/obj/item/assembly/voice name = "voice analyzer" desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated." icon_state = "voice" materials = list(MAT_METAL=500, MAT_GLASS=50) origin_tech = "magnets=1;engineering=1" var/listening = 0 var/recorded = null //the activation message var/recorded_type = 0 // 0 for say, 1 for emote bomb_name = "voice-activated bomb" /obj/item/assembly/voice/describe() if(recorded || listening) return "A meter on [src] flickers with every nearby sound." else return "[src] is deactivated." /obj/item/assembly/voice/hear_talk(mob/living/M as mob, list/message_pieces) hear_input(M, multilingual_to_message(message_pieces), 0) /obj/item/assembly/voice/hear_message(mob/living/M as mob, msg) hear_input(M, msg, 1) /obj/item/assembly/voice/proc/hear_input(mob/living/M as mob, msg, type) if(!istype(M,/mob/living)) return if(listening) recorded = msg recorded_type = type listening = 0 var/turf/T = get_turf(src) //otherwise it won't work in hand T.visible_message("[bicon(src)] beeps, \"Activation message is [type ? "the sound when one [recorded]" : "'[recorded]'."]\"") else if(findtext(msg, recorded) && type == recorded_type) pulse(0) var/turf/T = get_turf(src) //otherwise it won't work in hand T.visible_message("[bicon(src)] beeps!") /obj/item/assembly/voice/activate() return // previously this toggled listning when not in a holder, that's a little silly. It was only called in attack_self that way. /obj/item/assembly/voice/attack_self(mob/user) if(!user || !secured) return FALSE listening = !listening var/turf/T = get_turf(src) T.visible_message("[bicon(src)] beeps, \"[listening ? "Now" : "No longer"] recording input.\"") return TRUE /obj/item/assembly/voice/toggle_secure() . = ..() listening = 0 /obj/item/assembly/voice/noise name = "noise sensor" desc = "A simple noise sensor that triggers on vocalizations other than speech." icon_state = "voice" materials = list(MAT_METAL=100, MAT_GLASS=10) origin_tech = "magnets=1;engineering=1" bomb_name = "noise-activated bomb" /obj/item/assembly/voice/noise/attack_self(mob/user) return /obj/item/assembly/voice/noise/describe() return "[src] does not appear to have any controls." /obj/item/assembly/voice/noise/hear_talk(mob/living/M as mob, list/message_pieces) return /obj/item/assembly/voice/noise/hear_message(mob/living/M as mob, msg) pulse(0) var/turf/T = get_turf(src) //otherwise it won't work in hand T.visible_message("[bicon(src)] beeps!")