/obj/docking_port/mobile/assault_pod name = "assault pod" id = "steel_rain" dwidth = 3 width = 7 height = 7 /obj/docking_port/mobile/assault_pod/request() if(z == initial(src.z)) //No launching pods that have already launched return ..() /obj/docking_port/mobile/assault_pod/dock(obj/docking_port/stationary/S1) ..() if(!istype(S1, /obj/docking_port/stationary/transit)) playsound(get_turf(src.loc), 'sound/effects/explosion1.ogg',50,1) /obj/item/assault_pod name = "Assault Pod Targetting Device" icon = 'icons/obj/device.dmi' icon_state = "gangtool-red" item_state = "walkietalkie" desc = "Used to select a landing zone for assault pods." var/shuttle_id = "steel_rain" var/dwidth = 3 var/dheight = 0 var/width = 7 var/height = 7 var/lz_dir = 1 /obj/item/assault_pod/attack_self(mob/living/user) var/target_area target_area = tgui_input_list(user, "Area to land", "Select a Landing Zone", SSmapping.teleportlocs) if(!target_area) return var/area/picked_area = SSmapping.teleportlocs[target_area] if(!src || QDELETED(src)) return var/turf/T = safepick(get_area_turfs(picked_area)) if(!T) return var/obj/docking_port/stationary/landing_zone = new /obj/docking_port/stationary(T) landing_zone.id = "assault_pod(\ref[src])" landing_zone.name = "Landing Zone" landing_zone.dwidth = dwidth landing_zone.dheight = dheight landing_zone.width = width landing_zone.height = height landing_zone.dir = lz_dir landing_zone.register() //new docking ports must be registered for(var/obj/machinery/computer/shuttle/S in GLOB.machines) if(S.shuttleId == shuttle_id) S.possible_destinations = "[landing_zone.id]" to_chat(user, "Landing zone set.") qdel(src)