//Procedures in this file: Inernal wound patching, Implant removal. ////////////////////////////////////////////////////////////////// // INTERNAL WOUND PATCHING // ////////////////////////////////////////////////////////////////// /datum/surgery/bleeding name = "internal bleeding" steps = list(/datum/surgery_step/generic/cut_open,/datum/surgery_step/generic/clamp_bleeders,/datum/surgery_step/generic/retract_skin,/datum/surgery_step/fix_vein,/datum/surgery_step/generic/cauterize) possible_locs = list("chest","head","groin") /datum/surgery/bleeding/can_start(mob/user, mob/living/carbon/target) if(ishuman(target)) var/mob/living/carbon/human/H = target var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting) if(!affected) return 0 var/internal_bleeding = 0 for(var/datum/wound/W in affected.wounds) if(W.internal) internal_bleeding = 1 break if(internal_bleeding) return 1 return 0 /datum/surgery_step/fix_vein name = "mend internal bleeding" allowed_tools = list( /obj/item/weapon/FixOVein = 100, \ /obj/item/stack/cable_coil = 75 ) can_infect = 1 blood_level = 1 time = 32 /datum/surgery_step/fix_vein/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) if(!affected) return 0 var/internal_bleeding = 0 for(var/datum/wound/W in affected.wounds) if(W.internal) internal_bleeding = 1 break return affected.open == 2 && internal_bleeding /datum/surgery_step/fix_vein/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts patching the damaged vein in [target]'s [affected.name] with \the [tool]." , \ "You start patching the damaged vein in [target]'s [affected.name] with \the [tool].") target.custom_pain("The pain in [affected.name] is unbearable!",1) ..() /datum/surgery_step/fix_vein/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message(" [user] has patched the damaged vein in [target]'s [affected.name] with \the [tool].", \ " You have patched the damaged vein in [target]'s [affected.name] with \the [tool].") for(var/datum/wound/W in affected.wounds) if(W.internal) affected.wounds -= W affected.update_damages() if (ishuman(user) && prob(40)) var/mob/living/carbon/human/U = user U.bloody_hands(target, 0) return 1 /datum/surgery_step/fix_vein/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message(" [user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!" , \ " Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!") affected.take_damage(5, 0) return 0 /datum/surgery_step/fix_dead_tissue //Debridement name = "remove dead tissue" allowed_tools = list( /obj/item/weapon/scalpel = 100, \ /obj/item/weapon/kitchen/knife = 75, \ /obj/item/weapon/shard = 50, \ ) can_infect = 1 blood_level = 1 time = 16 /datum/surgery_step/fix_dead_tissue/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) if(!hasorgans(target)) return 0 if (target_zone == "mouth" || target_zone == "eyes") return 0 var/obj/item/organ/external/affected = target.get_organ(target_zone) return affected && affected.open == 2 && (affected.status & ORGAN_DEAD) /datum/surgery_step/fix_dead_tissue/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts cutting away necrotic tissue in [target]'s [affected.name] with \the [tool]." , \ "You start cutting away necrotic tissue in [target]'s [affected.name] with \the [tool].") target.custom_pain("The pain in [affected.name] is unbearable!",1) ..() /datum/surgery_step/fix_dead_tissue/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message(" [user] has cut away necrotic tissue in [target]'s [affected.name] with \the [tool].", \ " You have cut away necrotic tissue in [target]'s [affected.name] with \the [tool].") affected.open = 3 return 1 /datum/surgery_step/fix_dead_tissue/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message(" [user]'s hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!", \ " Your hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!") affected.createwound(CUT, 20, 1) return 0 /datum/surgery_step/treat_necrosis name = "treat necrosis" allowed_tools = list( /obj/item/weapon/reagent_containers/dropper = 100, /obj/item/weapon/reagent_containers/glass/bottle = 75, /obj/item/weapon/reagent_containers/glass/beaker = 75, /obj/item/weapon/reagent_containers/spray = 50, /obj/item/weapon/reagent_containers/glass/bucket = 50, ) can_infect = 0 blood_level = 0 time = 24 /datum/surgery_step/fix_dead_tissue/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) if (!istype(tool, /obj/item/weapon/reagent_containers)) return 0 var/obj/item/weapon/reagent_containers/container = tool if(!container.reagents.has_reagent("mitocholide")) return 0 if(!hasorgans(target)) return 0 if (target_zone == "mouth" || target_zone == "eyes") return 0 var/obj/item/organ/external/affected = target.get_organ(target_zone) return affected.open == 3 && (affected.status & ORGAN_DEAD) /datum/surgery_step/fix_dead_tissue/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts applying medication to the affected tissue in [target]'s [affected.name] with \the [tool]." , \ "You start applying medication to the affected tissue in [target]'s [affected.name] with \the [tool].") target.custom_pain("Something in your [affected.name] is causing you a lot of pain!",1) ..