/obj/item/gun/throw
name = "abstract item thrower"
desc = "This shouldn't be here, yell at a coder."
fire_sound = 'sound/weapons/punchmiss.ogg'
fire_sound_text = "thwock"
var/obj/item/to_launch
var/list/valid_projectile_type
var/max_capacity = 1
var/list/loaded_projectiles = list()
var/projectile_speed = 1
var/projectile_range = 1
/obj/item/gun/throw/proc/notify_ammo_count()
return
/obj/item/gun/throw/proc/get_throwrange()
return projectile_range
/obj/item/gun/throw/proc/get_throwspeed()
return projectile_speed
/obj/item/gun/throw/proc/modify_projectile(obj/item/I, on_chamber = 0)
return
/obj/item/gun/throw/proc/get_ammocount(include_loaded = 1)
var/count = loaded_projectiles.len
if(include_loaded && to_launch)
count++
return count
/obj/item/gun/throw/examine(mob/user)
. = ..()
. += "It is [to_launch ? "loaded with \a [to_launch]" : "not loaded"]."
. += notify_ammo_count()
/obj/item/gun/throw/Destroy()
QDEL_NULL(to_launch)
QDEL_LIST_CONTENTS(loaded_projectiles)
loaded_projectiles = null
return ..()
/obj/item/gun/throw/update_icon_state()
return
/obj/item/gun/throw/update_overlays()
return list()
/obj/item/gun/throw/attackby(obj/item/I, mob/user, params)
if(istype(I, valid_projectile_type) && !(I.flags & NODROP))
if(get_ammocount() < max_capacity)
user.drop_item()
I.forceMove(src)
loaded_projectiles += I
to_chat(user, "You load [I] into [src].")
if(!to_launch)
process_chamber()
to_chat(user, notify_ammo_count())
else
to_chat(user, "[src] cannot hold any more projectiles.")
else
to_chat(user, "You cannot load [I] into [src]!")
/obj/item/gun/throw/process_chamber()
if(!to_launch && loaded_projectiles.len)
to_launch = loaded_projectiles[1]
loaded_projectiles -= to_launch
return
/obj/item/gun/throw/can_shoot()
if(to_launch)
return 1
return 0
/obj/item/gun/throw/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = 1, params, zone_override)
add_fingerprint(user)
if(semicd)
return
var/obj/item/I = to_launch
I.forceMove(get_turf(src))
to_launch = null
modify_projectile(I)
playsound(user, fire_sound, 50, 1)
I.throw_at(target, get_throwrange(), get_throwspeed(), user, FALSE)
message_admins("[key_name_admin(user)] fired \a [I] from a [src].")
log_game("[key_name_admin(user)] used \a [src].")
process_chamber()
semicd = 1
spawn(fire_delay)
semicd = 0