/datum/disease/transformation name = "Transformation" max_stages = 5 spread_text = "Acute" spread_flags = SPECIAL cure_text = "A coder's love (theoretical)." agent = "Shenanigans" viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/alien) severity = HARMFUL stage_prob = 10 visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC disease_flags = CURABLE var/list/stage1 = list("You feel unremarkable.") var/list/stage2 = list("You feel boring.") var/list/stage3 = list("You feel utterly plain.") var/list/stage4 = list("You feel white bread.") var/list/stage5 = list("Oh the humanity!") var/transformation_text = null var/new_form = /mob/living/carbon/human var/job_role = null /datum/disease/transformation/stage_act() ..() switch(stage) if(1) if(prob(stage_prob) && stage1) to_chat(affected_mob, pick(stage1)) if(2) if(prob(stage_prob) && stage2) to_chat(affected_mob, pick(stage2)) if(3) if(prob(stage_prob*2) && stage3) to_chat(affected_mob, pick(stage3)) if(4) if(prob(stage_prob*2) && stage4) to_chat(affected_mob, pick(stage4)) if(5) do_disease_transformation(affected_mob) /datum/disease/transformation/proc/do_disease_transformation(mob/living/affected_mob) if(istype(affected_mob, /mob/living/carbon) && affected_mob.stat != DEAD) if(stage5) to_chat(affected_mob, pick(stage5)) if(jobban_isbanned(affected_mob, job_role)) affected_mob.death() return if(affected_mob.notransform) return if(transformation_text) to_chat(affected_mob, transformation_text) affected_mob.notransform = 1 affected_mob.canmove = 0 affected_mob.icon = null affected_mob.overlays.Cut() affected_mob.invisibility = 101 for(var/obj/item/W in affected_mob) if(istype(W, /obj/item/implant)) qdel(W) continue W.layer = initial(W.layer) W.plane = initial(W.plane) W.loc = affected_mob.loc W.dropped(affected_mob) if(isobj(affected_mob.loc)) var/obj/O = affected_mob.loc O.force_eject_occupant(affected_mob) var/mob/living/new_mob = new new_form(affected_mob.loc) if(istype(new_mob)) new_mob.a_intent = "harm" if(affected_mob.mind) affected_mob.mind.transfer_to(new_mob) else new_mob.key = affected_mob.key qdel(affected_mob) /datum/disease/transformation/jungle_fever name = "Jungle Fever" cure_text = "Bananas" cures = list("banana") spread_text = "Monkey Bites" spread_flags = SPECIAL viable_mobtypes = list(/mob/living/carbon/human) permeability_mod = 1 cure_chance = 1 disease_flags = CAN_CARRY|CAN_RESIST desc = "Monkeys with this disease will bite humans, causing humans to mutate into a monkey." severity = BIOHAZARD stage_prob = 4 visibility_flags = 0 agent = "Kongey Vibrion M-909" new_form = /mob/living/carbon/human/monkey stage1 = null stage2 = null stage3 = null stage4 = list("Your back hurts.", "You breathe through your mouth.", "You have a craving for bananas.", "Your mind feels clouded.") stage5 = list("You feel like monkeying around.") /datum/disease/transformation/jungle_fever/do_disease_transformation(mob/living/carbon/human/affected_mob) if(!issmall(affected_mob)) affected_mob.monkeyize() /datum/disease/transformation/jungle_fever/stage_act() ..() switch(stage) if(2) if(prob(2)) to_chat(affected_mob, "Your [pick("back", "arm", "leg", "elbow", "head")] itches.") if(3) if(prob(4)) to_chat(affected_mob, "You feel a stabbing pain in your head.") affected_mob.AdjustConfused(10) if(4) if(prob(3)) affected_mob.say(pick("Eeek, ook ook!", "Eee-eeek!", "Eeee!", "Ungh, ungh.")) /datum/disease/transformation/robot name = "Robotic Transformation" cure_text = "An injection of copper." cures = list("copper") cure_chance = 5 agent = "R2D2 Nanomachines" desc = "This disease, actually acute nanomachine infection, converts the victim into a cyborg." severity = DANGEROUS visibility_flags = 0 stage1 = null stage2 = list("Your joints feel stiff.", "Beep...boop..") stage3 = list("Your joints feel very stiff.", "Your skin feels loose.", "You can feel something move...inside.") stage4 = list("Your skin feels very loose.", "You can feel... something...inside you.") stage5 = list("Your skin feels as if it's about to burst off!") new_form = /mob/living/silicon/robot job_role = "Cyborg" /datum/disease/transformation/robot/stage_act() ..