/obj/structure/closet/secure_closet/chef_personal name = "Chef's Locker" req_access = list(ACCESS_KITCHEN) New() ..() sleep(2) new /obj/item/wardrobe/chef(src) // var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/radio/headset(src) /obj/structure/closet/secure_closet/bar name = "Booze" req_access = list(ACCESS_BAR) New() ..() sleep(2) new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) return /obj/structure/closet/secure_closet/barman_personal name = "Barman's Locker" req_access = list(ACCESS_BAR) New() ..() sleep(2) new /obj/item/wardrobe/bartender(src) // var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/radio/headset(src) new /obj/item/ammo_casing/shotgun/beanbag(BPK) new /obj/item/ammo_casing/shotgun/beanbag(BPK) new /obj/item/ammo_casing/shotgun/beanbag(BPK) new /obj/item/ammo_casing/shotgun/beanbag(BPK) /obj/structure/closet/secure_closet/hydro_personal name = "Botanist's Locker" req_access = list(ACCESS_HYDROPONICS) New() ..() sleep(2) new /obj/item/wardrobe/hydro // var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/analyzer/plant_analyzer(src) new /obj/item/device/radio/headset(src) /obj/structure/closet/secure_closet/janitor_personal name = "Janitor's Locker" req_access = list(ACCESS_JANITOR) New() ..() sleep(2) new /obj/item/wardrobe/janitor(src) // var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/pda/janitor(src) /obj/structure/closet/secure_closet/lawyer_personal name = "Lawyer's Locker" req_access = list(ACCESS_LAWYER) New() ..() sleep(2) new /obj/item/wardrobe/lawyer(src) // var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/pda/lawyer(src) new /obj/item/device/detective_scanner(src) new /obj/item/weapon/storage/briefcase(src) /obj/structure/closet/secure_closet/librarian_personal name = "Librarian's Locker" req_access = list(ACCESS_LIBRARY) New() ..() sleep(2) new /obj/item/wardrobe/librarian(src) // var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/weapon/barcodescanner(src) /obj/structure/closet/secure_closet/counselor_personal name = "Counselor's Locker" req_access = list(ACCESS_CHAPEL_OFFICE) New() ..() sleep(2) new /obj/item/wardrobe/chaplain(src) // new /obj/item/weapon/storage/backpack/cultpack (src) var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/weapon/storage/bible(src) new /obj/item/device/pda/chaplain(src) new /obj/item/device/radio/headset(src) new /obj/item/weapon/candlepack(src) new /obj/item/weapon/candlepack(src)