/obj/item/gun/energy/taser name = "taser gun" desc = "A small, low capacity gun used for non-lethal takedowns." icon_state = "taser" item_state = null //so the human update icon uses the icon_state instead. origin_tech = "combat=3" ammo_type = list(/obj/item/ammo_casing/energy/electrode) ammo_x_offset = 3 can_holster = TRUE // Pistol size /obj/item/gun/energy/arc_revolver name = "arc revolver" desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers. These shots charge whatever they hit, causing arcs of electricity to form between them." icon_state = "stunrevolver" item_state = "gun" origin_tech = "combat=4;materials=4;powerstorage=4" ammo_type = list(/obj/item/ammo_casing/energy/arc_revolver) can_flashlight = FALSE shaded_charge = FALSE can_holster = TRUE /obj/item/gun/energy/gun/advtaser name = "hybrid taser" desc = "A dual-mode taser designed to fire both short-range high-power electrodes and long-range disabler beams." icon_state = "advtaser" ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler) origin_tech = "combat=4" ammo_x_offset = 2 flight_x_offset = 15 shaded_charge = FALSE can_holster = TRUE // Pistol size /obj/item/gun/energy/gun/advtaser/cyborg name = "cyborg taser" desc = "An integrated hybrid taser that draws directly from a cyborg's power cell. The weapon contains a limiter to prevent the cyborg's power cell from overheating." can_flashlight = FALSE can_charge = FALSE /obj/item/gun/energy/gun/advtaser/cyborg/newshot() ..() robocharge() /obj/item/gun/energy/disabler name = "disabler" desc = "A self-defense weapon that exhausts organic targets, weakening them until they collapse." icon_state = "disabler" item_state = null origin_tech = "combat=3" ammo_type = list(/obj/item/ammo_casing/energy/disabler) ammo_x_offset = 2 can_flashlight = TRUE flight_x_offset = 15 flight_y_offset = 10 can_holster = TRUE execution_speed = 5 SECONDS /obj/item/gun/energy/disabler/Initialize(mapload) . = ..() cell.maxcharge = 800 cell.charge = 800 /obj/item/gun/energy/disabler/process_fire(atom/target, mob/living/user, message, params, zone_override, bonus_spread) var/obj/item/gun/energy/disabler/offhand_disabler = user.get_inactive_hand() if(istype(offhand_disabler) && offhand_disabler.semicd && (user.a_intent != INTENT_HARM)) return return ..() /obj/item/gun/energy/disabler/cyborg name = "cyborg disabler" desc = "An integrated disabler that draws from a cyborg's power cell. This weapon contains a limiter to prevent the cyborg's power cell from overheating." ammo_type = list(/obj/item/ammo_casing/energy/disabler/cyborg) can_charge = FALSE /obj/item/gun/energy/disabler/cyborg/newshot() ..() robocharge() /obj/item/gun/energy/disabler/silencer name = "u-ION Silencer" desc = "Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause." icon_state = "tesla" item_state = "tesla" origin_tech = "combat=6;syndicate=2" shaded_charge = TRUE ammo_type = list(/obj/item/ammo_casing/energy/silencer_ammo) suppressed = TRUE execution_speed = 4 SECONDS