/mob/living/carbon/human/proc/monkeyize()
var/mob/H = src
H.dna.SetSEState(GLOB.monkeyblock,1)
genemutcheck(H,GLOB.monkeyblock,null,MUTCHK_FORCED)
/mob/new_player/AIize()
spawning = 1
return ..()
/mob/living/carbon/AIize()
if(notransform)
return
for(var/obj/item/W in src)
unEquip(W)
notransform = 1
canmove = 0
icon = null
invisibility = 101
return ..()
/mob/proc/AIize()
if(client)
stop_sound_channel(CHANNEL_LOBBYMUSIC)
var/mob/living/silicon/ai/O = new (loc,,,1)//No MMI but safety is in effect.
O.invisibility = 0
O.aiRestorePowerRoutine = 0
if(mind)
mind.transfer_to(O)
O.mind.original = O
else
O.key = key
O.on_mob_init()
O.add_ai_verbs()
O.rename_self("AI",1)
spawn()
qdel(src)
return O
//human -> robot
/mob/living/carbon/human/proc/Robotize()
if(notransform)
return
for(var/obj/item/W in src)
unEquip(W)
regenerate_icons()
notransform = 1
canmove = 0
icon = null
invisibility = 101
for(var/t in bodyparts)
qdel(t)
for(var/i in internal_organs)
qdel(i)
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot( loc )
// cyborgs produced by Robotize get an automatic power cell
O.cell = new /obj/item/stock_parts/cell/high(O)
O.gender = gender
O.invisibility = 0
if(mind) //TODO
mind.transfer_to(O)
if(O.mind.assigned_role == "Cyborg")
O.mind.original = O
else if(mind && mind.special_role)
O.mind.store_memory("In case you look at this after being borged, the objectives are only here until I find a way to make them not show up for you, as I can't simply delete them without screwing up round-end reporting. --NeoFite")
else
O.key = key
O.loc = loc
O.job = "Cyborg"
O.notify_ai(1)
if(O.mind && O.mind.assigned_role == "Cyborg")
if(O.mind.role_alt_title == "Robot")
O.mmi = new /obj/item/mmi/robotic_brain(O)
else
O.mmi = new /obj/item/mmi(O)
O.mmi.transfer_identity(src) //Does not transfer key/client.
O.update_pipe_vision()
O.Namepick()
spawn(0)//To prevent the proc from returning null.
qdel(src)
return O
//human -> alien
/mob/living/carbon/human/proc/Alienize()
if(notransform)
return
for(var/obj/item/W in src)
unEquip(W)
regenerate_icons()
notransform = 1
canmove = 0
icon = null
invisibility = 101
for(var/t in bodyparts)
qdel(t)
var/alien_caste = pick("Hunter","Sentinel","Drone")
var/mob/living/carbon/alien/humanoid/new_xeno
switch(alien_caste)
if("Hunter")
new_xeno = new /mob/living/carbon/alien/humanoid/hunter(loc)
if("Sentinel")
new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(loc)
if("Drone")
new_xeno = new /mob/living/carbon/alien/humanoid/drone(loc)
new_xeno.a_intent = INTENT_HARM
new_xeno.key = key
to_chat(new_xeno, "You are now an alien.")
new_xeno.update_pipe_vision()
spawn(0)//To prevent the proc from returning null.
qdel(src)
return
/mob/living/carbon/human/proc/slimeize(reproduce as num)
if(notransform)
return
notransform = TRUE
canmove = FALSE
for(var/obj/item/I in src)
unEquip(I)
regenerate_icons()
icon = null
invisibility = INVISIBILITY_MAXIMUM
for(var/t in bodyparts)
qdel(t)
var/mob/living/simple_animal/slime/new_slime
if(reproduce)
var/number = pick(14;2,3,4) //reproduce (has a small chance of producing 3 or 4 offspring)
var/list/babies = list()
for(var/i=1,i<=number,i++)
var/mob/living/simple_animal/slime/M = new/mob/living/simple_animal/slime(loc)
M.set_nutrition(round(nutrition / number))
step_away(M,src)
babies += M
new_slime = pick(babies)
else
new_slime = new /mob/living/simple_animal/slime(loc)
new_slime.a_intent = INTENT_HARM
new_slime.key = key
to_chat(new_slime, "You are now a slime. Skreee!")
