/obj/item/bio_chip/adrenalin name = "adrenal bio-chip" desc = "Removes all stuns and knockdowns." icon_state = "adrenal" origin_tech = "materials=2;biotech=4;combat=3;syndicate=4" uses = 3 implant_data = /datum/implant_fluff/adrenaline implant_state = "implant-syndicate" /obj/item/bio_chip/adrenalin/activate() uses-- to_chat(imp_in, "You feel a sudden surge of energy!") imp_in.SetStunned(0) imp_in.SetWeakened(0) imp_in.SetKnockDown(0) imp_in.SetParalysis(0) imp_in.adjustStaminaLoss(-75) imp_in.stand_up(TRUE) SEND_SIGNAL(imp_in, COMSIG_LIVING_CLEAR_STUNS) imp_in.reagents.add_reagent("synaptizine", 10) imp_in.reagents.add_reagent("omnizine_no_addiction", 10) imp_in.reagents.add_reagent("stimulative_agent", 10) if(!uses) qdel(src) /obj/item/bio_chip_implanter/adrenalin name = "bio-chip implanter (adrenalin)" implant_type = /obj/item/bio_chip/adrenalin /obj/item/bio_chip_case/adrenaline name = "bio-chip case - 'Adrenaline'" desc = "A glass case containing an adrenaline bio-chip." implant_type = /obj/item/bio_chip/adrenalin /obj/item/bio_chip/basic_adrenalin name = "basic adrenal bio-chip" desc = "Removes all stuns and knockdowns." icon_state = "adrenal" origin_tech = "materials=2;biotech=4;combat=3;syndicate=3" uses = 1 implant_data = /datum/implant_fluff/basic_adrenalin implant_state = "implant-syndicate" /obj/item/bio_chip/basic_adrenalin/activate() uses-- to_chat(imp_in, "You feel a sudden surge of energy!") imp_in.SetStunned(0) imp_in.SetWeakened(0) imp_in.SetKnockDown(0) imp_in.SetParalysis(0) imp_in.adjustStaminaLoss(-75) imp_in.stand_up(TRUE) SEND_SIGNAL(imp_in, COMSIG_LIVING_CLEAR_STUNS) imp_in.reagents.add_reagent("synaptizine", 7.5) imp_in.reagents.add_reagent("weak_omnizine", 7.5) imp_in.reagents.add_reagent("stimulative_agent", 7.5) if(!uses) qdel(src) /obj/item/bio_chip_implanter/basic_adrenalin name = "bio-chip implanter (basic adrenalin)" implant_type = /obj/item/bio_chip/basic_adrenalin /obj/item/bio_chip_case/basic_adrenalin name = "bio-chip case - 'Basic Adrenaline'" desc = "A glass case containing an smaller than normal adrenaline bio-chip." implant_type = /obj/item/bio_chip/basic_adrenalin /obj/item/bio_chip/proto_adrenalin name = "proto-adrenal bio-chip" desc = "Removes all stuns and knockdowns." icon_state = "adrenal" origin_tech = "materials=2;biotech=4;combat=3;syndicate=2" uses = 1 implant_data = /datum/implant_fluff/proto_adrenaline implant_state = "implant-syndicate" /obj/item/bio_chip/proto_adrenalin/activate() uses-- to_chat(imp_in, "You feel a sudden surge of energy!") imp_in.SetStunned(0) imp_in.SetWeakened(0) imp_in.SetKnockDown(0) imp_in.SetParalysis(0) imp_in.setStaminaLoss(0) //Since it doesn't have a good followup like adrenals, and getting batoned the moment after triggering it will stamina crit you, will set to zero over - 75 imp_in.stand_up(TRUE) SEND_SIGNAL(imp_in, COMSIG_LIVING_CLEAR_STUNS) imp_in.reagents.add_reagent("stimulative_cling", 1) if(!uses) qdel(src) /obj/item/bio_chip_implanter/proto_adrenalin name = "bio-chip implanter (proto-adrenalin)" implant_type = /obj/item/bio_chip/proto_adrenalin /obj/item/bio_chip_case/proto_adrenalin name = "bio-chip case - 'proto-adrenalin'" desc = "A glass case containing an proto-adrenalin bio-chip." implant_type = /obj/item/bio_chip/proto_adrenalin