) terminal = term terminal.master = src to_chat(user, "Terminal found.") break if(!terminal) to_chat(user, "No power source found.") return stat &= ~BROKEN update_icon() return //exchanging parts using the RPE if(exchange_parts(user, I)) return //building and linking a terminal if(istype(I, /obj/item/stack/cable_coil)) var/dir = get_dir(user,src) if(dir & (dir-1))//we don't want diagonal click return if(terminal) //is there already a terminal ? to_chat(user, "This SMES already has a power terminal!") return if(!panel_open) //is the panel open ? to_chat(user, "You must open the maintenance panel first!") return var/turf/T = get_turf(user) if(T.intact) //is the floor plating removed ? to_chat(user, "You must first remove the floor plating!") return var/obj/item/stack/cable_coil/C = I if(C.get_amount() < 10) to_chat(user, "You need more wires.") return if(user.loc == loc) to_chat(user, "You must not be on the same tile as [src].") return //Direction the terminal will face to var/tempDir = get_dir(user, src) switch(tempDir) if(NORTHEAST, SOUTHEAST) tempDir = EAST if(NORTHWEST, SOUTHWEST) tempDir = WEST var/turf/tempLoc = get_step(src, reverse_direction(tempDir)) if(isspaceturf(tempLoc)) to_chat(user, "You can't build a terminal on space.") return else if(istype(tempLoc)) if(tempLoc.intact) to_chat(user, "You must remove the floor plating first.") return to_chat(user, "You start adding cable to [src].") playsound(loc, C.usesound, 50, 1) if(do_after(user, 50, target = src)) if(!terminal && panel_open) T = get_turf(user) var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one if(prob(50) && electrocute_mob(usr, N, N, 1, TRUE)) //animate the electrocution if uncautious and unlucky do_sparks(5, 1, src) return C.use(10) // make sure the cable gets used up user.visible_message(\ "[user.name] adds the cables and connects the power terminal.",\ "You add the cables and connect the power terminal.") make_terminal(user, tempDir, tempLoc) terminal.connect_to_network() return //disassembling the terminal if(istype(I, /obj/item/wirecutters) && terminal && panel_open) var/turf/T = get_turf(terminal) if(T.intact) //is the floor plating removed ? to_chat(user, "You must first expose the power terminal!") return to_chat(user, "You begin to dismantle the power terminal...") playsound(src.loc, I.usesound, 50, 1) if(do_after(user, 50 * I.toolspeed, target = src)) if(terminal && panel_open) if(prob(50) && electrocute_mob(usr, terminal.powernet, terminal, 1, TRUE)) //animate the electrocution if uncautious and unlucky do_sparks(5, 1, src) return //give the wires back and delete the terminal new /obj/item/stack/cable_coil(T,10) user.visible_message(\ "[user.name] cuts the cables and dismantles the power terminal.",\ "You cut the cables and dismantle the power terminal.") inputting = 0 //stop inputting, since we have don't have a terminal anymore qdel(terminal) return //crowbarring it ! if(default_deconstruction_crowbar(user, I)) return return ..() /obj/machinery/power/smes/disconnect_terminal() if(terminal) terminal.master = null terminal = null return TRUE return FALSE /obj/machinery/power/smes/proc/make_terminal(user, tempDir, tempLoc) // create a terminal object at the same position as original turf loc // wires will attach to this terminal = new /obj/machinery/power/terminal(tempLoc) terminal.dir = tempDir terminal.master = src /obj/machinery/power/smes/Destroy() if(SSticker && SSticker.current_state == GAME_STATE_PLAYING) var/area/area = get_area(src) if(area) message_admins("SMES deleted at ([area.name])") log_game("SMES deleted at ([area.name])") investigate_log("deleted at ([area.name])","singulo") if(terminal) disconnect_terminal() return ..() /obj/machinery/power/smes/proc/chargedisplay() return clamp(round(5.5 * charge / capacity), 0, 5) /obj/machinery/power/smes/process() if(stat & BROKEN) return //store machine state to see if we need to update the icon overlays var/last_disp = chargedisplay() var/last_chrg = inputting var/last_onln = outputting //inputting if(terminal && input_attempt) input_available = terminal.get_power_balance() if(inputting) if(input_available > 0) // if there's power available, try to charge var/load = min(min((capacity-charge)/SMESRATE, input_level), input_available) // charge at set rate, limited to spare capacity charge += load * SMESRATE // increase the charge terminal.consume_direct_power(load) // add the load to the terminal side network else // if not enough capcity inputting = FALSE // stop inputting else if(input_attempt && input_available > 0) inputting = TRUE else inputting = FALSE //outputting if(output_attempt) if(outputting) output_used = min( charge/SMESRATE, output_level) //limit output to that stored if(produce_direct_power(output_used)) // add output to powernet if it exists (smes side) charge -= output_used*SMESRATE // reduce the storage (may be recovered in /restore() if excessive) else outputting = FALSE if(output_used < 0.0001) // either from no charge or set to 0 outputting = FALSE investigate_log("lost