/datum/event/sentience /datum/event/sentience/start() var/ghostmsg = "Do you want to awaken as a sentient being?" var/list/candidates = pollCandidates(ghostmsg, ROLE_SENTIENT, 1) var/list/potential = list() var/sentience_type = SENTIENCE_ORGANIC for(var/mob/living/simple_animal/L in GLOB.living_mob_list) var/turf/T = get_turf(L) if (T.z != 1) continue if(!(L in GLOB.player_list) && !L.mind && (L.sentience_type == sentience_type)) potential += L if(!candidates.len || !potential.len) //if there are no players or simple animals to choose from, then end return FALSE var/mob/living/simple_animal/SA = pick(potential) var/mob/SG = pick(candidates) var/sentience_report = "[command_name()] Medium-Priority Update" var/data = pick("scans from our long-range sensors", "our sophisticated probabilistic models", "our omnipotence", "the communications traffic on your station", "energy emissions we detected", "\[REDACTED\]", "Steve") var/pets = pick("animals", "pets", "simple animals", "lesser lifeforms", "\[REDACTED\]") var/strength = pick("human", "skrell", "vox", "grey", "diona", "IPC", "tajaran", "vulpakanin", "kidan", "plasmaman", "drask", "slime", "monkey", "moderate", "lizard", "security", "command", "clown", "mime", "low", "very low", "greytide", "catgirl", "\[REDACTED\]") sentience_report += "

Based on [data], we believe that one of the station's [pets] has developed [strength] level intelligence, and the ability to communicate." SA.key = SG.key SA.universal_speak = 1 SA.sentience_act() SA.maxHealth = max(SA.maxHealth, 200) SA.health = SA.maxHealth SA.del_on_death = FALSE greet_sentient(SA) print_command_report(sentience_report, "[command_name()] Update") /datum/event/sentience/proc/greet_sentient(var/mob/living/carbon/human/M) to_chat(M, "Hello world!") to_chat(M, "Due to freak radiation, you have gained \ human level intelligence and the ability to speak and understand \ human language!")