/obj/item/gun/rocketlauncher
var/projectile
name = "rocket launcher"
desc = "A rocket propelled grenade launcher. Holds one shell at a time."
icon_state = "rocket"
item_state = "rocket"
w_class = WEIGHT_CLASS_BULKY
throw_speed = 2
throw_range = 3
force = 15
flags = CONDUCT
origin_tech = "combat=6;syndicate=7"
fire_sound = 'sound/weapons/blastcannon.ogg'
fire_delay = 40
recoil = 2
zoomable = TRUE
zoom_amt = 7
var/missile_speed = 2
var/missile_range = 30
/obj/item/gun/rocketlauncher/examine(mob/user)
. = ..()
. += "It is currently [chambered ? "" : "un"]loaded."
/obj/item/gun/rocketlauncher/attackby(obj/item/I, mob/user, params)
if(!istype(I, /obj/item/ammo_casing/rocket))
return ..()
if(!chambered)
user.unEquip(I)
I.forceMove(src)
chambered = I
to_chat(user, "You put the rocket in [src].")
else
to_chat(user, "[src] cannot hold another rocket.")
/obj/item/gun/rocketlauncher/process_chamber()
QDEL_NULL(chambered)
/obj/item/gun/rocketlauncher/can_shoot()
return chambered