/obj/structure/stool/bed/chair/cart/ icon = 'icons/obj/vehicles.dmi' anchored = 1 density = 1 var/empstun = 0 var/health = 100 var/destroyed = 0 var/inertia_dir = 0 var/allowMove = 1 var/delay = 1 var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread /obj/structure/stool/bed/chair/cart/Move() ..() if(buckled_mob) if(buckled_mob.buckled == src) buckled_mob.loc = loc /obj/structure/stool/bed/chair/cart/process() if(empstun > 0) empstun-- if(empstun < 0) empstun = 0 /obj/structure/stool/bed/chair/cart/New() processing_objects |= src handle_rotation() /obj/structure/stool/bed/chair/cart/examine() set src in usr switch(health) if(75 to 99) usr << "\blue It appears slightly dented." if(40 to 74) usr << "\red It appears heavily dented." if(1 to 39) usr << "\red It appears severely dented." if((INFINITY * -1) to 0) usr << "It appears completely unsalvageable" /obj/structure/stool/bed/chair/cart/attackby(obj/item/W, mob/user) if (istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W if (WT.remove_fuel(0)) if(destroyed) user << "\red The [src.name] is destroyed beyond repair." add_fingerprint(user) user.visible_message("\blue [user] has fixed some of the dents on [src].", "\blue You fix some of the dents on \the [src]") health += 20 HealthCheck() else user << "Need more welding fuel!" return if(istype(W, /obj/item/key)) user << "Hold [W] in one of your hands while you drive this [name]." /obj/structure/stool/bed/chair/cart/proc/Process_Spacemove(var/check_drift = 0, mob/user) //First check to see if we can do things /* if(istype(src,/mob/living/carbon)) if(src.l_hand && src.r_hand) return 0 */ var/dense_object = 0 if(!user) for(var/turf/turf in oview(1,src)) if(istype(turf,/turf/space)) continue /* if((istype(turf,/turf/simulated/floor)) if(user) if(user.lastarea.has_gravity == 0) continue*/ /* if(istype(turf,/turf/simulated/floor) && (src.flags & NOGRAV)) continue */ dense_object++ break if(!dense_object && (locate(/obj/structure/lattice) in oview(1, src))) dense_object++ //Lastly attempt to locate any dense objects we could push off of //TODO: If we implement objects drifing in space this needs to really push them //Due to a few issues only anchored and dense objects will now work. if(!dense_object) for(var/obj/O in oview(1, src)) if((O) && (O.density) && (O.anchored)) dense_object++ break else for(var/turf/turf in oview(1,user)) if(istype(turf,/turf/space)) continue /* if((istype(turf,/turf/simulated/floor)) if(user) if(user.lastarea.has_gravity == 0) continue*/ /* if(istype(turf,/turf/simulated/floor) && (src.flags & NOGRAV)) continue */ dense_object++ break if(!dense_object && (locate(/obj/structure/lattice) in oview(1, user))) dense_object++ //Lastly attempt to locate any dense objects we could push off of //TODO: If we implement objects drifing in space this needs to really push them //Due to a few issues only anchored and dense objects will now work. if(!dense_object) for(var/obj/O in oview(1, user)) if((O) && (O.density) && (O.anchored)) dense_object++ break //Nothing to push off of so end here if(!dense_object) return 0 /* The cart has very grippy tires and or magnets to keep it from slipping when on a good surface //Check to see if we slipped if(prob(Process_Spaceslipping(5))) src << "\blue You slipped!" src.inertia_dir = src.last_move step(src, src.inertia_dir) return 0 //If not then we can reset inertia and move */ inertia_dir = 0 return 1 /obj/structure/stool/bed/chair/cart/buckle_mob(mob/M, mob/user) if(M != user || !ismob(M) || get_dist(src, user) > 1 || user.restrained() || user.lying || user.stat || M.buckled || istype(user, /mob/living/silicon) || destroyed) return unbuckle() M.visible_message(\ "[M] climbs onto the [name]!",\ "You climb onto the [name]!") M.buckled = src M.loc = loc M.dir = dir M.update_canmove() buckled_mob = M update_mob() add_fingerprint(user) return /obj/structure/stool/bed/chair/cart/unbuckle() if(buckled_mob) buckled_mob.pixel_x = 0 buckled_mob.pixel_y = 0 ..