SUBSYSTEM_DEF(fires) name = "Fires" priority = FIRE_PRIOTITY_BURNING flags = SS_NO_INIT|SS_BACKGROUND runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME offline_implications = "Objects will no longer react to fires. No immediate action is needed." var/list/currentrun = list() var/list/processing = list() /datum/controller/subsystem/fires/stat_entry() ..("P:[processing.len]") /datum/controller/subsystem/fires/fire(resumed = 0) if(!resumed) src.currentrun = processing.Copy() //cache for sanic speed (lists are references anyways) var/list/currentrun = src.currentrun while(currentrun.len) var/obj/O = currentrun[currentrun.len] currentrun.len-- if(!O || QDELETED(O)) processing -= O if(MC_TICK_CHECK) return continue if(O.resistance_flags & ON_FIRE) //in case an object is extinguished while still in currentrun if(!(O.resistance_flags & FIRE_PROOF)) O.take_damage(20, BURN, "fire", 0) else O.extinguish() if(MC_TICK_CHECK) return