() switch(stage) if(3) if(prob(8)) affected_mob.say(pick("Beep, boop", "beep, beep!", "Boop...bop")) if(prob(4)) to_chat(affected_mob, "You feel a stabbing pain in your head.") affected_mob.Paralyse(2) if(4) if(prob(20)) affected_mob.say(pick("beep, beep!", "Boop bop boop beep.", "kkkiiiill mmme", "I wwwaaannntt tttoo dddiiieeee...")) /datum/disease/transformation/xeno name = "Xenomorph Transformation" cure_text = "Spaceacillin & Glycerol" cures = list("spaceacillin", "glycerol") cure_chance = 5 agent = "Rip-LEY Alien Microbes" desc = "This disease changes the victim into a xenomorph." severity = BIOHAZARD visibility_flags = 0 stage1 = null stage2 = list("Your throat feels scratchy.", "Kill...") stage3 = list("Your throat feels very scratchy.", "Your skin feels tight.", "You can feel something move...inside.") stage4 = list("Your skin feels very tight.", "Your blood boils!", "You can feel... something...inside you.") stage5 = list("Your skin feels as if it's about to burst off!") new_form = /mob/living/carbon/alien/humanoid/hunter job_role = ROLE_ALIEN /datum/disease/transformation/xeno/stage_act() ..() switch(stage) if(3) if(prob(4)) to_chat(affected_mob, "You feel a stabbing pain in your head.") affected_mob.Paralyse(2) if(4) if(prob(20)) affected_mob.say(pick("You look delicious.", "Going to... devour you...", "Hsssshhhhh!")) /datum/disease/transformation/slime name = "Advanced Mutation Transformation" cure_text = "frost oil" cures = list("frostoil") cure_chance = 80 agent = "Advanced Mutation Toxin" desc = "This highly concentrated extract converts anything into more of itself." severity = BIOHAZARD visibility_flags = 0 stage1 = list("You don't feel very well.") stage2 = list("Your skin feels a little slimy.") stage3 = list("Your appendages are melting away.", "Your limbs begin to lose their shape.") stage4 = list("You are turning into a slime.") stage5 = list("You have become a slime.") new_form = /mob/living/simple_animal/slime/random /datum/disease/transformation/slime/stage_act() ..() switch(stage) if(1) if(ishuman(affected_mob)) var/mob/living/carbon/human/H = affected_mob if(isslimeperson(H)) stage = 5 if(3) if(ishuman(affected_mob)) var/mob/living/carbon/human/human = affected_mob if(!isslimeperson(human)) human.set_species(/datum/species/slime) /datum/disease/transformation/corgi name = "The Barkening" cure_text = "Death" cures = list("adminordrazine") agent = "Fell Doge Majicks" desc = "This disease transforms the victim into a corgi." visibility_flags = 0 stage1 = list("BARK.") stage2 = list("You feel the need to wear silly hats.") stage3 = list("Must... eat... chocolate....", "YAP") stage4 = list("Visions of washing machines assail your mind!") stage5 = list("AUUUUUU!!!") new_form = /mob/living/simple_animal/pet/dog/corgi /datum/disease/transformation/corgi/stage_act() ..() switch(stage) if(3) if(prob(8)) affected_mob.say(pick("YAP", "Woof!")) if(4) if(prob(20)) affected_mob.say(pick("Bark!", "AUUUUUU")) /datum/disease/transformation/morph name = "Gluttony's Blessing" cure_text = "nothing" cures = list("adminordrazine") agent = "Gluttony's Blessing" desc = "A 'gift' from somewhere terrible." stage_prob = 20 severity = BIOHAZARD visibility_flags = 0 stage1 = list("Your stomach rumbles.") stage2 = list("Your skin feels saggy.") stage3 = list("Your appendages are melting away.", "Your limbs begin to lose their shape.") stage4 = list("You're ravenous.") stage5 = list("You have become a morph.") transformation_text = "This transformation does NOT make you an antagonist if you were not one already. If you were not an antagonist, you should not eat any steal objectives or the contents of the armory." new_form = /mob/living/simple_animal/hostile/morph job_role = ROLE_MORPH