() /obj/structure/stool/bed/chair/cart/handle_rotation() if(dir == SOUTH) layer = FLY_LAYER else layer = OBJ_LAYER if(buckled_mob) if(buckled_mob.loc != loc) buckled_mob.buckled = null //Temporary, so Move() succeeds. buckled_mob.buckled = src //Restoring update_mob() /obj/structure/stool/bed/chair/cart/proc/update_mob() if(buckled_mob) buckled_mob.dir = dir switch(dir) if(SOUTH) buckled_mob.pixel_x = 0 buckled_mob.pixel_y = 7 if(WEST) buckled_mob.pixel_x = 13 buckled_mob.pixel_y = 7 if(NORTH) buckled_mob.pixel_x = 0 buckled_mob.pixel_y = 4 if(EAST) buckled_mob.pixel_x = -13 buckled_mob.pixel_y = 7 /obj/structure/stool/bed/chair/cart/emp_act(severity) switch(severity) if(1) src.empstun = (rand(5,10)) if(2) src.empstun = (rand(1,5)) src.visible_message("\red The [src.name]'s motor short circuits!") spark_system.attach(src) spark_system.set_up(5, 0, src) spark_system.start() /obj/structure/stool/bed/chair/cart/bullet_act(var/obj/item/projectile/Proj) var/hitrider = 0 if(istype(Proj, /obj/item/projectile/ion)) Proj.on_hit(src, 2) return if(buckled_mob) if(prob(75)) hitrider = 1 var/act = buckled_mob.bullet_act(Proj) if(act >= 0) visible_message("[buckled_mob.name] is hit by [Proj]!") if(istype(Proj, /obj/item/projectile/energy)) unbuckle() return if(istype(Proj, /obj/item/projectile/energy/electrode)) if(prob(25)) unbuckle() visible_message("The [src.name] absorbs the [Proj]") if(!istype(buckled_mob, /mob/living/carbon/human)) return buckled_mob.bullet_act(Proj) else var/mob/living/carbon/human/H = buckled_mob return H.electrocute_act(0, src, 1, 0) if(!hitrider) visible_message("[Proj] hits the [name]!") if(!Proj.nodamage && Proj.damage_type == BRUTE || Proj.damage_type == BURN) health -= Proj.damage HealthCheck() /obj/structure/stool/bed/chair/cart/proc/HealthCheck() if(health > 100) health = 100 if(health <= 0 && !destroyed) destroyed = 1 density = 0 if(buckled_mob) unbuckle() visible_message("The [name] explodes!") explosion(src.loc,-1,0,2,7,10) icon_state = "pussywagon_destroyed" /obj/structure/stool/bed/chair/cart/ex_act(severity) switch (severity) if(1.0) health -= 100 if(2.0) health -= 75 if(3.0) health -= 45 HealthCheck() ///////////////////////////////////////////////////////////////////////// /obj/structure/stool/bed/chair/cart/janicart name = "janicart" icon_state = "pussywagon" flags = OPENCONTAINER //copypaste sorry var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite var/obj/item/weapon/storage/bag/trash/mybag = null /obj/structure/stool/bed/chair/cart/janicart/New() ..() var/datum/reagents/R = new/datum/reagents(100) reagents = R R.my_atom = src /obj/structure/stool/bed/chair/cart/janicart/examine() ..() usr << "\icon[src] This [name] contains [reagents.total_volume] unit\s of [reagents]!" if(mybag) usr << "\A [mybag] is hanging on the [name]." /obj/structure/stool/bed/chair/cart/janicart/attackby(obj/item/W, mob/user) ..