() /datum/surgery_step/fix_dead_tissue/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) if (!istype(tool, /obj/item/weapon/reagent_containers)) return var/obj/item/weapon/reagent_containers/container = tool var/trans = container.reagents.trans_to(target, container.amount_per_transfer_from_this) if (trans > 0) container.reagents.reaction(target, INGEST) //technically it's contact, but the reagents are being applied to internal tissue if(container.reagents.has_reagent("mitocholide")) affected.status &= ~ORGAN_DEAD user.visible_message(" [user] applies [trans] units of the solution to affected tissue in [target]'s [affected.name]", \ " You apply [trans] units of the solution to affected tissue in [target]'s [affected.name] with \the [tool].") return 1 /datum/surgery_step/fix_dead_tissue/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) if (!istype(tool, /obj/item/weapon/reagent_containers)) return var/obj/item/weapon/reagent_containers/container = tool var/trans = container.reagents.trans_to(target, container.amount_per_transfer_from_this) container.reagents.reaction(target, INGEST) //technically it's contact, but the reagents are being applied to internal tissue user.visible_message(" [user]'s hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!" , \ " Your hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!") //no damage or anything, just wastes medicine ////////////////////////////////////////////////////////////////// // Dethrall Shadowling // ////////////////////////////////////////////////////////////////// /datum/surgery/remove_thrall name = "cleanse contaminations"//RENAME MEH steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/open_encased/saw,/datum/surgery_step/open_encased/retract, /datum/surgery_step/dethrall,/datum/surgery_step/glue_bone, /datum/surgery_step/set_bone,/datum/surgery_step/finish_bone,/datum/surgery_step/generic/cauterize) possible_locs = list("head") /datum/surgery/remove_thrall/synth name = "cleanse contaminations"//RENAME MEH steps = list(/datum/surgery_step/robotics/external/unscrew_hatch,/datum/surgery_step/robotics/external/open_hatch,/datum/surgery_step/internal/dethrall,/datum/surgery_step/robotics/external/close_hatch) possible_locs = list("chest") /datum/surgery/remove_thrall/can_start(mob/user, mob/living/carbon/target) return is_thrall(target)//would this be too meta? /datum/surgery/remove_thrall/synth/can_start(mob/user, mob/living/carbon/target) return is_thrall(target) && target.get_species() == "Machine" /datum/surgery_step/dethrall name = "cleanse contamination" allowed_tools = list(/obj/item/device/flash = 100, /obj/item/device/flashlight/pen = 80, /obj/item/device/flashlight = 40) time = 30 /datum/surgery_step/internal/dethrall/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) if (!hasorgans(target)) return var/obj/item/organ/external/affected = target.get_organ(target_zone) return ..() && affected && is_thrall(target) && affected.open_enough_for_surgery() && target_zone == target.named_organ_parent("brain") /datum/surgery_step/internal/dethrall/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) var/braincase = target.named_organ_parent("brain") user.visible_message("[user] reaches into [target]'s head with [tool].", "You begin aligning [tool]'s light to the tumor on [target]'s brain...") target << "A small part of your [braincase] pulses with agony as the light impacts it." ..() /datum/surgery_step/internal/dethrall/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) user.visible_message("[user] shines light onto the tumor in [target]'s head!", "You cleanse the contamination from [target]'s brain!") ticker.mode.remove_thrall(target.mind,0) target.visible_message("A strange black mass falls from [target]'s head!") new /obj/item/organ/internal/shadowtumor(get_turf(target)) return 1 /datum/surgery_step/internal/dethrall/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) var/braincase = target.named_organ_parent("brain") if(prob(50)) user.visible_message("[user] slips and rips the tumor out from [target]'s [braincase]!", \ "You fumble and tear out [target]'s tumor!") target.adjustBrainLoss(110) // This is so you can't just defib'n go ticker.mode.remove_thrall(target.mind,1) return 0 else user.visible_message("[user]'s hand slips and fumbles! Luckily, they didn't damage anything!") return 0