power and turned off", "singulo") else if(output_attempt && charge > output_level && output_level > 0) outputting = TRUE else output_used = 0 else outputting = FALSE // only update icon if state changed if(last_disp != chargedisplay() || last_chrg != inputting || last_onln != outputting) update_icon() // called after all power processes are finished // restores charge level to smes if there was excess this ptick /obj/machinery/power/smes/proc/restore() if(stat & BROKEN) return if(!outputting) output_used = 0 return var/excess = powernet.excess_power // this was how much wasn't used on the network last ptick, minus any removed by other SMESes excess = min(output_used, excess) // clamp it to how much was actually output by this SMES last ptick excess = min((capacity-charge)/SMESRATE, excess) // for safety, also limit recharge by space capacity of SMES (shouldn't happen) // now recharge this amount var/clev = chargedisplay() charge += excess * SMESRATE // restore unused power powernet.excess_power -= excess // remove the excess from the powernet, so later SMESes don't try to use it output_used -= excess if(clev != chargedisplay()) //if needed updates the icons overlay update_icon() return /obj/machinery/power/smes/attack_ai(mob/user) add_hiddenprint(user) ui_interact(user) /obj/machinery/power/smes/attack_ghost(mob/user) ui_interact(user) /obj/machinery/power/smes/attack_hand(mob/user) add_fingerprint(user) ui_interact(user) /obj/machinery/power/smes/ui_state(mob/user) return GLOB.default_state /obj/machinery/power/smes/ui_interact(mob/user, datum/tgui/ui = null) if(stat & BROKEN) return ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "Smes", name) ui.open() /obj/machinery/power/smes/ui_data(mob/user) var/list/data = list( "capacity" = capacity, "capacityPercent" = round(100*charge/capacity, 0.1), "charge" = charge, "inputAttempt" = input_attempt, "inputting" = inputting, "inputLevel" = input_level, "inputLevel_text" = DisplayPower(input_level), "inputLevelMax" = input_level_max, "inputAvailable" = input_available, "outputAttempt" = output_attempt, "outputting" = outputting, "outputLevel" = output_level, "outputLevel_text" = DisplayPower(output_level), "outputLevelMax" = output_level_max, "outputUsed" = round(output_used), ) return data /obj/machinery/power/smes/ui_act(action, params) if(..()) return . = TRUE switch(action) if("tryinput") inputting(!input_attempt) update_icon() if("tryoutput") outputting(!output_attempt) update_icon() if("input") var/target = params["target"] var/adjust = text2num(params["adjust"]) if(target == "min") target = 0 else if(target == "max") target = input_level_max else if(adjust) target = input_level + adjust else if(text2num(target) != null) target = text2num(target) else . = FALSE if(.) input_level = clamp(target, 0, input_level_max) if("output") var/target = params["target"] var/adjust = text2num(params["adjust"]) if(target == "min") target = 0 else if(target == "max") target = output_level_max else if(adjust) target = output_level + adjust else if(text2num(target) != null) target = text2num(target) else . = FALSE if(.) output_level = clamp(target, 0, output_level_max) else . = FALSE if(.) log_smes(usr) /obj/machinery/power/smes/proc/log_smes(mob/user) investigate_log("input/output; [input_level>output_level?"":""][input_level]/[output_level] | Charge: [charge] | Output-mode: [output_attempt?"on":"off"] | Input-mode: [input_attempt?"auto":"off"] by [user ? key_name(user) : "outside forces"]", "singulo") /obj/machinery/power/smes/proc/ion_act() if(is_station_level(src.z)) if(prob(1)) //explosion for(var/mob/M in viewers(src)) M.show_message("[src] is making strange noises!", 3, "You hear sizzling electronics.", 2) sleep(10*pick(4,5,6,7,10,14)) var/datum/effect_system/smoke_spread/smoke = new smoke.set_up(3, FALSE, loc) smoke.attach(src) smoke.start() explosion(src.loc, -1, 0, 1, 3, 1, 0) qdel(src) return if(prob(15)) //Power drain do_sparks(3, 1, src) if(prob(50)) emp_act(1) else emp_act(2) if(prob(5)) //smoke only var/datum/effect_system/smoke_spread/smoke = new smoke.set_up(3, FALSE, loc) smoke.attach(src) smoke.start() /obj/machinery/power/smes/proc/inputting(do_input) input_attempt = do_input if(!input_attempt) inputting = 0 /obj/machinery/power/smes/proc/outputting(do_output) output_attempt = do_output if(!output_attempt) outputting = 0 /obj/machinery/power/smes/emp_act(severity) inputting(rand(0, 1)) outputting(rand(0, 1)) output_level = rand(0, output_level_max) input_level = rand(0, input_level_max) charge -= 1e6/severity if(charge < 0) charge = 0 update_icon() log_smes() ..() /obj/machinery/power/smes/engineering charge = 2e6 // Engineering starts with some charge for singulo /obj/machinery/power/smes/magical name = "magical power storage unit" desc = "A high-capacity superconducting magnetic energy storage (SMES) unit. Magically produces power." capacity = 9000000 output_level = 250000 /obj/machinery/power/smes/magical/process() capacity = INFINITY charge = INFINITY ..() #undef SMESRATE