/obj/effect/blob/resource name = "resource blob" icon = 'icons/mob/blob.dmi' icon_state = "blob_resource" health = 30 fire_resist = 2 var/mob/camera/blob/overmind = null var/resource_delay = 0 /obj/effect/blob/resource/update_icon() if(health <= 0) qdel(src) /obj/effect/blob/resource/PulseAnimation(var/activate = 0) if(activate) ..() return /obj/effect/blob/resource/run_action() if(resource_delay > world.time) return 0 PulseAnimation(1) resource_delay = world.time + 40 // 4 seconds if(overmind) overmind.add_points(1) return 0