/obj/structure/closet/secure_closet/captains name = "captain's locker" req_access = list(ACCESS_CAPTAIN) icon_state = "capsecure1" icon_closed = "capsecure" icon_locked = "capsecure1" icon_opened = "capsecureopen" icon_broken = "capsecurebroken" icon_off = "capsecureoff" /obj/structure/closet/secure_closet/captains/populate_contents() if(prob(50)) new /obj/item/storage/backpack/captain(src) else new /obj/item/storage/backpack/satchel_cap(src) new /obj/item/book/manual/faxes(src) new /obj/item/storage/backpack/duffel/captain(src) new /obj/item/clothing/suit/captunic(src) new /obj/item/clothing/suit/captunic/capjacket(src) new /obj/item/clothing/suit/mantle/armor/captain(src) new /obj/item/clothing/under/captainparade(src) new /obj/item/clothing/head/caphat/parade(src) new /obj/item/clothing/under/rank/captain(src) new /obj/item/clothing/under/dress/dress_cap(src) new /obj/item/clothing/suit/armor/vest/capcarapace/alt(src) new /obj/item/cartridge/captain(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/clothing/shoes/laceup(src) new /obj/item/radio/headset/heads/captain/alt(src) new /obj/item/clothing/gloves/color/captain(src) new /obj/item/storage/belt/rapier(src) new /obj/item/gun/energy/gun(src) new /obj/item/door_remote/captain(src) new /obj/item/reagent_containers/food/drinks/mug/cap(src) new /obj/item/tank/emergency_oxygen/double(src) /obj/structure/closet/secure_closet/hop name = "head of personnel's locker" req_access = list(ACCESS_HOP) icon_state = "hopsecure1" icon_closed = "hopsecure" icon_locked = "hopsecure1" icon_opened = "hopsecureopen" icon_broken = "hopsecurebroken" icon_off = "hopsecureoff" /obj/structure/closet/secure_closet/hop/populate_contents() new /obj/item/clothing/glasses/hud/skills/sunglasses(src) new /obj/item/clothing/head/hopcap(src) new /obj/item/cartridge/hop(src) new /obj/item/radio/headset/heads/hop(src) new /obj/item/storage/box/ids(src) new /obj/item/storage/box/PDAs(src) new /obj/item/clothing/suit/armor/vest(src) new /obj/item/gun/energy/gun/mini(src) new /obj/item/flash(src) new /obj/item/clothing/accessory/petcollar(src) new /obj/item/door_remote/civillian(src) new /obj/item/reagent_containers/food/drinks/mug/hop(src) new /obj/item/clothing/accessory/medal/service(src) /obj/structure/closet/secure_closet/hop2 name = "head of personnel's attire" req_access = list(ACCESS_HOP) icon_state = "hopsecure1" icon_closed = "hopsecure" icon_locked = "hopsecure1" icon_opened = "hopsecureopen" icon_broken = "hopsecurebroken" icon_off = "hopsecureoff" /obj/structure/closet/secure_closet/hop2/populate_contents() new /obj/item/clothing/under/rank/head_of_personnel(src) new /obj/item/clothing/suit/mantle/armor/head_of_personnel(src) new /obj/item/clothing/under/dress/dress_hop(src) new /obj/item/clothing/under/dress/dress_hr(src) new /obj/item/clothing/under/lawyer/female(src) new /obj/item/clothing/under/lawyer/black(src) new /obj/item/clothing/under/lawyer/red(src) new /obj/item/clothing/under/lawyer/oldman(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/clothing/shoes/black(src) new /obj/item/clothing/shoes/leather(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/under/rank/head_of_personnel_whimsy(src) /obj/structure/closet/secure_closet/hos name = "head of security's locker" req_access = list(ACCESS_HOS) icon_state = "hossecure1" icon_closed = "hossecure" icon_locked = "hossecure1" icon_opened = "hossecureopen" icon_broken = "hossecurebroken" icon_off = "hossecureoff" /obj/structure/closet/secure_closet/hos/populate_contents() if(prob(50)) new /obj/item/storage/backpack/security(src) else new /obj/item/storage/backpack/satchel_sec(src) new /obj/item/cartridge/hos(src) new /obj/item/radio/headset/heads/hos/alt(src) new /obj/item/clothing/under/rank/head_of_security(src) new /obj/item/clothing/under/rank/head_of_security/formal(src) new /obj/item/clothing/under/rank/head_of_security/corp(src) new /obj/item/clothing/under/rank/head_of_security/skirt(src) new /obj/item/clothing/suit/armor/hos(src) new /obj/item/clothing/suit/armor/hos/alt(src) new /obj/item/clothing/head/HoS(src) new /obj/item/clothing/head/HoS/beret(src) new /obj/item/clothing/suit/mantle/armor(src) new /obj/item/clothing/glasses/hud/security/sunglasses(src) new /obj/item/storage/lockbox/mindshield(src) new /obj/item/storage/box/flashbangs(src) new /obj/item/holosign_creator/security(src) new /obj/item/clothing/mask/gas/sechailer/hos(src) new /obj/item/shield/riot/tele(src) new /obj/item/melee/baton/loaded(src) new /obj/item/storage/belt/security/sec(src) new /obj/item/gun/energy/gun/hos(src) new /obj/item/door_remote/head_of_security(src) new /obj/item/reagent_containers/food/drinks/mug/hos(src) new /obj/item/organ/internal/cyberimp/eyes/hud/security(src) new /obj/item/clothing/accessory/medal/security(src) /obj/structure/closet/secure_closet/warden name = "warden's locker" req_access = list(ACCESS_ARMORY) icon_state = "wardensecure1" icon_closed = "wardensecure" icon_locked = "wardensecure1" icon_opened = "wardensecureopen" icon_broken = "wardensecurebroken" icon_off = "wardensecureoff" /obj/structure/closet/secure_closet/warden/populate_contents() if(prob(50)) new /obj/item/storage/backpack/security(src) else new /obj/item/storage/backpack/satchel_sec(src) new /obj/item/radio/headset/headset_sec/alt(src) new /obj/item/clothing/suit/armor/vest/warden(src) new /obj/item/clothing/head/warden(src) new /obj/item/clothing/suit/armor/vest/warden/alt(src) new /obj/item/clothing/head/beret/sec/warden(src) new /obj/item/clothing/under/rank/warden(src) new /obj/item/clothing/under/rank/warden/formal(src) new /obj/item/clothing/under/rank/warden/corp(src) new /obj/item/clothing/under/rank/warden/skirt(src) new /obj/item/clothing/glasses/hud/security/sunglasses(src) new /obj/item/holosign_creator/security(src) new /obj/item/clothing/mask/gas/sechailer/warden(src) new /obj/item/storage/box/zipties(src) new /obj/item/storage/box/flashbangs(src) new /obj/item/reagent_containers/spray/pepper(src) new /obj/item/melee/baton/loaded(src) new /obj/item/gun/energy/gun/advtaser(src) new /obj/item/storage/belt/security/sec(src) new /obj/item/storage/box/holobadge(src) new /obj/item/clothing/gloves/color/black/krav_maga/sec(src) /obj/structure/closet/secure_closet/security name = "security officer's locker" req_access = list(ACCESS_SECURITY) icon_state = "sec1" icon_closed = "sec" icon_locked = "sec1" icon_opened = "secopen" icon_broken = "secbroken" icon_off = "secoff" /obj/structure/closet/secure_closet/security/populate_contents() if(prob(50)) new /obj/item/storage/backpack/security(src) else new /obj/item/storage/backpack/satchel_sec(src) new /obj/item/clothing/suit/armor/vest/security(src) new /obj/item/radio/headset/headset_sec/alt(src) new /obj/item/clothing/head/soft/sec(src) new /obj/item/reagent_containers/spray/pepper(src) new /obj/item/flash(src) new /obj/item/grenade/flashbang(src) new /obj/item/storage/belt/security/sec(src) new /obj/item/holosign_creator/security(src) new /obj/item/clothing/mask/gas/sechailer(src) new /obj/item/clothing/glasses/hud/security/sunglasses(src) new /obj/item/clothing/head/helmet(src) new /obj/item/melee/baton/loaded(src) new /obj/item/clothing/suit/armor/secjacket(src) /obj/structure/closet/secure_closet/brigdoc name = "brig physician's locker" req_access = list(ACCESS_SECURITY) icon_state = "securemed1" icon_closed = "securemed" icon_locked = "securemed1" icon_opened = "securemedopen" icon_broken = "securemedbroken" icon_off = "securemedoff" /obj/structure/closet/secure_closet/brigdoc/populate_contents() if(prob(50)) new /obj/item/storage/backpack/medic(src) else new /obj/item/storage/backpack/satchel_med(src) new /obj/item/reagent_containers/spray/pepper(src) new /obj/item/flash(src) new /obj/item/storage/firstaid/regular(src) new /obj/item/storage/firstaid/fire(src) new /obj/item/storage/firstaid/adv(src) new /obj/item/storage/firstaid/o2(src) new /obj/item/storage/firstaid/toxin(src) new /obj/item/clothing/suit/storage/brigdoc(src) new /obj/item/clothing/under/rank/security/brigphys(src) new /obj/item/clothing/shoes/white(src) new /obj/item/radio/headset/headset_sec/alt(src) new /obj/item/clothing/shoes/sandal/white(src) /obj/structure/closet/secure_closet/blueshield name = "blueshield's locker" req_access = list(ACCESS_BLUESHIELD) icon_state = "bssecure1" icon_closed = "bssecure" icon_locked = "bssecure1" icon_opened = "bssecureopen" icon_broken = "bssecurebroken" icon_off = "bssecureoff" /obj/structure/closet/secure_closet/blueshield/populate_contents() new /obj/item/storage/briefcase(src) new /obj/item/storage/firstaid/adv(src) new /obj/item/pinpointer/crew(src) new /obj/item/storage/belt/security/sec(src) new /obj/item/grenade/flashbang(src) new /obj/item/flash(src) new /obj/item/restraints/handcuffs(src) new /obj/item/melee/baton/loaded(src) new /obj/item/clothing/glasses/sunglasses(src) new /obj/item/clothing/glasses/hud/security/sunglasses/read_only(src) new /obj/item/clothing/glasses/hud/health/sunglasses(src) new /obj/item/clothing/glasses/hud/skills/sunglasses(src) new /obj/item/clothing/head/beret/centcom/officer(src) new /obj/item/clothing/head/beret/centcom/officer/navy(src) new /obj/item/clothing/suit/armor/vest/blueshield(src) new /obj/item/clothing/suit/storage/blueshield(src) new /obj/item/clothing/shoes/centcom(src) new /obj/item/clothing/accessory/holster(src) new /obj/item/clothing/accessory/blue(src) new /obj/item/clothing/shoes/jackboots/jacksandals(src) new /obj/item/clothing/under/rank/centcom/blueshield(src) /obj/structure/closet/secure_closet/ntrep name = "\improper Nanotrasen Representative's locker" req_access = list(ACCESS_NTREP) icon_state = "ntsecure1" icon_closed = "ntsecure" icon_locked = "ntsecure1" icon_opened = "ntsecureopen" icon_broken = "ntsecurebroken" icon_off = "ntsecureoff" /obj/structure/closet/secure_closet/ntrep/populate_contents() new /obj/item/book/manual/faxes(src) new /obj/item/storage/briefcase(src) new /obj/item/paicard(src) new /obj/item/flash(src) new /obj/item/clothing/glasses/hud/skills/sunglasses(src) new /obj/item/clothing/gloves/color/white(src) new /obj/item/clothing/shoes/centcom(src) new /obj/item/clothing/under/lawyer/oldman(src) new /obj/item/clothing/under/lawyer/black(src) new /obj/item/clothing/under/lawyer/female(src) new /obj/item/clothing/under/rank/centcom/representative(src) new /obj/item/clothing/head/ntrep(src) new /obj/item/clothing/shoes/sandal/fancy(src) new /obj/item/storage/box/tapes(src) new /obj/item/taperecorder(src) /obj/structure/closet/secure_closet/security/cargo /obj/structure/closet/secure_closet/security/cargo/populate_contents() new /obj/item/clothing/accessory/armband/cargo(src) new /obj/item/encryptionkey/headset_cargo(src) /obj/structure/closet/secure_closet/security/engine /obj/structure/closet/secure_closet/security/engine/populate_contents() new /obj/item/clothing/accessory/armband/engine(src) new /obj/item/encryptionkey/headset_eng(src) /obj/structure/closet/secure_closet/security/science /obj/structure/closet/secure_closet/security/science/populate_contents() new /obj/item/clothing/accessory/armband/science(src) new /obj/item/encryptionkey/headset_sci(src) /obj/structure/closet/secure_closet/security/med /obj/structure/closet/secure_closet/security/med/populate_contents() new /obj/item/clothing/accessory/armband/medgreen(src) new /obj/item/encryptionkey/headset_med(src) /obj/structure/closet/secure_closet/detective name = "detective's cabinet" req_access = list(ACCESS_FORENSICS_LOCKERS) icon_state = "cabinetdetective_locked" icon_closed = "cabinetdetective" icon_locked = "cabinetdetective_locked" icon_opened = "cabinetdetective_open" icon_broken = "cabinetdetective_broken" icon_off = "cabinetdetective_broken" resistance_flags = FLAMMABLE max_integrity = 70 /obj/structure/closet/secure_closet/detective/populate_contents() new /obj/item/clothing/under/det(src) new /obj/item/clothing/suit/storage/det_suit(src) new /obj/item/clothing/suit/storage/det_suit/forensics/blue(src) new /obj/item/clothing/suit/storage/det_suit/forensics/red(src) new /obj/item/clothing/gloves/color/black/forensics(src) new /obj/item/clothing/head/det_hat(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/storage/box/evidence(src) new /obj/item/clipboard(src) new /obj/item/radio/headset/headset_sec/alt(src) new /obj/item/detective_scanner(src) new /obj/item/clothing/suit/armor/vest/det_suit(src) new /obj/item/ammo_box/c38(src) new /obj/item/ammo_box/c38(src) new /obj/item/gun/projectile/revolver/detective(src) new /obj/item/clothing/accessory/holster/armpit(src) new /obj/item/clothing/glasses/sunglasses/yeah(src) new /obj/item/flashlight/seclite(src) new /obj/item/holosign_creator/security(src) new /obj/item/clothing/accessory/black(src) new /obj/item/taperecorder(src) new /obj/item/storage/box/tapes(src) /obj/structure/closet/secure_closet/detective/update_icon() if(broken) icon_state = icon_broken else if(!opened) if(locked) icon_state = icon_locked else icon_state = icon_closed else icon_state = icon_opened /obj/structure/closet/secure_closet/injection name = "lethal injections locker" req_access = list(ACCESS_SECURITY) /obj/structure/closet/secure_closet/injection/populate_contents() new /obj/item/reagent_containers/syringe/lethal(src) new /obj/item/reagent_containers/syringe/lethal(src) /obj/structure/closet/secure_closet/brig name = "brig locker" req_access = list(ACCESS_BRIG) anchored = 1 var/id = null /obj/structure/closet/secure_closet/brig/populate_contents() new /obj/item/clothing/under/color/orange/prison(src) new /obj/item/clothing/shoes/orange(src) new /obj/item/card/id/prisoner/random(src) new /obj/item/radio/headset(src) /obj/structure/closet/secure_closet/courtroom name = "courtroom locker" req_access = list(ACCESS_COURT) /obj/structure/closet/secure_closet/courtroom/populate_contents() new /obj/item/clothing/shoes/brown(src) new /obj/item/paper/Court (src) new /obj/item/paper/Court (src) new /obj/item/paper/Court (src) new /obj/item/pen (src) new /obj/item/clothing/suit/judgerobe (src) new /obj/item/clothing/head/powdered_wig (src) new /obj/item/storage/briefcase(src) /obj/structure/closet/secure_closet/wall name = "wall locker" req_access = list(ACCESS_SECURITY) icon_state = "wall-locker1" density = 1 icon_closed = "wall-locker" icon_locked = "wall-locker1" icon_opened = "wall-lockeropen" icon_broken = "wall-lockerbroken" icon_off = "wall-lockeroff" //too small to put a man in large = FALSE /obj/structure/closet/secure_closet/wall/update_icon() if(broken) icon_state = icon_broken else if(!opened) if(locked) icon_state = icon_locked else icon_state = icon_closed else icon_state = icon_opened /obj/structure/closet/secure_closet/magistrate name = "\improper Magistrate's locker" req_access = list(ACCESS_MAGISTRATE) icon_state = "magistratesecure1" icon_closed = "magistratesecure" icon_locked = "magistratesecure1" icon_opened = "magistratesecureopen" icon_broken = "magistratesecurebroken" icon_off = "magistratesecureoff" /obj/structure/closet/secure_closet/magistrate/populate_contents() new /obj/item/book/manual/faxes(src) new /obj/item/storage/secure/briefcase(src) new /obj/item/flash(src) new /obj/item/clothing/glasses/sunglasses(src) new /obj/item/clothing/gloves/color/white(src) new /obj/item/clothing/shoes/centcom(src) new /obj/item/clothing/under/suit_jacket/really_black(src) new /obj/item/clothing/under/rank/centcom/magistrate(src) new /obj/item/clothing/suit/judgerobe(src) new /obj/item/clothing/head/powdered_wig(src) new /obj/item/gavelblock(src) new /obj/item/gavelhammer(src) new /obj/item/clothing/head/justice_wig(src) new /obj/item/clothing/accessory/medal/legal(src) new /obj/item/clothing/accessory/lawyers_badge(src)