/* Protolathe Similar to an autolathe, you load glass and metal sheets (but not other objects) into it to be used as raw materials for the stuff it creates. All the menus and other manipulation commands are in the R&D console. Note: Must be placed west/left of and R&D console to function. */ /obj/machinery/r_n_d/protolathe name = "Protolathe" desc = "Converts raw materials into useful objects." icon_state = "protolathe" container_type = OPENCONTAINER categories = list( "Bluespace", "Equipment", "Janitorial", "Medical", "Mining", "Miscellaneous", "Power", "Stock Parts", "Weapons" ) /obj/machinery/r_n_d/protolathe/Initialize(mapload) . = ..() component_parts = list() component_parts += new /obj/item/circuitboard/protolathe(null) component_parts += new /obj/item/stock_parts/matter_bin(null) component_parts += new /obj/item/stock_parts/matter_bin(null) component_parts += new /obj/item/stock_parts/manipulator(null) component_parts += new /obj/item/stock_parts/manipulator(null) component_parts += new /obj/item/reagent_containers/glass/beaker/large(null) component_parts += new /obj/item/reagent_containers/glass/beaker/large(null) create_reagents() RefreshParts() /obj/machinery/r_n_d/protolathe/upgraded/Initialize(mapload) . = ..() component_parts = list() component_parts += new /obj/item/circuitboard/protolathe(null) component_parts += new /obj/item/stock_parts/matter_bin/super(null) component_parts += new /obj/item/stock_parts/matter_bin/super(null) component_parts += new /obj/item/stock_parts/manipulator/pico(null) component_parts += new /obj/item/stock_parts/manipulator/pico(null) component_parts += new /obj/item/reagent_containers/glass/beaker/large(null) component_parts += new /obj/item/reagent_containers/glass/beaker/large(null) RefreshParts() /obj/machinery/r_n_d/protolathe/Destroy() if(linked_console) linked_console.linked_lathe = null return ..() /obj/machinery/r_n_d/protolathe/RefreshParts() var/T = 0 for(var/obj/item/reagent_containers/glass/G in component_parts) G.reagents.trans_to(src, G.reagents.total_volume) for(var/obj/item/stock_parts/matter_bin/M in component_parts) T += M.rating materials.max_amount = T * 75000 T = 12 for(var/obj/item/stock_parts/manipulator/M in component_parts) T -= M.rating efficiency_coeff = min(max(0, T / 10), 1) /obj/machinery/r_n_d/protolathe/check_mat(datum/design/being_built, M) // now returns how many times the item can be built with the material var/A = materials.amount(M) if(!A) A = reagents.get_reagent_amount(M) A = A / max(1, (being_built.reagents_list[M] * efficiency_coeff)) else A = A / max(1, (being_built.materials[M] * efficiency_coeff)) return A /obj/machinery/r_n_d/protolathe/attackby(obj/item/O as obj, mob/user as mob, params) if(default_deconstruction_screwdriver(user, "protolathe_t", "protolathe", O)) if(linked_console) linked_console.linked_lathe = null linked_console = null return FALSE if(exchange_parts(user, O)) return FALSE if(panel_open) if(istype(O, /obj/item/crowbar)) for(var/obj/I in component_parts) if(istype(I, /obj/item/reagent_containers/glass/beaker)) reagents.trans_to(I, reagents.total_volume) I.loc = src.loc for(var/obj/item/reagent_containers/glass/G in component_parts) reagents.trans_to(G, G.reagents.maximum_volume) materials.retrieve_all() default_deconstruction_crowbar(user, O) return TRUE else to_chat(user, "You can't load [src] while it's opened.") return TRUE if(O.is_open_container()) return FALSE else return ..()