/obj/effect/blob/resource name = "resource blob" icon = 'icons/mob/blob.dmi' icon_state = "blob_resource" health = 30 fire_resist = 2 var/mob/camera/blob/overmind = null var/resource_delay = 0 update_icon() if(health <= 0) playsound(get_turf(src), 'sound/effects/splat.ogg', 50, 1) Delete() return return run_action() if(resource_delay > world.time) return 0 resource_delay = world.time + 120 // 12 seconds if(overmind) overmind.add_points(1) return 1