/obj/structure/closet/secure_closet/captains name = "captain's locker" req_access = list(ACCESS_CAPTAIN) icon_state = "cap" open_door_sprite = "cap_door" /obj/structure/closet/secure_closet/captains/populate_contents() if(prob(50)) new /obj/item/storage/backpack/captain(src) else new /obj/item/storage/backpack/satchel_cap(src) new /obj/item/book/manual/wiki/faxes(src) new /obj/item/storage/backpack/duffel/captain(src) new /obj/item/storage/bag/garment/captain(src) new /obj/item/cartridge/captain(src) new /obj/item/radio/headset/heads/captain/alt(src) new /obj/item/storage/belt/rapier(src) new /obj/item/gun/energy/gun(src) new /obj/item/door_remote/captain(src) new /obj/item/reagent_containers/food/drinks/mug/cap(src) new /obj/item/tank/internals/emergency_oxygen/double(src) /obj/structure/closet/secure_closet/hop name = "head of personnel's locker" req_access = list(ACCESS_HOP) icon_state = "hop" open_door_sprite = "hop_door" /obj/structure/closet/secure_closet/hop/populate_contents() new /obj/item/cartridge/hop(src) new /obj/item/radio/headset/heads/hop(src) new /obj/item/storage/box/ids(src) new /obj/item/storage/box/PDAs(src) new /obj/item/gun/energy/gun/mini(src) new /obj/item/flash(src) new /obj/item/door_remote/civillian(src) new /obj/item/reagent_containers/food/drinks/mug/hop(src) new /obj/item/clothing/accessory/medal/service(src) new /obj/item/storage/bag/garment/head_of_personnel(src) /obj/structure/closet/secure_closet/hos name = "head of security's locker" req_access = list(ACCESS_HOS) icon_state = "hos" open_door_sprite = "hos_door" /obj/structure/closet/secure_closet/hos/populate_contents() if(prob(50)) new /obj/item/storage/backpack/security(src) else new /obj/item/storage/backpack/satchel_sec(src) new /obj/item/storage/bag/garment/head_of_security(src) new /obj/item/cartridge/hos(src) new /obj/item/radio/headset/heads/hos/alt(src) new /obj/item/storage/lockbox/mindshield(src) new /obj/item/storage/box/flashbangs(src) new /obj/item/holosign_creator/security(src) new /obj/item/shield/riot/tele(src) new /obj/item/flashlight/seclite(src) new /obj/item/storage/belt/security/full(src) new /obj/item/gun/energy/gun/hos(src) new /obj/item/door_remote/head_of_security(src) new /obj/item/reagent_containers/food/drinks/mug/hos(src) new /obj/item/organ/internal/cyberimp/eyes/hud/security(src) new /obj/item/clothing/accessory/medal/security(src) new /obj/item/reagent_containers/food/drinks/flask/barflask(src) /obj/structure/closet/secure_closet/warden name = "warden's locker" req_access = list(ACCESS_ARMORY) icon_state = "warden" open_door_sprite = "sec_door" /obj/structure/closet/secure_closet/warden/populate_contents() if(prob(50)) new /obj/item/storage/backpack/security(src) else new /obj/item/storage/backpack/satchel_sec(src) new /obj/item/radio/headset/headset_sec/alt(src) new /obj/item/clothing/suit/armor/vest/warden(src) new /obj/item/clothing/head/warden(src) new /obj/item/clothing/suit/armor/vest/warden/alt(src) new /obj/item/clothing/head/beret/sec/warden(src) new /obj/item/clothing/under/rank/security/warden(src) new /obj/item/clothing/under/rank/security/formal/warden(src) new /obj/item/clothing/under/rank/security/warden/corporate(src) new /obj/item/clothing/under/rank/security/warden/skirt(src) new /obj/item/clothing/under/rank/security/warden/skirt/corporate(src) new /obj/item/clothing/glasses/hud/security/sunglasses(src) new /obj/item/holosign_creator/security(src) new /obj/item/clothing/mask/gas/sechailer/warden(src) new /obj/item/storage/box/zipties(src) new /obj/item/storage/box/flashbangs(src) new /obj/item/storage/belt/security/full(src) new /obj/item/flashlight/seclite(src) new /obj/item/storage/box/holobadge(src) new /obj/item/clothing/gloves/color/black/krav_maga/sec(src) /obj/structure/closet/secure_closet/security name = "security officer's locker" req_access = list(ACCESS_SECURITY) icon_state = "sec" open_door_sprite = "sec_door" /obj/structure/closet/secure_closet/security/populate_contents() if(prob(50)) new /obj/item/storage/backpack/security(src) else new /obj/item/storage/backpack/satchel_sec(src) new /obj/item/clothing/suit/armor/vest/security(src) new /obj/item/radio/headset/headset_sec/alt(src) new /obj/item/clothing/head/soft/sec(src) new /obj/item/storage/belt/security/full(src) new /obj/item/holosign_creator/security(src) new /obj/item/clothing/mask/gas/sechailer(src) new /obj/item/clothing/glasses/hud/security/sunglasses(src) new /obj/item/flashlight/seclite(src) new /obj/item/clothing/head/helmet(src) new /obj/item/clothing/suit/armor/secjacket(src) /obj/structure/closet/secure_closet/blueshield name = "blueshield's locker" req_access = list(ACCESS_BLUESHIELD) icon_state = "bs" open_door_sprite = "hop_door" icon_opened = "hop_open" /obj/structure/closet/secure_closet/blueshield/populate_contents() new /obj/item/storage/briefcase(src) new /obj/item/storage/firstaid/adv(src) new /obj/item/pinpointer/crew(src) new /obj/item/flashlight/seclite(src) new /obj/item/storage/belt/security/full(src) new /obj/item/clothing/glasses/sunglasses(src) new /obj/item/clothing/glasses/hud/security/sunglasses/read_only(src) new /obj/item/clothing/glasses/hud/health/sunglasses(src) new /obj/item/clothing/glasses/hud/skills/sunglasses(src) new /obj/item/clothing/head/beret/centcom/officer(src) new /obj/item/clothing/head/beret/centcom/officer/navy(src) new /obj/item/clothing/suit/armor/vest/blueshield(src) new /obj/item/clothing/suit/storage/blueshield(src) new /obj/item/clothing/shoes/centcom(src) new /obj/item/clothing/accessory/holster(src) new /obj/item/clothing/accessory/blue(src) new /obj/item/clothing/shoes/jackboots/jacksandals(src) new /obj/item/clothing/under/rank/centcom/blueshield(src) /obj/structure/closet/secure_closet/ntrep name = "\improper Nanotrasen Representative's locker" req_access = list(ACCESS_NTREP) icon_state = "ntr" open_door_sprite = "hop_door" icon_opened = "hop_open" /obj/structure/closet/secure_closet/ntrep/populate_contents() new /obj/item/book/manual/wiki/faxes(src) new /obj/item/storage/briefcase(src) new /obj/item/paicard(src) new /obj/item/flash(src) new /obj/item/clothing/glasses/hud/skills/sunglasses(src) new /obj/item/clothing/glasses/sunglasses(src) new /obj/item/clothing/gloves/color/white(src) new /obj/item/clothing/shoes/centcom(src) new /obj/item/clothing/under/rank/civilian/lawyer/oldman(src) new /obj/item/clothing/under/rank/civilian/lawyer/black(src) new /obj/item/clothing/under/suit/female(src) new /obj/item/clothing/under/rank/centcom/representative(src) new /obj/item/clothing/head/ntrep(src) new /obj/item/clothing/shoes/sandal/fancy(src) new /obj/item/storage/box/tapes(src) new /obj/item/taperecorder(src) /obj/structure/closet/secure_closet/security/cargo /obj/structure/closet/secure_closet/security/cargo/populate_contents() new /obj/item/clothing/accessory/armband/cargo(src) new /obj/item/encryptionkey/headset_cargo(src) /obj/structure/closet/secure_closet/security/engine /obj/structure/closet/secure_closet/security/engine/populate_contents() new /obj/item/clothing/accessory/armband/engine(src) new /obj/item/encryptionkey/headset_eng(src) /obj/structure/closet/secure_closet/security/science /obj/structure/closet/secure_closet/security/science/populate_contents() new /obj/item/clothing/accessory/armband/science(src) new /obj/item/encryptionkey/headset_sci(src) /obj/structure/closet/secure_closet/security/med /obj/structure/closet/secure_closet/security/med/populate_contents() new /obj/item/clothing/accessory/armband/medgreen(src) new /obj/item/encryptionkey/headset_med(src) /obj/structure/closet/secure_closet/detective name = "detective's cabinet" req_access = list(ACCESS_FORENSICS_LOCKERS) icon_state = "cabinet" open_door_sprite = "cabinet_door" resistance_flags = FLAMMABLE max_integrity = 70 open_sound = 'sound/machines/wooden_closet_open.ogg' close_sound = 'sound/machines/wooden_closet_close.ogg' /obj/structure/closet/secure_closet/detective/populate_contents() new /obj/item/clothing/under/rank/security/detective(src) new /obj/item/clothing/suit/storage/det_suit(src) new /obj/item/clothing/suit/storage/det_suit/forensics/blue(src) new /obj/item/clothing/suit/storage/det_suit/forensics/red(src) new /obj/item/clothing/gloves/color/black/forensics(src) new /obj/item/clothing/head/det_hat(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/storage/box/evidence(src) new /obj/item/clipboard(src) new /obj/item/radio/headset/headset_sec/alt(src) new /obj/item/detective_scanner(src) new /obj/item/clothing/suit/armor/vest/det_suit(src) new /obj/item/ammo_box/magazine/detective/speedcharger(src) new /obj/item/ammo_box/magazine/detective/speedcharger(src) new /obj/effect/spawner/detgun(src) new /obj/item/clothing/accessory/holster/armpit(src) new /obj/item/clothing/glasses/sunglasses/yeah(src) new /obj/item/flashlight/seclite(src) new /obj/item/holosign_creator/security(src) new /obj/item/clothing/accessory/black(src) new /obj/item/taperecorder(src) new /obj/item/storage/box/tapes(src) /obj/structure/closet/secure_closet/injection name = "lethal injections locker" req_access = list(ACCESS_SECURITY) /obj/structure/closet/secure_closet/injection/populate_contents() new /obj/item/reagent_containers/syringe/lethal(src) new /obj/item/reagent_containers/syringe/lethal(src) /obj/structure/closet/secure_closet/brig name = "brig locker" req_access = list(ACCESS_BRIG) anchored = TRUE var/id = null /obj/structure/closet/secure_closet/brig/populate_contents() new /obj/item/clothing/under/color/orange/prison(src) new /obj/item/clothing/shoes/orange(src) new /obj/item/card/id/prisoner/random(src) new /obj/item/radio/headset(src) /obj/structure/closet/secure_closet/brig/gulag name = "labor camp locker" desc = "A special locker designed to store prisoner belongings, allows access when prisoners meet their point quota." locked = FALSE var/registered_ID_UID /obj/structure/closet/secure_closet/brig/gulag/allowed(mob/M) . = ..() if(.) //we were gonna let them do it anyway return TRUE for(var/obj/item/card/id/prisoner/prisoner_id in M) //they might have a stash of them if(!prisoner_id.goal) continue //no goal? no interaction if(locked && registered_ID_UID && !(prisoner_id.UID() == registered_ID_UID)) continue //you don't own this! if(!locked) registered_ID_UID = prisoner_id.UID() return TRUE //they are trying to lock it, so let them if(prisoner_id.mining_points >= prisoner_id.goal) registered_ID_UID = null return TRUE //completed goal? do the interaction return FALSE //if we didn't match above, no interaction for you /obj/structure/closet/secure_closet/brig/gulag/examine(mob/user) . = ..() if(registered_ID_UID) var/obj/item/card/id/prisoner/prisoner_id = locateUID(registered_ID_UID) . += "\nOwned by [prisoner_id.registered_name]." /obj/structure/closet/secure_closet/magistrate name = "\improper Magistrate's locker" req_access = list(ACCESS_MAGISTRATE) icon_state = "magi" open_door_sprite = "chaplain_door" /obj/structure/closet/secure_closet/magistrate/populate_contents() new /obj/item/book/manual/wiki/faxes(src) new /obj/item/storage/secure/briefcase(src) new /obj/item/flash(src) new /obj/item/clothing/glasses/sunglasses(src) new /obj/item/clothing/gloves/color/white(src) new /obj/item/clothing/shoes/centcom(src) new /obj/item/clothing/under/suit/really_black(src) new /obj/item/clothing/under/rank/centcom/magistrate(src) new /obj/item/clothing/suit/judgerobe(src) new /obj/item/clothing/head/powdered_wig(src) new /obj/item/clothing/head/justice_wig(src) new /obj/item/radio/headset/heads/magistrate(src) new /obj/item/gavelblock(src) new /obj/item/gavelhammer(src) new /obj/item/clothing/accessory/medal/legal(src) new /obj/item/clothing/accessory/lawyers_badge(src) /obj/structure/closet/secure_closet/iaa name = "internal affairs locker" req_access = list(ACCESS_LAWYER) icon_opened = "magi_open" icon_state = "iaa" open_door_sprite = "chaplain_door" /obj/structure/closet/secure_closet/iaa/populate_contents() new /obj/item/book/manual/wiki/faxes(src) new /obj/item/storage/box/tapes(src) new /obj/item/storage/secure/briefcase(src) new /obj/item/storage/briefcase(src) new /obj/item/storage/briefcase(src) new /obj/item/radio/headset/headset_iaa(src) new /obj/item/clothing/under/rank/civilian/internalaffairs(src) new /obj/item/clothing/suit/storage/internalaffairs(src) new /obj/item/clothing/glasses/sunglasses/big(src) new /obj/item/clothing/glasses/sunglasses/big(src) new /obj/item/clothing/accessory/lawyers_badge(src) new /obj/item/clothing/accessory/lawyers_badge(src)