/* Protolathe Similar to an autolathe, you load glass and metal sheets (but not other objects) into it to be used as raw materials for the stuff it creates. All the menus and other manipulation commands are in the R&D console. Note: Must be placed west/left of and R&D console to function. */ /obj/machinery/r_n_d/protolathe name = "Protolathe" desc = "Converts raw materials into useful objects." icon_state = "protolathe" container_type = OPENCONTAINER var/efficiency_coeff var/list/categories = list( "Bluespace", "Computer Parts", "Equipment", "Janitorial", "Medical", "Mining", "Miscellaneous", "Power", "Stock Parts", "Weapons" ) reagents = new() /obj/machinery/r_n_d/protolathe/New() ..() component_parts = list() component_parts += new /obj/item/circuitboard/protolathe(null) component_parts += new /obj/item/stock_parts/matter_bin(null) component_parts += new /obj/item/stock_parts/matter_bin(null) component_parts += new /obj/item/stock_parts/manipulator(null) component_parts += new /obj/item/stock_parts/manipulator(null) component_parts += new /obj/item/reagent_containers/glass/beaker/large(null) component_parts += new /obj/item/reagent_containers/glass/beaker/large(null) RefreshParts() reagents.my_atom = src /obj/machinery/r_n_d/protolathe/upgraded/New() ..() component_parts = list() component_parts += new /obj/item/circuitboard/protolathe(null) component_parts += new /obj/item/stock_parts/matter_bin/super(null) component_parts += new /obj/item/stock_parts/matter_bin/super(null) component_parts += new /obj/item/stock_parts/manipulator/pico(null) component_parts += new /obj/item/stock_parts/manipulator/pico(null) component_parts += new /obj/item/reagent_containers/glass/beaker/large(null) component_parts += new /obj/item/reagent_containers/glass/beaker/large(null) RefreshParts() reagents.my_atom = src /obj/machinery/r_n_d/protolathe/RefreshParts() var/T = 0 for(var/obj/item/reagent_containers/glass/G in component_parts) G.reagents.trans_to(src, G.reagents.total_volume) for(var/obj/item/stock_parts/matter_bin/M in component_parts) T += M.rating materials.max_amount = T * 75000 T = 1.2 for(var/obj/item/stock_parts/manipulator/M in component_parts) T -= M.rating/10 efficiency_coeff = min(max(0, T), 1) /obj/machinery/r_n_d/protolathe/proc/check_mat(datum/design/being_built, var/M) // now returns how many times the item can be built with the material var/A = materials.amount(M) if(!A) A = reagents.get_reagent_amount(M) A = A / max(1, (being_built.reagents_list[M])) else A = A / max(1, (being_built.materials[M])) return A /obj/machinery/r_n_d/protolathe/attackby(var/obj/item/O as obj, var/mob/user as mob, params) if(shocked) if(shock(user,50)) return TRUE if(default_deconstruction_screwdriver(user, "protolathe_t", "protolathe", O)) if(linked_console) linked_console.linked_lathe = null linked_console = null return if(exchange_parts(user, O)) return if(panel_open) if(istype(O, /obj/item/crowbar)) for(var/obj/I in component_parts) if(istype(I, /obj/item/reagent_containers/glass/beaker)) reagents.trans_to(I, reagents.total_volume) I.loc = src.loc for(var/obj/item/reagent_containers/glass/G in component_parts) reagents.trans_to(G, G.reagents.maximum_volume) materials.retrieve_all() default_deconstruction_crowbar(user, O) return 1 else to_chat(user, "You can't load the [src.name] while it's opened.") return 1 if(O.is_open_container()) return FALSE else return ..()