/datum/event/blob announceWhen = 180 endWhen = 240 /datum/event/blob/announce() GLOB.event_announcement.Announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/AI/outbreak5.ogg') /datum/event/blob/start() processing = FALSE //so it won't fire again in next tick var/turf/T = pick(GLOB.blobstart) if(!T) return kill() var/list/candidates = pollCandidates("Do you want to play as a blob infested mouse?", ROLE_BLOB, 1) if(!candidates.len) return kill() var/list/vents = list() for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in GLOB.all_vent_pumps) if(is_station_level(temp_vent.loc.z) && !temp_vent.welded) if(temp_vent.parent.other_atmosmch.len > 50) vents += temp_vent var/obj/vent = pick(vents) var/mob/living/simple_animal/mouse/blobinfected/B = new(vent.loc) var/mob/M = pick(candidates) B.key = M.key SSticker.mode.update_blob_icons_added(B.mind) to_chat(B, "You are now a mouse, infected with blob spores. Find somewhere isolated... before you burst and become the blob! Use ventcrawl (alt-click on vents) to move around.") notify_ghosts("Infected Mouse has appeared in [get_area(B)].", source = B) processing = TRUE // Let it naturally end, if it runs successfully