() if(istype(W, /obj/item/weapon/mop)) if(reagents.total_volume >= 2) reagents.trans_to(W, 2) user << "You wet the mop in the pimpin' ride." playsound(src.loc, 'sound/effects/slosh.ogg', 25, 1) if(reagents.total_volume < 1) user << "This pimpin' ride is out of water!" else if(istype(W, /obj/item/weapon/storage/bag/trash)) user << "You hook the trashbag onto the pimpin' ride." user.drop_item() W.loc = src mybag = W /obj/structure/stool/bed/chair/cart/janicart/attack_hand(mob/user) if(mybag) mybag.loc = get_turf(user) user.put_in_hands(mybag) mybag = null else ..() /obj/structure/stool/bed/chair/cart/janicart/relaymove(mob/user, direction) if(user.stat || user.stunned || user.weakened || user.paralysis || destroyed) unbuckle() return if(empstun > 0) if(user) user << "\red \the [src] is unresponsive." return if((istype(src.loc, /turf/space))) if(!src.Process_Spacemove(0)) return if(istype(user.l_hand, /obj/item/key) || istype(user.r_hand, /obj/item/key)) if(!allowMove) return allowMove = 0 step(src, direction) update_mob() handle_rotation() sleep(delay) allowMove = 1 /* if(istype(src.loc, /turf/space) && (!src.Process_Spacemove(0, user))) var/turf/space/S = src.loc S.Entered(src)*/ else user << "You'll need the keys in one of your hands to drive this pimpin' ride." //////////////////////////////////////////////////////////////////////////////////////////////// /obj/structure/stool/bed/chair/cart/ambulance name = "ambulance" icon = 'icons/obj/vehicles.dmi' icon_state = "docwagon" anchored = 1 density = 1 /var/brightness = 4 /var/strobe = 0 /obj/structure/stool/bed/chair/cart/ambulance/relaymove(mob/user, direction) if(user.stat || user.stunned || user.weakened || user.paralysis || destroyed) unbuckle() return if(empstun > 0) if(user) user << "\red \the [src] is unresponsive." return if((istype(src.loc, /turf/space))) if(!src.Process_Spacemove(0)) return if(istype(user.l_hand, /obj/item/key) || istype(user.r_hand, /obj/item/key)) if(!allowMove) return allowMove = 0 step(src, direction) // NEW PULLING CODE if (istype(user.pulling, /obj/structure/stool/bed/roller)) var/turf/T = loc step(user.pulling, get_dir(user.pulling.loc, T)) // END NEW PULLING CODE update_mob() handle_rotation() sleep(delay) allowMove = 1 /* if(istype(src.loc, /turf/space) && (!src.Process_Spacemove(0, user))) var/turf/space/S = src.loc S.Entered(src)*/ else user << "You'll need the keys in one of your hands to drive this ambulance." /obj/item/key name = "key" desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"." icon = 'icons/obj/vehicles.dmi' icon_state = "keys" w_class = 1 /obj/item/key/ambulance name = "ambulance key" desc = "A keyring with a small steel key, and tag with a red cross on it." icon_state = "keydoc" //TG style Janicart /obj/structure/janitorialcart name = "janitorial cart" desc = "This is the alpha and omega of sanitation." icon = 'icons/obj/janitor.dmi' icon_state = "cart" anchored = 0 density = 1 flags = OPENCONTAINER //copypaste sorry var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite var/obj/item/weapon/storage/bag/trash/mybag = null var/obj/item/weapon/mop/mymop = null var/obj/item/weapon/reagent_containers/spray/cleaner/myspray = null var/obj/item/device/lightreplacer/myreplacer = null var/signs = 0 var/const/max_signs = 4 /obj/structure/janitorialcart/New() create_reagents(100) /obj/structure/janitorialcart/proc/wet_mop(obj/item/weapon/mop, mob/user) if(reagents.total_volume < 1) user << "[src] is out of water!" else reagents.trans_to(mop, 5) // user << "You wet [mop] in [src]." playsound(loc, 