/datum/component/ducttape var/x_offset = 0 var/y_offset = 0 var/icon/tape_overlay = null var/hide_tape = FALSE /datum/component/ducttape/Initialize(obj/item/I, mob/user, x, y, hide_tape) if(!istype(I)) //Something went wrong return if(!hide_tape) //if TRUE this hides the tape overlay and added examine text RegisterSignal(parent, COMSIG_OBJ_UPDATE_ICON, .proc/add_tape_overlay) RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/add_tape_text) x_offset = x y_offset = y RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/afterattack) RegisterSignal(parent, COMSIG_ITEM_PICKUP, .proc/pick_up) I.update_icon() //Do this first so the action button properly shows the icon if(!hide_tape) //the tape can no longer be removed if TRUE var/datum/action/item_action/remove_tape/RT = new(I) if(I.loc == user) RT.Grant(user) /datum/component/proc/add_tape_text(datum/source, mob/user, list/examine_list) examine_list += "There's some sticky tape attached to [source]." /datum/component/ducttape/proc/add_tape_overlay(obj/item/O) tape_overlay = new('icons/obj/bureaucracy.dmi', "tape") tape_overlay.Shift(EAST, x_offset - 2) tape_overlay.Shift(NORTH, y_offset - 2) O.overlays += tape_overlay /datum/component/ducttape/proc/remove_tape(obj/item/I, mob/user) to_chat(user, "You tear the tape off [I]!") playsound(I, 'sound/items/poster_ripped.ogg', 50, 1) new /obj/item/trash/tapetrash(user.loc) I.update_icon() I.anchored = initial(I.anchored) for(var/datum/action/item_action/remove_tape/RT in I.actions) RT.Remove(user) qdel(RT) I.overlays.Cut(tape_overlay) user.transfer_fingerprints_to(I) qdel(src) /datum/component/ducttape/proc/afterattack(obj/item/I, atom/target, mob/user, proximity, params) if(!proximity) return if(!isturf(target)) return if(!user.unEquip(I)) return var/turf/source_turf = get_turf(I) var/turf/target_turf = target var/list/clickparams = params2list(params) var/x_offset = text2num(clickparams["icon-x"]) - 16 var/y_offset = text2num(clickparams["icon-y"]) - 16 if(target_turf != get_turf(I)) //Trying to stick it on a wall, don't move it to the actual wall or you can move the item through it. Instead set the pixels as appropriate var/target_direction = get_dir(source_turf, target_turf)//The direction we clicked if(target_direction & EAST) x_offset += 32 else if(target_direction & WEST) x_offset -= 32 if(target_direction & NORTH) y_offset += 32 else if(target_direction & SOUTH) y_offset -= 32 to_chat(user, "You stick [I] to [target_turf].") I.pixel_x = x_offset I.pixel_y = y_offset /datum/component/ducttape/proc/pick_up(obj/item/I, mob/user) I.pixel_x = initial(I.pixel_x) I.pixel_y = initial(I.pixel_y)