/datum/world_topic_handler/status topic_key = "status" /datum/world_topic_handler/status/execute(list/input, key_valid) var/list/status_info = list() var/list/admins = list() status_info["version"] = GLOB.revision_info.commit_hash status_info["mode"] = GLOB.master_mode status_info["respawn"] = GLOB.abandon_allowed status_info["enter"] = GLOB.enter_allowed status_info["vote"] = config.allow_vote_mode status_info["ai"] = config.allow_ai status_info["host"] = world.host ? world.host : null status_info["players"] = list() status_info["roundtime"] = worldtime2text() status_info["stationtime"] = station_time_timestamp() status_info["oldstationtime"] = classic_worldtime2text() // more "consistent" indication of the round's running time status_info["listed"] = "Public" if(!world.hub_password) status_info["listed"] = "Invisible" var/player_count = 0 var/admin_count = 0 for(var/client/C in GLOB.clients) if(C.holder) if(C.holder.fakekey) continue //so stealthmins aren't revealed by the hub admin_count++ admins += list(list(C.key, C.holder.rank)) player_count++ status_info["players"] = player_count status_info["admins"] = admin_count status_info["map_name"] = GLOB.map_name ? GLOB.map_name : "Unknown" // Add more info if we are authed if(key_valid) if(SSticker && SSticker.mode) status_info["real_mode"] = SSticker.mode.name status_info["security_level"] = get_security_level() status_info["ticker_state"] = SSticker.current_state if(SSshuttle && SSshuttle.emergency) // Shuttle status, see /__DEFINES/stat.dm status_info["shuttle_mode"] = SSshuttle.emergency.mode // Shuttle timer, in seconds status_info["shuttle_timer"] = SSshuttle.emergency.timeLeft() for(var/i in 1 to admins.len) var/list/A = admins[i] status_info["admin[i - 1]"] = A[1] status_info["adminrank[i - 1]"] = A[2] return json_encode(status_info)