'sound/effects/slosh.ogg', 25, 1) /obj/structure/janitorialcart/proc/put_in_cart(obj/item/I, mob/user) user.drop_item() I.loc = src updateUsrDialog() user << "You put [I] into [src]." return /obj/structure/janitorialcart/attackby(obj/item/I, mob/user) var/fail_msg = "There is already one of those in [src]." if(!I.is_robot_module()) if(istype(I, /obj/item/weapon/mop)) var/obj/item/weapon/mop/m=I if(m.reagents.total_volume < m.reagents.maximum_volume) wet_mop(m, user) return if(!mymop) m.janicart_insert(user, src) else user << fail_msg else if(istype(I, /obj/item/weapon/storage/bag/trash)) if(!mybag) var/obj/item/weapon/storage/bag/trash/t=I t.janicart_insert(user, src) else user << fail_msg else if(istype(I, /obj/item/weapon/reagent_containers/spray/cleaner)) if(!myspray) put_in_cart(I, user) myspray=I update_icon() else user << fail_msg else if(istype(I, /obj/item/device/lightreplacer)) if(!myreplacer) var/obj/item/device/lightreplacer/l=I l.janicart_insert(user,src) else user << fail_msg else if(istype(I, /obj/item/weapon/caution)) if(signs < max_signs) put_in_cart(I, user) signs++ update_icon() else user << "[src] can't hold any more signs." else if(istype(I, /obj/item/weapon/crowbar)) user.visible_message("[user] begins to empty the contents of [src].") if(do_after(user, 30)) usr << "You empty the contents of [src]'s bucket onto the floor." reagents.reaction(src.loc) src.reagents.clear_reagents() else if(istype(I, /obj/item/weapon/wrench)) if (!anchored && !isinspace()) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) user.visible_message( \ "[user] tightens \the [src]'s casters.", \ " You have tightened \the [src]'s casters.", \ "You hear ratchet.") anchored = 1 else if(anchored) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) user.visible_message( \ "[user] loosens \the [src]'s casters.", \ " You have loosened \the [src]'s casters.", \ "You hear ratchet.") anchored = 0 else if(mybag) mybag.attackby(I, user) else usr << "You cannot interface your modules [src]!" /obj/structure/janitorialcart/attack_hand(mob/user) user.set_machine(src) var/dat if(mybag) dat += "[mybag.name]
" if(mymop) dat += "[mymop.name]
" if(myspray) dat += "[myspray.name]
" if(myreplacer) dat += "[myreplacer.name]
" if(signs) dat += "[signs] sign\s
" var/datum/browser/popup = new(user, "janicart", name, 240, 160) popup.set_content(dat) popup.open() /obj/structure/janitorialcart/Topic(href, href_list) if(!in_range(src, usr)) return if(!isliving(usr)) return var/mob/living/user = usr if(href_list["garbage"]) if(mybag) user.put_in_hands(mybag) user << "You take [mybag] from [src]." mybag = null if(href_list["mop"]) if(mymop) user.put_in_hands(mymop) user << "You take [mymop] from [src]." mymop = null if(href_list["spray"]) if(myspray) user.put_in_hands(myspray) user << "You take [myspray] from [src]." myspray = null if(href_list["replacer"]) if(myreplacer) user.put_in_hands(myreplacer) user << "You take [myreplacer] from [src]." myreplacer = null if(href_list["sign"]) if(signs) var/obj/item/weapon/caution/Sign = locate() in src if(Sign) user.put_in_hands(Sign) user << "You take \a [Sign] from [src]." signs-- else WARNING("Signs ([signs]) didn't match contents") signs = 0 update_icon() updateUsrDialog() /obj/structure/janitorialcart/update_icon() overlays = null if(mybag) overlays += "cart_garbage" if(mymop) overlays += "cart_mop" if(myspray) overlays += "cart_spray" if(myreplacer) overlays += "cart_replacer" if(signs) overlays += "cart_sign[signs]"