/obj/item/gun/magic name = "staff of nothing" desc = "This staff is boring to watch because even though it came first you've seen everything it can do in other staves for years." icon = 'icons/obj/guns/magic.dmi' icon_state = "staffofnothing" item_state = "staff" fire_sound = 'sound/weapons/emitter.ogg' fire_sound_text = "energy blast" flags = CONDUCT w_class = WEIGHT_CLASS_HUGE var/max_charges = 6 var/charges = 0 var/recharge_rate = 4 var/charge_tick = 0 var/can_charge = TRUE var/ammo_type var/no_den_usage origin_tech = null clumsy_check = FALSE trigger_guard = TRIGGER_GUARD_ALLOW_ALL // Has no trigger at all, uses magic instead can_holster = FALSE // Nothing here is a gun, and therefore shouldn't really fit into a holster lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' //not really a gun and some toys use these inhands righthand_file = 'icons/mob/inhands/items_righthand.dmi' /obj/item/gun/magic/afterattack(atom/target, mob/living/user, flag) if(no_den_usage) var/area/A = get_area(user) if(istype(A, /area/wizard_station)) to_chat(user, "You know better than to violate the security of The Den, best wait until you leave to use [src].") return else no_den_usage = 0 ..() /obj/item/gun/magic/can_shoot() return charges /obj/item/gun/magic/newshot(params) if(charges && chambered && !chambered.BB) chambered.newshot(params) return /obj/item/gun/magic/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = 1, params, zone_override, bonus_spread = 0) newshot() return ..() /obj/item/gun/magic/process_chamber() if(chambered && !chambered.BB) //if BB is null, i.e the shot has been fired... charges--//... drain a charge return /obj/item/gun/magic/Initialize(mapload) . = ..() charges = max_charges chambered = new ammo_type(src) if(can_charge) START_PROCESSING(SSobj, src) /obj/item/gun/magic/Destroy() if(can_charge) STOP_PROCESSING(SSobj, src) return ..() /obj/item/gun/magic/process() // Don't start recharging until we lose a charge if(charges >= max_charges) charge_tick = 0 return FALSE charge_tick++ if(charge_tick >= recharge_rate) charge_tick = 0 charges++ return TRUE else return FALSE /obj/item/gun/magic/update_icon_state() return /obj/item/gun/magic/shoot_with_empty_chamber(mob/living/user as mob|obj) to_chat(user, "[src] whizzles quietly.") return /obj/item/gun/magic/suicide_act(mob/user) user.visible_message("[user] is twisting [src] above [user.p_their()] head, releasing a magical blast! It looks like [user.p_theyre()] trying to commit suicide.") playsound(loc, fire_sound, 50, 1, -1) return FIRELOSS