new_slime.update_pipe_vision()
. = new_slime
qdel(src)
/mob/living/carbon/human/proc/corgize()
if(notransform)
return
for(var/obj/item/W in src)
unEquip(W)
regenerate_icons()
notransform = 1
canmove = 0
icon = null
invisibility = 101
for(var/t in bodyparts) //this really should not be necessary
qdel(t)
var/mob/living/simple_animal/pet/dog/corgi/new_corgi = new /mob/living/simple_animal/pet/dog/corgi (loc)
new_corgi.key = key
to_chat(new_corgi, "You are now a Corgi. Yap Yap!")
new_corgi.update_pipe_vision()
spawn(0)//To prevent the proc from returning null.
qdel(src)
return
/mob/living/carbon/human/Animalize()
var/list/mobtypes = typesof(/mob/living/simple_animal)
var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes
if(notransform)
return
for(var/obj/item/W in src)
unEquip(W)
regenerate_icons()
notransform = 1
canmove = 0
icon = null
invisibility = 101
for(var/t in bodyparts)
qdel(t)
var/mob/new_mob = new mobpath(src.loc)
new_mob.key = key
new_mob.a_intent = INTENT_HARM
to_chat(new_mob, "You suddenly feel more... animalistic.")
new_mob.update_pipe_vision()
spawn()
qdel(src)
return
/mob/proc/Animalize()
var/list/mobtypes = typesof(/mob/living/simple_animal)
var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes
var/mob/new_mob = new mobpath(src.loc)
new_mob.key = key
new_mob.a_intent = INTENT_HARM
to_chat(new_mob, "You feel more... animalistic")
new_mob.update_pipe_vision()
qdel(src)
/mob/living/carbon/human/proc/paize(var/name)
if(notransform)
return
for(var/obj/item/W in src)
unEquip(W)
regenerate_icons()
notransform = 1
canmove = 0
icon = null
invisibility = 101
for(var/t in bodyparts) //this really should not be necessary
qdel(t)
var/obj/item/paicard/card = new(loc)
var/mob/living/silicon/pai/pai = new(card)
pai.key = key
card.setPersonality(pai)
pai.name = name
pai.real_name = name
card.name = name
to_chat(pai, "You have become a pAI! Your name is [pai.name].")
pai.update_pipe_vision()
spawn(0)//To prevent the proc from returning null.
qdel(src)
return
/mob/proc/safe_respawn(var/MP)
if(!MP)
return 0
if(!GAMEMODE_IS_NUCLEAR)
if(ispath(MP, /mob/living/simple_animal/pet/cat/Syndi))
return 0
if(ispath(MP, /mob/living/simple_animal/pet/cat))
return 1
if(ispath(MP, /mob/living/simple_animal/pet/dog/corgi))
return 1
if(ispath(MP, /mob/living/simple_animal/crab))
return 1
if(ispath(MP, /mob/living/simple_animal/chicken))
return 1
if(ispath(MP, /mob/living/simple_animal/cow))
return 1
if(ispath(MP, /mob/living/simple_animal/parrot))
return 1
if(!GAMEMODE_IS_NUCLEAR)
if(ispath(MP, /mob/living/simple_animal/pet/dog/fox/Syndifox))
return 0
if(ispath(MP, /mob/living/simple_animal/pet/dog/fox))
return 1
if(ispath(MP, /mob/living/simple_animal/chick))
return 1
if(ispath(MP, /mob/living/simple_animal/pet/dog/pug))
return 1
if(ispath(MP, /mob/living/simple_animal/butterfly))
return 1
if(ispath(MP, /mob/living/simple_animal/borer) && !jobban_isbanned(src, ROLE_BORER) && !jobban_isbanned(src, "Syndicate"))
return 1
if(ispath(MP, /mob/living/simple_animal/diona) && !jobban_isbanned(src, ROLE_NYMPH))
return 1
return 0